enableCaustics: Difference between revisions
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|descr= Enable/disable caustics drawing. | |descr= Enable/disable caustics drawing. | ||
|s1= | |s1= [[enableCaustics]] bool | ||
|p1= bool: [[Boolean]] | |p1= bool: [[Boolean]] | ||
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|r1= [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>enableCaustics true;</sqf> | ||
|seealso= | |seealso= | ||
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<dt></dt> | <dt></dt> | ||
<dd class="notedate">Posted on | <dd class="notedate">Posted on 2017-10-23 - 16:22 (UTC)</dd> | ||
<dt class="note">[[User:Demellion|Demellion]]</dt> | <dt class="note">[[User:Demellion|Demellion]]</dt> | ||
<dd class="note"> | <dd class="note"> |
Latest revision as of 23:12, 13 May 2023
Description
- Description:
- Enable/disable caustics drawing.
- Groups:
- System
Syntax
- Syntax:
- enableCaustics bool
- Parameters:
- bool: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- enableCaustics true;
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on 2017-10-23 - 16:22 (UTC)
- Demellion
- Setting this to false will disable a light refraction on "liquid" objects like sea water. This has no effect on solid (static) objects.