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| Returns the side of unit. | | Returns the side of a unit or object. | ||
Once dead, a unit will be on the [[civilian]] side. | Once dead, a unit will be on the [[civilian]] side. | ||
When used in conjunction with a [[format]] statement (<tt>hint [[format]]["%1",side player]</tt>), the returned strings are: <tt>"[[west|WEST]]"</tt>, <tt>"[[east|EAST]]"</tt>, <tt>"[[resistance|GUER]]"</tt> | When used in conjunction with a [[format]] statement (<tt>hint [[format]]["%1",side player]</tt>), the returned strings are: <tt>"[[west|WEST]]"</tt>, <tt>"[[east|EAST]]"</tt>, <tt>"[[resistance|GUER]]"</tt>, <tt>"[[civilian|CIV]]"</tt>, <tt>"[[sideLogic|LOGIC]]"</tt> or <tt>"UNKNOWN"</tt>. | ||
|= Description | |= Description | ||
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<dl class="command_description"> | <dl class="command_description"> | ||
<!-- Note Section BEGIN --> | <!-- Note Section BEGIN --> | ||
<dd class="notedate"></dd> | |||
<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt> | |||
<dd class="note">In '''ArmA''', the following objects are on side [[civilian]]: dead bodies and vehicles, empty vehicles, all mission editor placed objects (that do not have an inherit side), all objects with interactive components such as ladders and doors, man made structures such as buildings (including classless wrp placed objects), docks, high tension powerlines, see-saws, large rubbish bins, fountains. Basically if an object uses a non-simple damage or physics simulation it is likely to be on the civilian side.</dd> | |||
<dd class="notedate"></dd> | |||
<dt class="note">'''[[User:Bdfy|Bdfy]]'''</dt> | <dt class="note">'''[[User:Bdfy|Bdfy]]'''</dt> | ||
<dd class="note">In OFP 1.96, side return value for empty vehicles will be [[civilian]].</dd> | <dd class="note">In '''OFP 1.96''', side return value for empty vehicles will be [[civilian]].</dd> | ||
<dd class="notedate"></dd> | <dd class="notedate"></dd> |
Revision as of 04:51, 23 March 2007
Description
- Description:
- Returns the side of a unit or object. Once dead, a unit will be on the civilian side. When used in conjunction with a format statement (hint format["%1",side player]), the returned strings are: "WEST", "EAST", "GUER", "CIV", "LOGIC" or "UNKNOWN".
- Groups:
- Uncategorised
Syntax
Examples
Additional Information
Notes
-
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Only post proven facts here! Add Note
Notes
- Ceeeb
- In ArmA, the following objects are on side civilian: dead bodies and vehicles, empty vehicles, all mission editor placed objects (that do not have an inherit side), all objects with interactive components such as ladders and doors, man made structures such as buildings (including classless wrp placed objects), docks, high tension powerlines, see-saws, large rubbish bins, fountains. Basically if an object uses a non-simple damage or physics simulation it is likely to be on the civilian side.
- Bdfy
- In OFP 1.96, side return value for empty vehicles will be civilian.
- Ceeeb
- In OFP v1.96, the side return value for a vehicle is based on the side of it's commander, then gunner, then driver, then cargo. It will retain it's side value until it is either empty, or a unit of another side takes over in a equal or higher role, irrespective of the side of other units still on board. This can be used to simulate friendly fire, as a vehicle can be made to appear to be an enemy even though all units on board are actually friendly.