BIS fnc playSound: Difference between revisions
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m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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|game1= arma3 | |game1= arma3 | ||
|version1= 1.00 | |version1= 1.00 | ||
|gr1 = Sound | |gr1= Sound | ||
|descr= Plays given sound. Identical to [[playSound]]. | |descr= Plays given sound. Identical to [[playSound]]. | ||
Line 17: | Line 16: | ||
|r1= [[Boolean]] - always [[true]] | |r1= [[Boolean]] - always [[true]] | ||
|x1= < | |x1= <sqf>"3DEN_visionMode" call BIS_fnc_playSound;</sqf> | ||
|x2= < | |x2= <sqf>["3DEN_visionMode", true] call BIS_fnc_playSound;</sqf> | ||
|seealso= [[playSound]] | |seealso= [[playSound]] | ||
}} | }} | ||
Latest revision as of 13:28, 1 July 2022
Description
Syntax
- Syntax:
- [sound, forced] call BIS_fnc_playSound
- Parameters:
- sound: String - sound name
- forced: Boolean - (Optional, default false)
- Return Value:
- Boolean - always true
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- playSound
Notes
-
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Only post proven facts here! Add Note