BIS fnc halo: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
|1.00 | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Systems | ||
| | |descr= Makes a High Altitude Low Opening (HALO) parachute jump. | ||
{{Feature|arma3|HALO feature is already implemented in {{arma3}}. Using this function will result in incorrect behaviour and animation.}} | |||
| | |s1= [unit, altitude] call [[BIS_fnc_halo]] | ||
| [[ | |p1= unit: [[Object]] - the HALO-performing unit | ||
| | |p2= altitude: [[Number]] - (Optional, default 0) altitude added to the unit before HALO | ||
| | |r1= [[Nothing]] | ||
| | |x1= <sqf>[player] call BIS_fnc_halo; // instantly parachutes the player object</sqf> | ||
< | |x2= <sqf>[player, 100] call BIS_fnc_halo; // increases the altitude of player by 100 before HALO</sqf> | ||
|seealso= [[setUnitFreefallHeight]] [[getUnitFreefallInfo]] | |||
}} | |||
[[ | |||
[[ | |||
Latest revision as of 14:04, 13 July 2022
Description
- Description:
- Makes a High Altitude Low Opening (HALO) parachute jump.
- Execution:
- call
- Groups:
- Systems
Syntax
- Syntax:
- [unit, altitude] call BIS_fnc_halo
- Parameters:
- unit: Object - the HALO-performing unit
- altitude: Number - (Optional, default 0) altitude added to the unit before HALO
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- setUnitFreefallHeight getUnitFreefallInfo
Notes
-
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