camCommit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "[[Category:Scripting_Commands_Take_On_Helicopters" to "[[Category:Scripting Commands Take On Helicopters")
m (Some wiki formatting)
 
(37 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| ofp |Game name=
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= local |Multiplayer Arguments=
|game3= arma1
|version3= 1.00


|eff= local |Multiplayer Effects=
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For <tt>camPrepareXXX</tt> commands use [[camCommitPrepared]]. |DESCRIPTION=
|game5= arma2oa
____________________________________________________________________________________________
|version5= 1.50


| camera '''camCommit''' time |SYNTAX=
|game6= tkoh
|version6= 1.00


|p1= camera: [[Object]] - object of type "camera" |PARAMETER1=
|game7= arma3
|version7= 0.50


|p2= time: [[Number]] - time in seconds during which the changes shall be done |PARAMETER2=
|arg= local


| [[Nothing]] |RETURNVALUE=
|eff= local
____________________________________________________________________________________________
 
|x1= '''[[sqs syntax|SQS]]'''<code>; create a camera object
_cam = "camera" [[camCreate]] [5600,4800,10]
_cam [[camSetTarget]] [[player]]
_cam [[cameraEffect]] ["internal", "BACK"]
_cam [[camCommit]] 0


<nowiki>;</nowiki> smoothly move the camera to its new position in 6 seconds
|gr1= Camera Control
_cam [[camSetPos]] [5680,4720,20]
_cam [[camCommit]] 6
@[[camCommitted]] _cam


<nowiki>;</nowiki> proceed</code> |EXAMPLE1=
|descr= Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For {{hl|camPrepareXXX}} commands use [[camCommitPrepared]].


|x2= '''[[SQF syntax|SQF]]'''<code>[[private]] "_cam";
|s1= camera [[camCommit]] time


[[comment]] "create a camera object";
|p1= camera: [[Object]] - object of type "camera"
_cam = "camera" [[camCreate]] [<nowiki/>[[position]] [[player]] [[select]] 0, [[position]] [[player]] [[select]] 1, 2];
_cam [[camSetTarget]] [[player]];
_cam [[cameraEffect]] ["internal", "BACK"];
_cam [[camCommit]] 0;


[[comment]] "smoothly move the camera to its new position in 6 seconds";
|p2= time: [[Number]] - time in seconds during which the changes shall be done
_cam [[camSetPos]] [<nowiki/>[[position]] [[player]] [[select]] 0, ([[position]] [[player]] [[select]] 1) + 10, 20];
_cam [[camCommit]] 6;
[[waitUntil]] { [[camCommitted]] _cam; };</code> |EXAMPLE2=
____________________________________________________________________________________________


| [[camCommitted]], [[camCommitPrepared]] |SEEALSO=
|r1= [[Nothing]]


}}
|x1= [[SQS Syntax]]:
<sqs>
; create a camera object
_cam = "camera" camCreate [5600,4800,10]
_cam camSetTarget player
_cam cameraEffect ["internal", "BACK"]
_cam camCommit 0
 
; smoothly move the camera to its new position in 6 seconds
_cam camSetPos [5680,4720,20]
_cam camCommit 6
@camCommitted _cam
 
; proceed
</sqs>


<h3 style="display:none">Notes</h3>
|x2= [[SQF Syntax]]:
<dl class="command_description">
<sqf>
<!-- Note Section BEGIN -->
private "_cam";


<!-- Note Section END -->
// create a camera object
</dl>
_cam = "camera" camCreate [position player select 0, position player select 1, 2];
_cam camSetTarget player;
_cam cameraEffect ["internal", "BACK"];
_cam camCommit 0;


<h3 style="display:none">Bottom Section</h3>
// smoothly move the camera to its new position in 6 seconds
_cam camSetPos [position player select 0, (position player select 1) + 10, 20];
_cam camCommit 6;
waitUntil { camCommitted _cam; };
</sqf>


[[Category:Scripting Commands|CAMCOMMIT]]
|seealso= [[camCommitted]] [[camCommitPrepared]]
[[Category:Scripting Commands OFP 1.99|CAMCOMMIT]]
}}
[[Category:Scripting Commands OFP 1.96|CAMCOMMIT]]
[[Category:Scripting Commands OFP 1.46|CAMCOMMIT]]
[[Category:Scripting Commands ArmA|CAMCOMMIT]]
[[Category:Command Group: Camera Control|CAMCOMMIT]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 00:02, 11 July 2022

Hover & click on the images for description

Description

Description:
Smoothly conduct the changes that were assigned to a camera within the given time. If the time is set to zero, the changes are done immediately. For camPrepareXXX commands use camCommitPrepared.
Groups:
Camera Control

Syntax

Syntax:
camera camCommit time
Parameters:
camera: Object - object of type "camera"
time: Number - time in seconds during which the changes shall be done
Return Value:
Nothing

Examples

Example 1:
SQS Syntax:
; create a camera object _cam = "camera" camCreate [5600,4800,10] _cam camSetTarget player _cam cameraEffect ["internal", "BACK"] _cam camCommit 0 ; smoothly move the camera to its new position in 6 seconds _cam camSetPos [5680,4720,20] _cam camCommit 6 @camCommitted _cam ; proceed
Example 2:
SQF Syntax:
private "_cam"; // create a camera object _cam = "camera" camCreate [position player select 0, position player select 1, 2]; _cam camSetTarget player; _cam cameraEffect ["internal", "BACK"]; _cam camCommit 0; // smoothly move the camera to its new position in 6 seconds _cam camSetPos [position player select 0, (position player select 1) + 10, 20]; _cam camCommit 6; waitUntil { camCommitted _cam; };

Additional Information

See also:
camCommitted camCommitPrepared

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note