BIS fnc unitCaptureFiring: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma2oa
|game1= arma2oa
|version1= 1.50


|1.50
|game2= tkoh
|version2= 1.00
 
|game3= arma3
|version3= 0.50


|gr1= Scenes
|gr1= Scenes


| Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
|descr= Records weapon fire data of input unit over a specified period of time. Pressing the {{Controls|ESC}} key, the duration ending, or the unit dying ends the recording.


| [unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]]
|s1= [unit, duration, startTime] spawn [[BIS_fnc_unitCaptureFiring]]


|p1= unit: [[Object]] - Unit to capture weapon fire data from
|p1= unit: [[Object]] - unit to capture weapon fire data from


|p2= duration: [[Number]] - Duration to capture for
|p2= duration: [[Number]] - maximum duration to capture


|p3= startTime: [[Number]] - (Optional, default 0) Starting time offset for the frame time
|p3= startTime: [[Number]] - (Optional, default 0) starting time offset for the frame time


| [[Script]] - Script handle
|r1= [[Script Handle]]


|exec= spawn
|exec= spawn


|x1= <code>[BIS_Vehicle, 50, 10] [[spawn]] [[BIS_fnc_unitCaptureFiring]];</code>
|x1= <sqf>[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;</sqf>


|x2= <code>[ [2.135,"GAU8","<NULL-object>"], [2.157,"GAU8","<NULL-object>"] ]//Output example</code>
|x2= <sqf>[[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example</sqf>


|seealso= [[BIS_fnc_unitCaptureSimple]], [[BIS_fnc_unitPlaySimple]], [[BIS_fnc_unitPlayFiring]], [[BIS_fnc_unitCapture]], [[BIS_fnc_unitPlay]]
|seealso= [[BIS_fnc_unitCaptureSimple]] [[BIS_fnc_unitPlaySimple]] [[BIS_fnc_unitPlayFiring]] [[BIS_fnc_unitCapture]] [[BIS_fnc_unitPlay]]
}}
}}
[[Category:{{Name|arma2oa}}: Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:UnitCaptureFiring}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:UnitCaptureFiring}}]]

Latest revision as of 09:47, 29 December 2022

Hover & click on the images for description

Description

Description:
Records weapon fire data of input unit over a specified period of time. Pressing the ESC key, the duration ending, or the unit dying ends the recording.
Execution:
spawn
Groups:
Scenes

Syntax

Syntax:
[unit, duration, startTime] spawn BIS_fnc_unitCaptureFiring
Parameters:
unit: Object - unit to capture weapon fire data from
duration: Number - maximum duration to capture
startTime: Number - (Optional, default 0) starting time offset for the frame time
Return Value:
Script Handle

Examples

Example 1:
[BIS_Vehicle, 50, 10] spawn BIS_fnc_unitCaptureFiring;
Example 2:
[[2.135, "GAU8", "<NULL-object>"], [2.157, "GAU8", "<NULL-object>"]] // output example

Additional Information

See also:
BIS_fnc_unitCaptureSimple BIS_fnc_unitPlaySimple BIS_fnc_unitPlayFiring BIS_fnc_unitCapture BIS_fnc_unitPlay

Notes

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