enableCaustics: Difference between revisions

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{{Command|Comments=
{{RV|type=command
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| arma3 |Game name=
|game1= arma3
|version1= 0.50


|0.50|Game version=
|gr1= System


|gr1 = System |GROUP1=
|descr= Enable/disable caustics drawing.
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| Enable/disable caustics drawing.  |DESCRIPTION=
|s1= [[enableCaustics]] bool
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| '''enableCaustics''' bool |SYNTAX=
|p1= bool: [[Boolean]]


|p1= bool: [[Boolean]] |PARAMETER1=
|r1= [[Nothing]]


| [[Nothing]] |RETURNVALUE=  
|x1= <sqf>enableCaustics true;</sqf>


 
|seealso=
|x1= <code>[[enableCaustics]] [[true]]</code>|EXAMPLE1=
 
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|  |SEEALSO=
 
|  |MPBEHAVIOUR=
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}}
}}


<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
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<dl class="command_description">
</dl>
 
<h3 style='display:none'>Bottom Section</h3>
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
{{GameCategory|arma3|New Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}


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<dt></dt>
<dl class="command_description">
<dd class="notedate">Posted on 2017-10-23 - 16:22 (UTC)</dd>
<dd class="notedate">Posted on October 23, 2017 - 16:22 (UTC)</dd>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dt class="note">[[User:Demellion|Demellion]]</dt>
<dd class="note">
<dd class="note">
Setting this to false will disable a light refraction on "liquid" objects like sea water. This has no effect on solid (static) objects.  
Setting this to false will disable a light refraction on "liquid" objects like sea water. This has no effect on solid (static) objects.  
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Latest revision as of 23:12, 13 May 2023

Hover & click on the images for description

Description

Description:
Enable/disable caustics drawing.
Groups:
System

Syntax

Syntax:
enableCaustics bool
Parameters:
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
enableCaustics true;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2017-10-23 - 16:22 (UTC)
Demellion
Setting this to false will disable a light refraction on "liquid" objects like sea water. This has no effect on solid (static) objects.