switchLight: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^<]*)<nowiki\/?>([^<]*)<\/code>" to "<code>$1$2</code>") |
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|x1= <sqf>(object 12345) switchLight "OFF";</sqf> | |x1= <sqf>(object 12345) switchLight "OFF";</sqf> | ||
|x2= <code>nearestObject [ | |x2= <code>nearestObject [player, "Streetlamp"] switchLight "OFF";</code> | ||
|x3= <sqf>cursorObject switchLight "ON";</sqf> | |x3= <sqf>cursorObject switchLight "ON";</sqf> | ||
Line 53: | Line 53: | ||
<dd class="note"> | <dd class="note"> | ||
''Before {{arma3}} v1.92'' use [[setHit]] instead: | ''Before {{arma3}} v1.92'' use [[setHit]] instead: | ||
<code>_lamp = nearestObject [ | <code>_lamp = nearestObject [player, "Lamps_base_F"]; | ||
_lamp [[setHit]] ["light_1_hitpoint", 0.97]; // off | _lamp [[setHit]] ["light_1_hitpoint", 0.97]; // off | ||
_lamp setHit ["light_1_hitpoint", 0]; // on</code> | _lamp setHit ["light_1_hitpoint", 0]; // on</code> | ||
Switch all lights off in the 500 radius of player: | Switch all lights off in the 500 radius of player: | ||
<code>[[private]] _lamps = [[nearestObjects]] [ | <code>[[private]] _lamps = [[nearestObjects]] [[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; | ||
{ | { |
Revision as of 10:28, 13 May 2022
Description
- Description:
- Controls whether a lamp is lit or not.
- Groups:
- Lights
Syntax
- Syntax:
- lamp switchLight mode
- Parameters:
- lamp: Object
- mode: String - Mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
- Example 3:
Additional Information
- See also:
- lightIsOn BIS_fnc_switchLamp
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on September 16, 2013
- Killzone_Kid
-
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:private _lamps = nearestObjects [[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to count getAllHitPointsDamage _x -1 do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Lights
- Scripting Commands: Local Effect