closeDialog: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
Lou Montana (talk | contribs) m (Text replacement - "<code>([^\[]+)<\/code>" to "<sqf>$1</sqf>") |
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|descr= Close the currently active user dialog with exit code. Most common exit codes are: | |descr= Close the currently active user dialog with exit code. Most common exit codes are: | ||
< | <sqf>#define IDC_OK 1 //emulate "Ok" button</sqf> | ||
< | <sqf>#define IDC_CANCEL 2 //emulate "Cancel" button</sqf> | ||
|s1= [[closeDialog]] exitcode | |s1= [[closeDialog]] exitcode |
Revision as of 20:08, 13 May 2022
Description
- Description:
- Close the currently active user dialog with exit code. Most common exit codes are:
#define IDC_OK 1 //emulate "Ok" button#define IDC_CANCEL 2 //emulate "Cancel" button
- Groups:
- GUI Control
Syntax
- Syntax:
- closeDialog exitcode
- Parameters:
- exitcode : Number
- Return Value:
- Nothing
Examples
- Example 1:
- closeDialog 2;
- Example 2:
- #define IDC_CANCEL 2 closeDialog IDC_CANCEL;
Additional Information
- See also:
- createDialog dialog closeDisplay
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.75
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control
- Scripting Commands: Local Effect