BIS fnc spawnEnemy: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
Lou Montana (talk | contribs) m (Text replacement - "= <code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-_]+)\]\]([^<]*)<\/code>" to "= <code>$1$2$3</code>") |
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= <code>[player, player, opfor, ["O_Soldier_F"]] spawn | |x1= <code>[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;</code> | ||
|seealso= [[BIS_fnc_spawnGroup]] [[BIS_fnc_stalk]] | |seealso= [[BIS_fnc_spawnGroup]] [[BIS_fnc_stalk]] | ||
}} | }} |
Revision as of 16:56, 13 July 2022
Description
- Description:
- Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
- Execution:
- spawn
- Problems:
- This function displays an error every time (at least in Arma 3) as it uses an undefined variable (typo line 30,
_players
) - Groups:
- Object Manipulation
Syntax
- Syntax:
- [aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
- Parameters:
- aPlayer: Object - player
- target: Object - refence object (enemies will be spawned on same direction in respect to the player)
- side: Side - side of the spawned enemies
- classes: Array of Strings - list of enemy classes (units will form a group together)
- maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
- delay: Number - (Optional, default 30) time between spawn waves
- code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
- Return Value:
- Nothing
Examples
- Example 1:
[player, player, opfor, ["O_Soldier_F"]] spawn BIS_fnc_spawnEnemy;
Additional Information
- See also:
- BIS_fnc_spawnGroup BIS_fnc_stalk
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note