BIS fnc selectRespawnTemplate: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "{{Function " to "{{RV|type=function ")
m (Text replacement - "{{HashLink" to "{{Link")
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Respawn
|gr1= Respawn


| Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
|descr= Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.


| [mode, arguments] call [[BIS_fnc_selectRespawnTemplate]]
|s1= [mode, arguments] call [[BIS_fnc_selectRespawnTemplate]]


|p1= mode: [[String]] - '''case-sensitive''', can be one of:
|p1= mode: [[String]] - '''case-sensitive''', can be one of:
{{Columns|2|
* "playerKilledScript"
* "playerKilledScript"
* "playerRespawnScript"
* "playerRespawnScript"
Line 20: Line 20:
* "initRespawnStart"
* "initRespawnStart"
* "initRespawnEnd"
* "initRespawnEnd"
}}


|p2= arguments: [[Array]]
|p2= arguments: [[Array]]


| [[Array]] of [[Script_(Handle)|Script handle]]
|r1= [[Array]] of [[Script Handle]]s


|x1= <code>["playerKilledScript", []] [[call]] [[BIS_fnc_selectRespawnTemplate]];</code>
|x1= <sqf>["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;</sqf>


| [[Description.ext#respawn|Description.ext/respawn]]
|seealso= {{Link|Description.ext#respawn}}
}}
}}
[[Category:Functions|{{uc:selectRespawnTemplate}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:selectRespawnTemplate}}]]

Latest revision as of 17:44, 4 January 2023

Hover & click on the images for description

Description

Description:
Select respawn template from CfgRespawnTemplates and execute its script / function. Internal use.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[mode, arguments] call BIS_fnc_selectRespawnTemplate
Parameters:
mode: String - case-sensitive, can be one of:
  • "playerKilledScript"
  • "playerRespawnScript"
  • "playerRespawnSeagullScript"
  • "playerResurrectScript"
  • "playerRespawnOtherUnitScript"
  • "initRespawn"
  • "initRespawnStart"
  • "initRespawnEnd"
arguments: Array
Return Value:
Array of Script Handles

Examples

Example 1:
["playerKilledScript", []] call BIS_fnc_selectRespawnTemplate;

Additional Information

See also:
Description.ext - respawn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note