fadeEnvironment: Difference between revisions

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|eff= local
|eff= local


|gr1= Environment
|gr1= Sounds


|gr2= Sounds
|descr= Changes the master environment volume smoothly within the given time and is different from [[enableEnvironment]] global mute option. The default volume is 1.<br>
Influenced sounds, among others, are:
{{Columns|2|
* forest sounds (birds, crickets, ...)
* waves
* wind
* rain
* object sounds (air conditioners, ...)
* {{GVI|arma3|2.06|size= 0.75}} thunder
}}


|descr= Changes the master environment volume smoothly within the given time and is different from [[enableEnvironment]] global mute option. The default volume is 1.0. <br/>
|s1= time [[fadeEnvironment]] volume
Influenced sounds among others are:
* Bird sounds
* Insect sounds
* Waves
* Wind
* Rain
* Sounds produced by air conditioners and similar
* Thunder {{Since|arma3|2.06|y}}
{{Wiki|Stub}}


|s1= time [[fadeEnvironment]] volume
|p1= time: [[Number]] - fade interval in seconds


|p1= time: [[Number]] - Fade interval in seconds
|p2= volume: [[Number]] - speech volume in range 0..1
 
|p2= volume: [[Number]] - Speech volume range 0 to 1


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>5 [[fadeEnvironment]] 0.1;</code>
|x1= <sqf>5 fadeEnvironment 0.1;</sqf>


|seealso= [[environmentVolume]], [[fadeSpeech]], [[fadeRadio]], [[fadeSound]], [[fadeMusic]], [[soundVolume]], [[musicVolume]], [[radioVolume]], [[speechVolume]], [[enableEnvironment]], [[environmentEnabled]]
|seealso= [[environmentVolume]] [[fadeSpeech]] [[fadeRadio]] [[fadeSound]] [[fadeMusic]] [[soundVolume]] [[musicVolume]] [[radioVolume]] [[speechVolume]] [[enableEnvironment]] [[environmentEnabled]]
}}
}}

Latest revision as of 16:30, 17 April 2023

Hover & click on the images for description

Description

Description:
Changes the master environment volume smoothly within the given time and is different from enableEnvironment global mute option. The default volume is 1.
Influenced sounds, among others, are:
  • forest sounds (birds, crickets, ...)
  • waves
  • wind
  • rain
  • object sounds (air conditioners, ...)
  • Arma 3 logo black.png2.06 thunder
Groups:
Sounds

Syntax

Syntax:
time fadeEnvironment volume
Parameters:
time: Number - fade interval in seconds
volume: Number - speech volume in range 0..1
Return Value:
Nothing

Examples

Example 1:
5 fadeEnvironment 0.1;

Additional Information

See also:
environmentVolume fadeSpeech fadeRadio fadeSound fadeMusic soundVolume musicVolume radioVolume speechVolume enableEnvironment environmentEnabled

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note