camCommitted: Difference between revisions

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m (Some wiki formatting)
m (Some wiki formatting)
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|x1= SQS:
|x1= SQS:
<code>; create a camera object
<code>{{codecomment|; create a camera object}}
_cam <nowiki>=</nowiki> "camera" [[camCreate]] [5600,4800,10]
_cam = "camera" [[camCreate]] [5600,4800,10]
_cam [[camSetTarget]] [[player]]
_cam [[camSetTarget]] [[player]]
_cam [[cameraEffect]] ["internal", "BACK"]
_cam [[cameraEffect]] ["internal", "BACK"]
_cam [[camCommit]] 0
_cam [[camCommit]] 0


<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds
{{codecomment|; smoothly move the camera to its new position in 6 seconds}}
_cam [[camSetPos]] [5680,4720,20]
_cam [[camSetPos]] [5680,4720,20]
_cam [[camCommit]] 6
_cam [[camCommit]] 6
@[[camCommitted]] _cam
@[[camCommitted]] _cam


<nowiki>;</nowiki> proceed</code>
{{codecomment|; proceed}}</code>


|x2= SQF:
|x2= SQF:
Line 54: Line 54:
_cam camCommit 0;
_cam camCommit 0;


waitUntil {camCommitted _cam};
waitUntil { camCommitted _cam };


_cam camSetTarget player;
_cam camSetTarget player;

Revision as of 13:12, 13 May 2022

Hover & click on the images for description

Description

Description:
Checks if the conduction of the last camCommit call already finished.
Groups:
Camera Control

Syntax

Syntax:
camCommitted camera
Parameters:
camera: Object - object of type "camera"
Return Value:
Boolean - true if the last camCommit already finished, false if not

Examples

Example 1:
SQS: ; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF:
_cam = "camera" camCreate [0, 0, 0]; _cam camSetTarget player; _cam camSetRelPos [0, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 0; waitUntil { camCommitted _cam }; _cam camSetTarget player; _cam camSetRelPos [90, 25, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5; waitUntil {camCommitted _cam}; _cam camSetTarget player; _cam camSetRelPos [-90, -5, 10]; _cam cameraEffect ["internal", "back"]; _cam camCommit 5;

Additional Information

See also:
camCommit

Notes

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