A2OA: Patch v1.55: Difference between revisions
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This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers. | This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers. | ||
If you own A2:BAF DLC, make sure you re-run BAF Update 1.01 after this patch. You can find the BAF 1.01 Patch here -> http://www.arma2.com/index.php?option=com_rokdownloads&view=file&Itemid=20&id=430%3Aarma-2-british-armed-forces-update-1-00-to-1&lang= | If you own A2:BAF DLC, make sure you re-run BAF Update 1.01 after this patch. You can find the BAF 1.01 Patch here -> {{Link|http://www.arma2.com/index.php?option{{=}}com_rokdownloads&view{{=}}file&Itemid{{=}}20&id{{=}}430%3Aarma-2-british-armed-forces-update-1-00-to-1&lang{{=}}}} | ||
===Download Mirrors=== | === Download Mirrors === | ||
*1.50 to 1.55 update | * 1.50 to 1.55 update | ||
*CRC32: B417590B | * CRC32: B417590B | ||
*MD5: 091708d2fc3085e33baac614c15e529d | * MD5: 091708d2fc3085e33baac614c15e529d | ||
*SHA-1: 2e68ac138a3edb719493ba2e78e1aa143160122e | * SHA-1: 2e68ac138a3edb719493ba2e78e1aa143160122e | ||
* http://www.armaholic.com/page.php?id=12586 | * {{Link|http://www.armaholic.com/page.php?id{{=}}12586}} | ||
* http://arma2base.de/include.php?path=download&contentid=2869 | * {{Link|http://arma2base.de/include.php?path{{=}}download&contentid{{=}}2869}} | ||
* http://www.kellys-heroes.eu/files/ARMA2/patches/ARMA2OA_Patch_1_50_to_1_55.zip | * {{Link|http://www.kellys-heroes.eu/files/ARMA2/patches/ARMA2OA_Patch_1_50_to_1_55.zip}} | ||
* http://mirror.dyneslott.com/arma2oa/ARMA2OA_Patch_1_50_to_1_55.zip | * {{Link|http://mirror.dyneslott.com/arma2oa/ARMA2OA_Patch_1_50_to_1_55.zip}} - {{Link|http://mirror.dyneslott.com/arma2oa/md5sum|md5sum}} | ||
* http://www.pcpilot.hu/armed-assault-2/armed-assault-2-operation-arrowhead-patch-1.55.html | * {{Link|http://www.pcpilot.hu/armed-assault-2/armed-assault-2-operation-arrowhead-patch-1.55.html}} | ||
* http://www.patches-scrolls.de/armed_assault_2_operation_arrowhead.php#155 | * {{Link|http://www.patches-scrolls.de/armed_assault_2_operation_arrowhead.php#155}} | ||
* http://www.armedassault.info/index.php?game=1&cat=patches&id=42 | * {{Link|http://www.armedassault.info/index.php?game{{=}}1&cat{{=}}patches&id{{=}}42}} | ||
* http://www.filefront.com/17505529/ARMA2OA_Patch_1_50_to_1_55.zip | * {{Link|http://www.filefront.com/17505529/ARMA2OA_Patch_1_50_to_1_55.zip}} | ||
* http://kamran.cc/ARMA2/ARMA2OA_Patch_1_50_to_1_55.zip | * {{Link|http://kamran.cc/ARMA2/ARMA2OA_Patch_1_50_to_1_55.zip}} | ||
* http://www.atomicgamer.com/files/88712/arma-2-operation-arrowhead-patch-1-5x-to-1-55 | * {{Link|http://www.atomicgamer.com/files/88712/arma-2-operation-arrowhead-patch-1-5x-to-1-55}} | ||
* http://www.gamerslifeline.com/download-armed-assault-2-operation-arrowhead-arma2oa-v1-50-1-54-to-v1-55-pc-patch-254mb/ | * {{Link|http://www.gamerslifeline.com/download-armed-assault-2-operation-arrowhead-arma2oa-v1-50-1-54-to-v1-55-pc-patch-254mb/}} | ||
* http://www.multiupload.com/Y7CGEC05Q8 | * {{Link|http://www.multiupload.com/Y7CGEC05Q8}} | ||
* http://69.175.13.106/patch/ARMA2OA_Patch_1_50_to_1_55.zip | * {{Link|http://69.175.13.106/patch/ARMA2OA_Patch_1_50_to_1_55.zip}} | ||
* http://worthplaying.com/article/2010/11/11/news/78165/ | * {{Link|http://worthplaying.com/article/2010/11/11/news/78165/}} | ||
* http://crowe2extreme.net/downloads/A2OA_Patch_1_50_to_1_55.zip | * {{Link|http://crowe2extreme.net/downloads/A2OA_Patch_1_50_to_1_55.zip}} | ||
* http://armacenter.pl/pliki/patche/ARMA2OA_Patch_1_50_to_1_55.zip | * {{Link|http://armacenter.pl/pliki/patche/ARMA2OA_Patch_1_50_to_1_55.zip}} | ||
* {{Link|http://www.defconservers.com/game-server-patch.html}} | |||
* {{Link|http://vbau.co.uk/?page_id{{=}}102}} | |||
* http://www.defconservers.com/game-server-patch.html | |||
Torrents: | Torrents: | ||
* http://85.25.152.129/ARMA2OA_Patch_1_50_to_1_55.zip.torrent | * {{Link|http://85.25.152.129/ARMA2OA_Patch_1_50_to_1_55.zip.torrent}} | ||
===SYSTEM REQUIREMENTS=== | === SYSTEM REQUIREMENTS === | ||
An original version of Arma 2: Operation Arrowhead 1.50-1.54 | An original version of Arma 2: Operation Arrowhead 1.50-1.54 | ||
===HOW TO INSTALL THE PATCH=== | === HOW TO INSTALL THE PATCH === | ||
* Run the patch exe to apply the patch setup automatically. | * Run the patch exe to apply the patch setup automatically. | ||
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* NOTE: This patch will also update your ARMA 2 1.05 to 1.08 and ARMA 2 BAF 1.00 to 1.01 if necessary. | * NOTE: This patch will also update your ARMA 2 1.05 to 1.08 and ARMA 2 BAF 1.00 to 1.01 if necessary. | ||
===Version 1.55 Highlights=== | === Version 1.55 Highlights === | ||
* Numerous stability and functionality fixes and improvements | * Numerous stability and functionality fixes and improvements | ||
Line 58: | Line 57: | ||
===Version 1.54-1.55 Changelog=== | === Version 1.54-1.55 Changelog === | ||
====Engine==== | ==== Engine ==== | ||
* Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations. | * Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations. | ||
* Fixed: Tanks were jumping a lot when driving over stones far from a camera (http://dev-heaven.net/issues/1707). | * Fixed: Tanks were jumping a lot when driving over stones far from a camera ({{Link|http://dev-heaven.net/issues/1707}}). | ||
* Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance). | * Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance). | ||
* Fixed: Possible player desync after DeleteVehicle command when player is a gunner. | * Fixed: Possible player desync after DeleteVehicle command when player is a gunner. | ||
Line 69: | Line 68: | ||
* New: Free camera can be locked to plain objects like trees. | * New: Free camera can be locked to plain objects like trees. | ||
* New: New MP UI for Create Game (both host and remote). | * New: New MP UI for Create Game (both host and remote). | ||
* Fixed: Fps degradation when vehicles collided with rocks (http://dev-heaven.net/issues/2490) | * Fixed: Fps degradation when vehicles collided with rocks ({{Link|http://dev-heaven.net/issues/2490}}) | ||
* New: -skipintro command line option to disable loading menu cutscenes. | * New: -skipintro command line option to disable loading menu cutscenes. | ||
* Optimized: File cache memory handling is now faster. | * Optimized: File cache memory handling is now faster. | ||
* Changed: foreach variable _index renamed to _forEachIndex | * Changed: foreach variable _index renamed to _forEachIndex | ||
* Fixed: Stop firing at vehicle crew once it is dead. (http://dev-heaven.net/issues/5183) | * Fixed: Stop firing at vehicle crew once it is dead. ({{Link|http://dev-heaven.net/issues/5183}}) | ||
* Fixed: Rpt file no longer created in local settings when -profile is used (http://dev-heaven.net/issues/13308) | * Fixed: Rpt file no longer created in local settings when -profile is used ({{Link|http://dev-heaven.net/issues/13308}}) | ||
* Fixed: Some texture or model files not loaded from mod paths starting with @. (http://dev-heaven.net/issues/14039) | * Fixed: Some texture or model files not loaded from mod paths starting with @. ({{Link|http://dev-heaven.net/issues/14039}}) | ||
* Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. | * Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection. | ||
* New: Scripting command HostMission. | * New: Scripting command HostMission. | ||
Line 87: | Line 86: | ||
* New: getTerrainHeightASL script function | * New: getTerrainHeightASL script function | ||
* Fixed: Reduced z-fight in scopes. | * Fixed: Reduced z-fight in scopes. | ||
* New: event handler "fired" returns magazine name and object of projectile. | * New: event handler "fired" returns magazine name and object of projectile. | ||
* Fixed: Slow animation step on some buildings (doors on LHD,..) | * Fixed: Slow animation step on some buildings (doors on LHD,..) | ||
* Fixed: Alpha blend in fog. | * Fixed: Alpha blend in fog. | ||
* New: mergeConfigFile script function | * New: mergeConfigFile script function | ||
* Fixed: Heads of distant soldiers were sometimes invisible (http://dev-heaven.net/issues/4023) | * Fixed: Heads of distant soldiers were sometimes invisible ({{Link|http://dev-heaven.net/issues/4023}}) | ||
* Fixed: Fired EH (http://dev-heaven.net/issues/13971) | * Fixed: Fired EH ({{Link|http://dev-heaven.net/issues/13971}}) | ||
* Fixed: Person - helicopter collision not causing heli damage, (http://dev-heaven.net/issues/12107) | * Fixed: Person - helicopter collision not causing heli damage, ({{Link|http://dev-heaven.net/issues/12107}}) | ||
* New: setSimpleTaskTarget script function | * New: setSimpleTaskTarget script function | ||
* Fixed: SetIdentity (relate to 73319) | * Fixed: SetIdentity (relate to 73319) | ||
Line 102: | Line 101: | ||
* Fixed: AI helicopters hovering too high when deploying troops on transport unload WP. | * Fixed: AI helicopters hovering too high when deploying troops on transport unload WP. | ||
* Improved: Animation interpolation no longer shortening hands. | * Improved: Animation interpolation no longer shortening hands. | ||
* Fixed: Relative formation command (advance/fallback/flank) now working as expected. | * Fixed: Relative formation command (advance/fallback/flank) now working as expected. | ||
* Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster. | * Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster. | ||
* New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod. | * New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod. | ||
Line 108: | Line 107: | ||
* Improved: Improved helicopter AI formation flying and collision avoidance. | * Improved: Improved helicopter AI formation flying and collision avoidance. | ||
* Fixed: MPEvents were not synchronized to clients after respawn. | * Fixed: MPEvents were not synchronized to clients after respawn. | ||
* Fixed: leaveVehicle no longer unassigns units from other groups (http://dev-heaven.net/issues/3476) | * Fixed: leaveVehicle no longer unassigns units from other groups ({{Link|http://dev-heaven.net/issues/3476}}) | ||
* Changed: Event handlers evaluation, EH are now processed after simulation. | * Changed: Event handlers evaluation, EH are now processed after simulation. | ||
* Fixed: AI soldier unable to fire at targets below or above itself (http://dev-heaven.net/issues/13668) | * Fixed: AI soldier unable to fire at targets below or above itself ({{Link|http://dev-heaven.net/issues/13668}}) | ||
* New: addBackpackCargo script function | * New: addBackpackCargo script function | ||
* New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens. | * New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens. | ||
Line 126: | Line 125: | ||
* Improved: changed tank AI driver behaviour | * Improved: changed tank AI driver behaviour | ||
* New: Better clients bad CDKey checking on server. | * New: Better clients bad CDKey checking on server. | ||
* Fixed: Crash with AI leaving vehicle with GetOut EH (http://dev-heaven.net/issues/11011) | * Fixed: Crash with AI leaving vehicle with GetOut EH ({{Link|http://dev-heaven.net/issues/11011}}) | ||
* Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect. | * Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect. | ||
* Fixed: Airplanes HUDs projected into infinity. | * Fixed: Airplanes HUDs projected into infinity. | ||
Line 132: | Line 131: | ||
* Fixed: Unable to connect to servers with equalModRequired. | * Fixed: Unable to connect to servers with equalModRequired. | ||
* Fixed: AI stuck while in combat/stealth mode | * Fixed: AI stuck while in combat/stealth mode | ||
* New: Explosive shells penetrate bushes; | * New: Explosive shells penetrate bushes; | ||
* Fixed: FireAtPosition aimpoint | * Fixed: FireAtPosition aimpoint | ||
* Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable. | * Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable. | ||
====Data==== | ==== Data ==== | ||
* Tweaked envelope and landing speed of L39. | * Tweaked envelope and landing speed of L39. | ||
* Fixed respawn weapons for some TK soldiers | * Fixed respawn weapons for some TK soldiers | ||
Line 142: | Line 141: | ||
* Tweaked airplanes radars. | * Tweaked airplanes radars. | ||
* Parallax airplane HUD projection. | * Parallax airplane HUD projection. | ||
[[Category:Arma_2OA:_Patches_%26_Updates|1.54]] | [[Category:Arma_2OA:_Patches_%26_Updates|1.54]] |
Latest revision as of 16:26, 12 September 2023
ARMA 2 Operation Arrowhead UPDATE 1.55
Copyright (c) 2010 Bohemia Interactive. All rights reserved.
This free update is sponsored by Sprocket http://www.sprocketidea.com/, the online store where you can buy Arma 2 and other games directly from the developers.
If you own A2:BAF DLC, make sure you re-run BAF Update 1.01 after this patch. You can find the BAF 1.01 Patch here -> [1]
Download Mirrors
- 1.50 to 1.55 update
- CRC32: B417590B
- MD5: 091708d2fc3085e33baac614c15e529d
- SHA-1: 2e68ac138a3edb719493ba2e78e1aa143160122e
- -dead link-
- http://arma2base.de/include.php?path=download&contentid=2869
- http://www.kellys-heroes.eu/files/ARMA2/patches/ARMA2OA_Patch_1_50_to_1_55.zip
- http://mirror.dyneslott.com/arma2oa/ARMA2OA_Patch_1_50_to_1_55.zip - md5sum
- http://www.pcpilot.hu/armed-assault-2/armed-assault-2-operation-arrowhead-patch-1.55.html
- http://www.patches-scrolls.de/armed_assault_2_operation_arrowhead.php#155
- http://www.armedassault.info/index.php?game=1&cat=patches&id=42
- http://www.filefront.com/17505529/ARMA2OA_Patch_1_50_to_1_55.zip
- http://kamran.cc/ARMA2/ARMA2OA_Patch_1_50_to_1_55.zip
- http://www.atomicgamer.com/files/88712/arma-2-operation-arrowhead-patch-1-5x-to-1-55
- http://www.gamerslifeline.com/download-armed-assault-2-operation-arrowhead-arma2oa-v1-50-1-54-to-v1-55-pc-patch-254mb/
- http://www.multiupload.com/Y7CGEC05Q8
- http://69.175.13.106/patch/ARMA2OA_Patch_1_50_to_1_55.zip
- http://worthplaying.com/article/2010/11/11/news/78165/
- http://crowe2extreme.net/downloads/A2OA_Patch_1_50_to_1_55.zip
- http://armacenter.pl/pliki/patche/ARMA2OA_Patch_1_50_to_1_55.zip
- http://www.defconservers.com/game-server-patch.html
- http://vbau.co.uk/?page_id=102
Torrents:
SYSTEM REQUIREMENTS
An original version of Arma 2: Operation Arrowhead 1.50-1.54
HOW TO INSTALL THE PATCH
- Run the patch exe to apply the patch setup automatically.
- It will install all content of the patch to the folder with your Arma 2: Operation Arrowhead installation.
- Please note that it is not possible to rollback to a previous version after the installation of this patch, only a full reinstall of the game is possible, if you want to keep your previous version you may want to backup the entire game installation folder before applying this patch.
- NOTE: This patch will also update your ARMA 2 1.05 to 1.08 and ARMA 2 BAF 1.00 to 1.01 if necessary.
Version 1.55 Highlights
- Numerous stability and functionality fixes and improvements
- Reworked MP SP/MP Mission Selector
- Various visual optimizations and fidelity additions
- Added many new scripting commands and event-handlers
- AI behaviour related fixes and improvements
Version 1.54-1.55 Changelog
Engine
- Fixed: Subordinates would ignore their leaders' GetIn/GetOut commands in some MP situations.
- Fixed: Tanks were jumping a lot when driving over stones far from a camera (-dead link-).
- Optimized: Improved performance when wheeled or tracked vehicles are moving (related to ground trace maintenance).
- Fixed: Possible player desync after DeleteVehicle command when player is a gunner.
- Fixed: Audibility of the VoN direct channel and conversations are now based on the player camera position, instead of the unit position.
- Improved: Tree LOD blending is now smoother in many situations.
- New: Free camera can be locked to plain objects like trees.
- New: New MP UI for Create Game (both host and remote).
- Fixed: Fps degradation when vehicles collided with rocks (-dead link-)
- New: -skipintro command line option to disable loading menu cutscenes.
- Optimized: File cache memory handling is now faster.
- Changed: foreach variable _index renamed to _forEachIndex
- Fixed: Stop firing at vehicle crew once it is dead. (-dead link-)
- Fixed: Rpt file no longer created in local settings when -profile is used (-dead link-)
- Fixed: Some texture or model files not loaded from mod paths starting with @. (-dead link-)
- Fix: Flooding of RPT file by "Cannot find Object" and similar messages after client disconnection.
- New: Scripting command HostMission.
- FIX: Engine crash with diag_log versus %
- New: MP Diagnostics logged into the mpStatistics.log file at the end of mission.
- New: VSync config option
- New: GetResolution script function
- New: forEach: variable _index added to retrieve the position of _x within the Array
- New: getVariable: default value can be defined
- Changed: Preprocessor error no longer terminates the game.
- New: getTerrainHeightASL script function
- Fixed: Reduced z-fight in scopes.
- New: event handler "fired" returns magazine name and object of projectile.
- Fixed: Slow animation step on some buildings (doors on LHD,..)
- Fixed: Alpha blend in fog.
- New: mergeConfigFile script function
- Fixed: Heads of distant soldiers were sometimes invisible (-dead link-)
- Fixed: Fired EH (-dead link-)
- Fixed: Person - helicopter collision not causing heli damage, (-dead link-)
- New: setSimpleTaskTarget script function
- Fixed: SetIdentity (relate to 73319)
- Fixed: Ammo created with createvehicle inflicts no "hit" damage
- Fixed: My own shots no longer causing stress.
- New: WeaponAssembled, WeaponDisassembled events
- Fixed: Nearby units are notified of vehicles created by CreateVehicle command immediately now.
- Fixed: AI helicopters hovering too high when deploying troops on transport unload WP.
- Improved: Animation interpolation no longer shortening hands.
- Fixed: Relative formation command (advance/fallback/flank) now working as expected.
- Improved: AI mounting vehicles or catching up with formation covering a bit less to move faster.
- New: Expansions possibly registered in Windows Registry (by some future setups) are loaded and available through ModLauncher. When used with -mod commandline the prefix '%' should be used, such as -mod=%someInstalledMod.
- New: added addWeaponCargoGlobal, addMagazineCargoGlobal, addBackpackCargoGlobal
- Improved: Improved helicopter AI formation flying and collision avoidance.
- Fixed: MPEvents were not synchronized to clients after respawn.
- Fixed: leaveVehicle no longer unassigns units from other groups (-dead link-)
- Changed: Event handlers evaluation, EH are now processed after simulation.
- Fixed: AI soldier unable to fire at targets below or above itself (-dead link-)
- New: addBackpackCargo script function
- New: Multiplayer Event MPRespawn synchronized on all clients but triggered only on the client where respawn happens.
- Fixed: Client had problems taking weapon from remote vehicle (supply target was handled localy)
- New: Multiplayer Event Handlers MPKilled and MPHit. Their event handlers are synchronized over network to be the same on all clients. Moreover, when the MPKilled or MPHit event occurs it is triggered on all clients, ie. it works in global manner. Use them by new scripting commands addMPEventHandler, removeMPEventHandler and removeAllMPEventHandlers.
- Fixed: Join group changes unit's side
- Changed: Airplanes parallax HUD disabled, can be enabled by "enableParallax" in config
- Fixed: execVM with a zero sized file has frozen the game.
- Fixed: Switching vision mode with fire mode
- Fixed: AI equipped with TI see through smokes
- Fixed: Commanding units with aiming deadzone
- Fixed: crash on server when loading ban.txt
- Fixed: crash in Ka52 while player as gunner
- Fixed: Shadows sometimes disappeared, esp. when sun was behind a player.
- Improved: changed tank AI driver behaviour
- New: Better clients bad CDKey checking on server.
- Fixed: Crash with AI leaving vehicle with GetOut EH (-dead link-)
- Fixed: Client with bad CD key is kicked off from server instead of being politely asked to disconnect.
- Fixed: Airplanes HUDs projected into infinity.
- Improved: Tracers visible in all directions.
- Fixed: Unable to connect to servers with equalModRequired.
- Fixed: AI stuck while in combat/stealth mode
- New: Explosive shells penetrate bushes;
- Fixed: FireAtPosition aimpoint
- Fixed: Multiplayer on LAN was crashing when GameSpy server was unavailable.
Data
- Tweaked envelope and landing speed of L39.
- Fixed respawn weapons for some TK soldiers
- Renamed faction CZ - > ACR.
- Tweaked airplanes radars.
- Parallax airplane HUD projection.