ArmAtec/Sandbox – User
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[[Image:Armatech.gif|alt text]] | [[Image:Armatech.gif|alt text]] | ||
Age: | {| style="float: right;" | ||
|- | |||
|<div style="float: left; border: solid red 1px; margin: 1px;"> | |||
<table cellspacing="0" style="width:238px;background:#eee"><tr> | |||
<td style="width:45px;height:45px;background:#aaa;text-align:center;font-size:14pt">'''xx'''</td> | |||
<td style="font-size:8pt;padding:4pt;">This person can barely communicate in '''any''' language other then bad language.</td> | |||
</tr></table></div> | |||
|- | |||
|} | |||
Age: 24 | |||
Preferred game mode: Serious CTI | Preferred game mode: Serious CTI | ||
Line 18: | Line 28: | ||
Payed for arma: December 06 | Payed for arma: December 06 | ||
==Armed Assault | == Armed Assault Unofficial Tools by Me == | ||
===Armatech ArmA Dedicated Server Manager=== | === Armatech ArmA Dedicated Server Manager === | ||
Website: [http://armatechsquad.com/index.php: Armatech ArmA Dedicated Server Manager] | [[Image:ArmatechDS.gif]] | ||
This is a tool for all your dedicated server needs | |||
Website: [http://armatechsquad.com/index.php :Armatech ArmA Dedicated Server Manager] | |||
[[ArmAtechSquad_Dedicated_Server_Tool]] wiki page | |||
=== ArmedAssault.eu Server Watch And Direct play Launcher === | |||
[[Image:ArmedAssault.eu_1_0_0_10.gif]] | |||
This tool is a custom made MP Launcher for ArmedAssault.eu | |||
Website: [http://armatechsquad.com/forum/showthread.php?p{{=}}67#post67: ArmedAssault.eu Server Watch] | |||
== Handy Hints == | |||
JIP problems add this to the init.sq(s/f) | |||
<code style="display: block">@!isNull player</code> | |||
==Scripts== | == Scripts == | ||
Create Discoball effect | Create Discoball effect | ||
<code> | <code style="display: block">_Uposaa = discoheli | ||
_Uposaa = discoheli | |||
_light = "#lightpoint" createVehicleLocal getpos _Uposaa; | _light = "#lightpoint" createVehicleLocal getpos _Uposaa; | ||
_light lightAttachObject [_Uposaa, [0,0,0]] | _light lightAttachObject [_Uposaa, [0,0,0]] | ||
#redo | <nowiki>#redo</nowiki> | ||
_light setLightBrightness random 1.0; | _light setLightBrightness random 1.0; | ||
_light setLightAmbient[random 1.0, random 1.0, random 1.0]; | _light setLightAmbient[random 1.0, random 1.0, random 1.0]; | ||
Line 56: | Line 72: | ||
Create Smoke effects (Drop commands) | Create Smoke effects (Drop commands) | ||
<code> | <code style="display: block">_craft =_this select 0; | ||
_craft =_this select 0; | _VelAng = | ||
_VelAng = | [ | ||
private ["_vel","_x","_y","_z","_Hvel","_Ang"]; | |||
_vel = Velocity (_this select 0); | |||
_x = _vel select 0; | |||
_y = _vel select 1; | |||
_z = _vel select 2; | |||
_Hvel = sqrt(_x^2 + _y^2); | |||
If (_Hvel == 0) then | |||
{ | |||
If (_z > 0) then {_Ang = 90}; | |||
If (_z < 0) then {_Ang = -90}; | |||
If (_z == 0) then {_Ang = 0}; | |||
}; | |||
If (_Hvel != 0) then {_Ang = Atan (_z/_Hvel)}; | |||
_Ang | |||
]; | |||
<nowiki> | |||
;\ca\data\ParticleEffects\BLOOD\BLOOD | ;\ca\data\ParticleEffects\BLOOD\BLOOD | ||
;\ca\data\ParticleEffects\CLOUDLETSAND\CLOUDLETSAND | ;\ca\data\ParticleEffects\CLOUDLETSAND\CLOUDLETSAND | ||
Line 69: | Line 102: | ||
;\ca\data\ParticleEffects\WATEREFFECTS\WATEREFFECTS | ;\ca\data\ParticleEffects\WATEREFFECTS\WATEREFFECTS | ||
#top | #top</nowiki> | ||
_dir = getDir _craft | _dir = getDir _craft | ||
_pos2 = getPosasl _craft | _pos2 = getPosasl _craft | ||
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_uknown2 = "" | _uknown2 = "" | ||
_uknown3 = "" | _uknown3 = "" | ||
drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3]; | drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3]; | ||
?(WIZ_TOMtest) : | ?(WIZ_TOMtest) :exit | ||
~0.01 | ~0.01 | ||
goto"top" | goto "top" | ||
</code> | </code> | ||
[[User:ArmAtec|ArmAtec]] | [[User:ArmAtec|ArmAtec]] | ||
[[Category:Sandbox]] |
Latest revision as of 17:20, 28 April 2023
About Me
|
Age: 24
Preferred game mode: Serious CTI
Likes: Realism
Dislikes: Tking
Website: Armatechsquad
Sex: Male and yes please
Location: England
Payed for arma: December 06
Armed Assault Unofficial Tools by Me
Armatech ArmA Dedicated Server Manager
This is a tool for all your dedicated server needs
Website: :Armatech ArmA Dedicated Server Manager
ArmAtechSquad_Dedicated_Server_Tool wiki page
ArmedAssault.eu Server Watch And Direct play Launcher
This tool is a custom made MP Launcher for ArmedAssault.eu
Website: ArmedAssault.eu Server Watch
Handy Hints
JIP problems add this to the init.sq(s/f)
@!isNull player
Scripts
Create Discoball effect
_Uposaa = discoheli
_light = "#lightpoint" createVehicleLocal getpos _Uposaa;
_light lightAttachObject [_Uposaa, [0,0,0]]
#redo
_light setLightBrightness random 1.0;
_light setLightAmbient[random 1.0, random 1.0, random 1.0];
_light setLightColor[random 1.0, random 1.0, random 1.0];
~0.01
goto"redo"
Create Smoke effects (Drop commands)
_craft =_this select 0;
_VelAng =
[
private ["_vel","_x","_y","_z","_Hvel","_Ang"];
_vel = Velocity (_this select 0);
_x = _vel select 0;
_y = _vel select 1;
_z = _vel select 2;
_Hvel = sqrt(_x^2 + _y^2);
If (_Hvel == 0) then
{
If (_z > 0) then {_Ang = 90};
If (_z < 0) then {_Ang = -90};
If (_z == 0) then {_Ang = 0};
};
If (_Hvel != 0) then {_Ang = Atan (_z/_Hvel)};
_Ang
];
;\ca\data\ParticleEffects\BLOOD\BLOOD
;\ca\data\ParticleEffects\CLOUDLETSAND\CLOUDLETSAND
;\ca\data\ParticleEffects\CLOUDLETWATER\CLOUDLETWATER
;\ca\data\ParticleEffects\FireAndSmokeAnim\SmokeAnim
;\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim
;\ca\data\ParticleEffects\PSTONE\PSTONE
;\ca\data\ParticleEffects\RocketSmoke\RocketSmoke
;\ca\data\ParticleEffects\SPARKSEFFECT\SPARKSEFFECT
;\ca\data\ParticleEffects\WATEREFFECTS\WATEREFFECTS
#top
_dir = getDir _craft
_pos2 = getPosasl _craft
_pitch = [_craft] call _VelAng
_yoff = -3 + cos _pitch
_zoff = -3 + sin _pitch
_ang = 30
_v = 2
_hvel = _v * Cos _ang
_xvel = 0
_yvel = _hvel
_zvel = _hvel * Tan _ang
_shape = ["\ca\data\ParticleEffects\FireAndSmokeAnim\FireAnim",8,5,8];
_animationame = "";
_type = "billboard";
_timerperiod = .5;
_lifetime = 1;
_pos = [((_pos2 select 1)+(_yoff * sin _dir)) ,((_pos2 select 1)+(_yoff * cos _dir)), ((_pos2 select 2) + _zoff)]
hint format ["%1",_pos]
_movevel = [_xvel , _yvel, _zvel]
_rotationvel = 1;
_weight = 1;
_volume = .5;
_rubbing = 0;
_size = [0.5,6,10];
_col_anim_ranp = [[0.2,0.17,0.124,0.4],[0.5,0.46,0.31,0.1],[1,1,1,0]];
_randirintensity = [0.2];
_ontimer = 1.2;
_beforedestroy = 0.25;
_uknown1 = ""
_uknown2 = ""
_uknown3 = ""
drop [_shape, _animationame, _type, _timerperiod, _lifetime, _pos,_movevel,_rotationvel,_weight,_volume,_rubbing,_size, _col_anim_ranp, _randirintensity, _ontimer, _beforedestroy, _uknown1, _uknown2, _uknown3];
?(WIZ_TOMtest) :exit
~0.01
goto "top"