getRoadInfo: Difference between revisions
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 2.00 | |||
|2.00 | |||
|gr1= Roads and Airports | |gr1= Roads and Airports | ||
|Returns road | |descr= Returns road piece information. | ||
{{Feature | | {{Feature|informative| | ||
* Bridges are special case. Only large bridges are part of Road Net. Small pedestrian bridges are not recognized as roads. Bridge "mapType" is {{hl|"ROAD"}} so the best way to detect bridges is to check "isBridge" value. Bridges are not part of new roads and don't have the same info as other new roads, so only "mapType", "texture" (maybe "textureEnd"), "begPos", "endPos" and "isBridge" are updated. | |||
* Pedestrian roads "mapType" is usually {{hl|"TRAIL"}}. They are part of Road Net but excluded from path finding. Use [[roadsConnectedTo]] with alternative flag to find the connections between pedestrian roads. | |||
}} | |||
|s1= | |s1= [[getRoadInfo]] road | ||
|p1= road: [[Object]] | |p1= road: [[Object]] | ||
|r1=[[Array]] in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge], where: | |r1= [[Array]] in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge, AIpathOffset], where: | ||
* mapType: [[String]] - road segment type, could be | * mapType: [[String]] - road segment type, could be {{hl|"HIDE"}}, {{hl|"ROAD"}}, {{hl|"MAIN ROAD"}}, {{hl|"TRACK"}}, {{hl|"TRAIL"}} (see [[nearestTerrainObjects]]) | ||
* width: [[Number]] - road segment width | * width: [[Number]] - road segment width | ||
* isPedestrian: [[Boolean]] - when [[true]] road is for pedestrian use only | * isPedestrian: [[Boolean]] - when [[true]] road is for pedestrian use only | ||
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* textureEnd: [[String]] - road segment surface texture | * textureEnd: [[String]] - road segment surface texture | ||
* material: [[String]] - road segment surface material | * material: [[String]] - road segment surface material | ||
* begPos: [[PositionASL]] - start of the road segment | * begPos: [[Array]] format [[Position#PositionASL|PositionASL]] - start of the road segment | ||
* endPos: [[PositionASL]] - finish of the road segment | * endPos: [[Array]] format [[Position#PositionASL|PositionASL]] - finish of the road segment | ||
* isBridge: [[Boolean]] - when [[true]] road segment is a bridge | * isBridge: [[Boolean]] - when [[true]] road segment is a bridge | ||
* {{GVI|arma3|2.12|size= 0.75}} AIpathOffset: [[Number]] - config value of `AIpathOffset` | |||
|x1= < | |x1= <sqf> | ||
private _info = getRoadInfo _road; | |||
[ | _info params ["_mapType", "_width", "_isPedestrian", "_texture", "_textureEnd", "_material", "_begPos", "_endPos", "_isBridge"]; | ||
private _roadDirection = _begPos getDir _endPos; | |||
</sqf> | |||
|seealso= [[nearRoads]] [[roadsConnectedTo]] [[isOnRoad]] [[roadAt]] [[nearestTerrainObjects]] | |seealso= [[nearRoads]] [[roadsConnectedTo]] [[isOnRoad]] [[roadAt]] [[nearestTerrainObjects]] | ||
}} | }} |
Latest revision as of 19:15, 30 December 2022
Description
- Description:
- Returns road piece information.
- Groups:
- Roads and Airports
Syntax
- Syntax:
- getRoadInfo road
- Parameters:
- road: Object
- Return Value:
- Array in format [mapType, width, isPedestrian, texture, textureEnd, material, begPos, endPos, isBridge, AIpathOffset], where:
- mapType: String - road segment type, could be "HIDE", "ROAD", "MAIN ROAD", "TRACK", "TRAIL" (see nearestTerrainObjects)
- width: Number - road segment width
- isPedestrian: Boolean - when true road is for pedestrian use only
- texture: String - road segment surface texture
- textureEnd: String - road segment surface texture
- material: String - road segment surface material
- begPos: Array format PositionASL - start of the road segment
- endPos: Array format PositionASL - finish of the road segment
- isBridge: Boolean - when true road segment is a bridge
- 2.12 AIpathOffset: Number - config value of `AIpathOffset`
Examples
- Example 1:
Additional Information
Notes
-
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