BIS fnc wpSteady: Difference between revisions

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|game1= tkoh
|game1= tkoh
|version1= 1.00
|version1= 1.00
|game2= arma3
|version2= 0.50


|gr1= Waypoints
|gr1= Waypoints
Line 15: Line 12:
Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
Keep helicopter's pitch, bank, relative velocity a relative vector in given limits


|s1= [[Custom_Waypoints#Function|arguments]]: [limitArray, failLimit, failCode, warningCode, positiveCode]
|s1= [[Custom Waypoints#Function|Custom Waypoint arguments]]: [limitArray, failLimit, failCode, warningCode, positiveCode]


|p1= limitArray: [[Array]] - in format [deltaVelocity, deltaVector, vector]:
|p1= limitArray: [[Array]] - in format [deltaVelocity, deltaVector, vector]:
Line 30: Line 27:
|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {})
|p5= positiveCode: [[Code]] - code [[spawn]]ed every time vehicle is inside of limits (default: {})


|r1=[[Nothing]]
|r1= [[Nothing]]


|x1= <code>[
|x1= <sqf>
[[player]],
[
[[position]] dude,
player,
[[nil]],
position dude,
[15,1.3,30], 10, { [[hintC]] "You failed"; }, { [[hint]] "Watch out!"; }, { [[hint]] "Good"; }
nil,
] [[spawn]] [[BIS_fnc_wpSteady]];</code>
[15,1.3,30], 10, { hintC "You failed"; }, { hint "Watch out!"; }, { hint "Good"; }
] spawn BIS_fnc_wpSteady;
</sqf>


|seealso=
|seealso=
}}
}}

Latest revision as of 22:56, 12 July 2022

Hover & click on the images for description

Description

Description:
FLY STEADY custom waypoint. Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Custom Waypoint arguments: [limitArray, failLimit, failCode, warningCode, positiveCode]
Parameters:
limitArray: Array - in format [deltaVelocity, deltaVector, vector]:
  • deltaVelocity: Number - how much can velocity change (default: 20)
  • deltaVector: Number - how much can vector direction change (default: 1.5)
  • vector: Number - absolute vector limits for pitch and bank in degrees (default: 45)
failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, nil, [15,1.3,30], 10, { hintC "You failed"; }, { hint "Watch out!"; }, { hint "Good"; } ] spawn BIS_fnc_wpSteady;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note