BIS fnc execVM: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Program Flow


|1.00|= Game version
|eff= local
____________________________________________________________________________________________


| ''N/A'' |= Description
|descr= {{Feature|obsolete|use [[remoteExec]]/[[remoteExecCall]] instead.|arma3|1.50}}
____________________________________________________________________________________________
[[execVM]] desired script with desired argument(s). This function is only really useful when combined with [[BIS_fnc_MP]] to execute a script remotely.


| <!-- [] call [[BIS_fnc_execVM]]; --> |= Syntax


|p1= |= Parameter 1
|s1= filename call [[BIS_fnc_execVM]]


| |= Return value
|p1= filename: [[String]]
____________________________________________________________________________________________


|x1= <code></code> |=
|r1= [[Script Handle]] - can be used to determine (via [[scriptDone]]) when the script has finished.
____________________________________________________________________________________________


| |= See also
|s2= [arguments, filename] call [[BIS_fnc_execVM]]


}}
|p21= arguments: [[Anything]] - arguments are passed to script as magic variable [[Magic Variables#this|_this]].
 
|p22= filename: [[String]]
 
|r2= [[Script Handle]] - can be used to determine (via [[scriptDone]]) when the script has finished.
 
|x1= <sqf>"Bonus\initializeExtras.sqf" call BIS_fnc_execVM;</sqf>
 
|x2= <sqf>[player, "reposition.sqf"] call BIS_fnc_execVM;</sqf>


<h3 style="display:none">Notes</h3>
|x3= <sqf>
<dl class="command_description">
// before Arma 3 v1.50
<!-- Note Section BEGIN -->
[[[_param1, _param2], "addBonus.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP;


<!-- Note Section END -->
// since Arma 3 v1.50
</dl>
[[_param1, _param2], "addBonus.sqf"] remoteExec ["execVM"];
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[BIS_fnc_execFSM]] [[BIS_fnc_execRemote]] [[BIS_fnc_spawn]] [[BIS_fnc_call]]
[[Category:Function Group: MP|{{uc:execVM}}]]
}}
[[Category:Functions|{{uc:execVM}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:execVM}}]]

Latest revision as of 09:50, 29 December 2022

Hover & click on the images for description

Description

Description:
🕖
This information is obsolete as of Arma 3 v1.50. Reason: use remoteExec/remoteExecCall instead.
execVM desired script with desired argument(s). This function is only really useful when combined with BIS_fnc_MP to execute a script remotely.
Execution:
call
Groups:
Program Flow

Syntax

Syntax:
filename call BIS_fnc_execVM
Parameters:
filename: String
Return Value:
Script Handle - can be used to determine (via scriptDone) when the script has finished.

Alternative Syntax

Syntax:
[arguments, filename] call BIS_fnc_execVM
Parameters:
arguments: Anything - arguments are passed to script as magic variable _this.
filename: String
Return Value:
Script Handle - can be used to determine (via scriptDone) when the script has finished.

Examples

Example 1:
"Bonus\initializeExtras.sqf" call BIS_fnc_execVM;
Example 2:
[player, "reposition.sqf"] call BIS_fnc_execVM;
Example 3:
// before Arma 3 v1.50 [[[_param1, _param2], "addBonus.sqf"], "BIS_fnc_execVM", true] call BIS_fnc_MP; // since Arma 3 v1.50 [[_param1, _param2], "addBonus.sqf"] remoteExec ["execVM"];

Additional Information

See also:
BIS_fnc_execFSM BIS_fnc_execRemote BIS_fnc_spawn BIS_fnc_call

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note