BIS fnc berp: Difference between revisions

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{{Function|Comments=
{{RV|type=function


| arma3 |Game name=
|game1= arma3
|version1= 1.78


|1.78|Game version=
|gr1= Interpolation


<!---|arg= local |Multiplayer Arguments=--->
|descr= Derivative of the {{Link|https://en.wikipedia.org/wiki/Kelvin_functions|Kelvin function}} {{Link|https://en.wikipedia.org/wiki/Kelvin_functions#ber(x)|ber}}.


<!---|eff= local |Multiplayer Effects=--->
|s1= [a, b, delta] call [[BIS_fnc_berp]]


| ''N/A'' |Description=
|p1= a: [[Number]] - (Optional, default 0) first point (start)


|[] call [[BIS_fnc_berp]]|Syntax=
|p2= b: [[Number]] - (Optional, default 0) second point (end)


|p1= parameter: Datatype - (Optional, default defValue) description |Parameter 1=
|p3= delta: [[Number]] - (Optional, default 0) the delta time, 0..1


|Datatype - description|Return value=
|r1= [[Number]] - the interpolated value


|x1= <code></code>|Example 1=
|x1= <sqf>private _value = [0, 1, 0.5] call BIS_fnc_berp;</sqf>


|exec= call |Execution=
|seealso= [[BIS_fnc_berpVector]]
 
| |See also=
}}
}}
[[Category:Function Group: Interp|{{uc:berp}}]]
[[Category:Functions|{{uc:berp}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:berp}}]]

Latest revision as of 22:15, 23 February 2023

Hover & click on the images for description

Description

Description:
Derivative of the Kelvin function ber.
Execution:
call
Groups:
Interpolation

Syntax

Syntax:
[a, b, delta] call BIS_fnc_berp
Parameters:
a: Number - (Optional, default 0) first point (start)
b: Number - (Optional, default 0) second point (end)
delta: Number - (Optional, default 0) the delta time, 0..1
Return Value:
Number - the interpolated value

Examples

Example 1:
private _value = [0, 1, 0.5] call BIS_fnc_berp;

Additional Information

See also:
BIS_fnc_berpVector

Notes

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