BIS fnc colorRGBAtoTexture: Difference between revisions

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m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - "<span style="color: *(#?[a-zA-Z]+) *;? *">(.+)<\/span>" to "{{Color|$1|$2}}")
 
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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Arrays
|gr1= Arrays


| Converts RGB color format to procedural texture, e.g <tt>[0,0,0,1]</tt> becomes <tt>"#(argb,8,8,3)color(0,0,0,1)"</tt>.<br>
|descr= Converts RGB color format to procedural texture, e.g {{hl|[0,0,0,1]}} becomes {{hl|"#(argb,8,8,3)color(0,0,0,1)"}}.<br>
Values are in range 0..1.
Values are in range 0..1.


| color call [[BIS_fnc_colorRGBAtoTexture]]
|s1= color call [[BIS_fnc_colorRGBAtoTexture]]


|p1= color: [[Array]] - format [<span style="color: red">R</span>,<span style="color: green">G</span>,<span style="color: blue">B</span>,<span style="color: grey">A</span>]
|p1= color: [[Array]] - format [{{Color|red|R}},{{Color|green|G}},{{Color|blue|B}},{{Color|grey|A}}]


|r1=[[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)"
|r1= [[String]] - procedural texture to format "#(argb,8,8,3)color(<span style{{=}}"color: red">R</span>,<span style{{=}}"color: green">G</span>,<span style{{=}}"color: blue">B</span>,<span style{{=}}"color: grey">A</span>)"


|x1= <code>_texture = [0,0,0,1] [[call]] [[BIS_fnc_colorRGBAtoTexture]];</code>
|x1= <sqf>private _texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;</sqf>


|seealso= [[BIS_fnc_colorRGBAtoHTML]]
|seealso= [[BIS_fnc_colorRGBAtoHTML]]
}}
}}

Latest revision as of 01:15, 30 April 2023

Hover & click on the images for description

Description

Description:
Converts RGB color format to procedural texture, e.g [0,0,0,1] becomes "#(argb,8,8,3)color(0,0,0,1)".
Values are in range 0..1.
Execution:
call
Groups:
Arrays

Syntax

Syntax:
color call BIS_fnc_colorRGBAtoTexture
Parameters:
color: Array - format [R,G,B,A]
Return Value:
String - procedural texture to format "#(argb,8,8,3)color(R,G,B,A)"

Examples

Example 1:
private _texture = [0,0,0,1] call BIS_fnc_colorRGBAtoTexture;

Additional Information

See also:
BIS_fnc_colorRGBAtoHTML

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note