TokenNameValueTypes: Difference between revisions

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{{TOC|side}}
<big>Token Name values</big>
<big>Token Name values</big>


The ofp engine, and specifically, a binarised file (signature raP) identifies only a few different 'types' of Token Name
The {{ofp}} engine, and specifically, a raPified (binarised) file identifies only a few different 'types' of Token Name


aString = "A string";
<syntaxhighlight lang="cpp">
anInteger = 1234567;
aString = "A string";
aFloat = 0.0123;
anInteger = 1234567;
anArray[] = {.....};
aFloat = 0.0123;
anArray[] = { ... };
</syntaxhighlight>


Everything that can be stated in a config.cpp, a description.ext, a mission.sqm for TokenName value pairs devolves to one of the above 'types'.
Everything that can be stated in a [[Config.cpp]], a [[Description.ext]], a [[Mission.sqm]] for TokenName value pairs devolves to one of the above 'types'.
 
 
== Integers ==
 
<syntaxhighlight lang="cpp">
anInteger = 99;
</syntaxhighlight>
 
integer values are signed values held in four bytes of memory when raPified.
 
=== Boolean ===


Separately, a '''fifth''' type exists called boolean.
Separately, a '''fifth''' type exists called boolean.


aBoolean = 0;
<syntaxhighlight lang="cpp">
aBoolean = 0;
</syntaxhighlight>


''In fact'' the engine only stores and 'sees' this value as an integer. But by convention in humanly readable text files (config.cpp vs config.bin), integers that can only have zero or non zero values are declared in statements as
''In fact'' the engine only stores and 'sees' this value as an integer. But by convention in humanly readable text files (config.cpp vs config.bin), integers that can only have zero or non zero values are declared in statements as


#define false 0
<syntaxhighlight lang="cpp">
#define true 1
#define false 0
#define true 1
LightOn = true;
</syntaxhighlight>
 
A '''boolean''' as such, ''does not exist'' in binarised (raP) files. It is an integer. It is ''only'' a poetic licence for an author when creating text (config.cpp) files.
 
=== Degrees ===
 
a signed integer between -360 and +360. There is no degrees type. It is simply a poetic licence in well written config.cpp's, similar to boolean.
 
 
== Floats ==
 
<syntaxhighlight lang="cpp">
aFloat = 1.0;
</syntaxhighlight>
 
float values are held in four bytes of memory when raPified. Note that this automatically means it is not, in C terms a double.
 
 
== Strings ==
 
<syntaxhighlight lang="cpp">
aString = "text";
anotherString = "42";
</syntaxhighlight>
 
'''<u>Anything</u>''' enclosed in quotes ( "..." ) is automatically a string. <u>In addition</u>, anything that cannot be represented as a float or integer, is also a string.
 
=== MathFormula ===
 
A catch to the unwary is
 
<syntaxhighlight lang="cpp">
aString = 1 * 6 + 99 / 3;
</syntaxhighlight>
 
this is '''not''' binarised into an integer (or a float), but remains 'in string'
 
See {{Link|#At the End of the Day}} for what actually happens to this 'string'.
 
 
== Arrays ==
 
Arrays are of unrestricted content in terms of what 'types' they can have in them, and, their number.
 
Arrays, can be (and often are) embedded within arrays.
 
Arrays can have mixtures of type in the same array
 
<syntaxhighlight lang="cpp">
sound[] = { "fuel_explosion", 10.000000, 1 };
</syntaxhighlight>
 
Quite frequently a specific array will have a fixed number of dimensions. For instance
 
<syntaxhighlight lang="cpp">
color[] = { 1.0, 0.3, 0.6, 0.0 };
</syntaxhighlight>
 
The fact is, the color array as used by the {{ofp}} engine, has, 4 values. (all of them floats)
 
However consider this
 
cargoAction[]={"ManActM113Medic","ManActM113Medic","ManActM113Injured"};
 
the number of elements in this array, happens to be 3, and happens to describe a Medic bmp that can carry three soldiers!
 
Other models carry more (or less).
 
 
== At the End of the Day ==
 
The engine will always look at its raPified (binarised) data in the context it wants. A config.cpp - generally a text file - will always be processed into an internal config.bin (raPified) before use by the engine.
 
Thus, while a value is stated to be a float
 
<syntaxhighlight lang="cpp">
count = 1.0;
</syntaxhighlight>
 
it is only the '''TokenName''' that is of interest to the engine initially.
 
Thus
 
<syntaxhighlight lang="cpp">
count = 1; // an integer
count = "1"; // a string that looks like an integer
count = 1.0; // a float
count = "1.0"; // a string that looks like an integer
</syntaxhighlight>
 
'''all''' represent the floating value '''1.0'''.
 
The engine will massage the token name to relevence.
 
In config.cpp, and thus its raPified equivalent config.bin, it is a matter of convenience and an ease in processing load to write the TokenName in the 'type' most often used.
 
For examples of this duality see [[CfgVehicles Config Reference#count|armor]], and [[CfgVehicles Config Reference#count|count]] in the [[CfgVehicles Config Reference|config reference]].
 


LightOn = true;
{{GameCategory|ofp|Modelling}}
{{GameCategory|arma1|Addon Configuration}}

Latest revision as of 17:43, 4 January 2023

Token Name values

The Operation Flashpoint engine, and specifically, a raPified (binarised) file identifies only a few different 'types' of Token Name

aString = "A string";
anInteger = 1234567;
aFloat = 0.0123;
anArray[] = { ... };

Everything that can be stated in a Config.cpp, a Description.ext, a Mission.sqm for TokenName value pairs devolves to one of the above 'types'.


Integers

anInteger = 99;

integer values are signed values held in four bytes of memory when raPified.

Boolean

Separately, a fifth type exists called boolean.

aBoolean = 0;

In fact the engine only stores and 'sees' this value as an integer. But by convention in humanly readable text files (config.cpp vs config.bin), integers that can only have zero or non zero values are declared in statements as

#define false 0
#define true 1
LightOn = true;

A boolean as such, does not exist in binarised (raP) files. It is an integer. It is only a poetic licence for an author when creating text (config.cpp) files.

Degrees

a signed integer between -360 and +360. There is no degrees type. It is simply a poetic licence in well written config.cpp's, similar to boolean.


Floats

aFloat = 1.0;

float values are held in four bytes of memory when raPified. Note that this automatically means it is not, in C terms a double.


Strings

aString = "text";
anotherString = "42";

Anything enclosed in quotes ( "..." ) is automatically a string. In addition, anything that cannot be represented as a float or integer, is also a string.

MathFormula

A catch to the unwary is

aString = 1 * 6 + 99 / 3;

this is not binarised into an integer (or a float), but remains 'in string'

See At the End of the Day for what actually happens to this 'string'.


Arrays

Arrays are of unrestricted content in terms of what 'types' they can have in them, and, their number.

Arrays, can be (and often are) embedded within arrays.

Arrays can have mixtures of type in the same array

sound[] = { "fuel_explosion", 10.000000, 1 };

Quite frequently a specific array will have a fixed number of dimensions. For instance

color[] = { 1.0, 0.3, 0.6, 0.0 };

The fact is, the color array as used by the Operation Flashpoint engine, has, 4 values. (all of them floats)

However consider this

cargoAction[]={"ManActM113Medic","ManActM113Medic","ManActM113Injured"};

the number of elements in this array, happens to be 3, and happens to describe a Medic bmp that can carry three soldiers!

Other models carry more (or less).


At the End of the Day

The engine will always look at its raPified (binarised) data in the context it wants. A config.cpp - generally a text file - will always be processed into an internal config.bin (raPified) before use by the engine.

Thus, while a value is stated to be a float

count = 1.0;

it is only the TokenName that is of interest to the engine initially.

Thus

count = 1;			// an integer
count = "1";		// a string that looks like an integer
count = 1.0;		// a float
count = "1.0";		// a string that looks like an integer

all represent the floating value 1.0.

The engine will massage the token name to relevence.

In config.cpp, and thus its raPified equivalent config.bin, it is a matter of convenience and an ease in processing load to write the TokenName in the 'type' most often used.

For examples of this duality see armor, and count in the config reference.