throttleRTD: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(game[0-9]|version[0-9]|gr[0-9]|serverExec|mp|pr|descr|s[0-9]|p[0-9]{1,3}|r[0-9]|x1?[0-9]|seealso) *= +" to " |$1= ") |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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|descr= Return the current throttle level for all engines of a helicopter. | |descr= Return the current throttle level for all engines of a helicopter. | ||
|s1= | |s1= [[throttleRTD]] helicopterRTD | ||
|p1= helicopterRTD : [[ObjectRTD]] - helicopter | |p1= helicopterRTD : [[ObjectRTD]] - helicopter | ||
Line 14: | Line 14: | ||
|r1= [[Array]] | |r1= [[Array]] | ||
|x1= < | |x1= <sqf>_throttleValues = throttleRTD vehicle player;</sqf> | ||
|seealso= [[setThrottleRTD]] | |seealso= [[setThrottleRTD]] | ||
}} | }} |
Latest revision as of 10:25, 13 May 2022
Description
- Description:
- Return the current throttle level for all engines of a helicopter.
- Groups:
- RTD
Syntax
- Syntax:
- throttleRTD helicopterRTD
- Parameters:
- helicopterRTD : ObjectRTD - helicopter
- Return Value:
- Array
Examples
- Example 1:
Additional Information
- See also:
- setThrottleRTD
Notes
-
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