BIS fnc moduleSaveGame: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "(\|p[0-9]+ *= *[^(]+\(Optional(, default[^)]*)\) )W([a-z])" to "$1w$3") |
Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
||
Line 16: | Line 16: | ||
|p3= activated: [[Boolean]] - (Optional, default [[true]]) when [[true]] game will be saved | |p3= activated: [[Boolean]] - (Optional, default [[true]]) when [[true]] game will be saved | ||
|r1= [[Boolean]] - | |r1= [[Boolean]] - always [[true]] | ||
|x1= <sqf>call BIS_fnc_moduleSaveGame;</sqf> | |x1= <sqf>call BIS_fnc_moduleSaveGame;</sqf> |
Revision as of 12:40, 8 November 2023
Description
Syntax
- Syntax:
- [nil,nil,activated] call BIS_fnc_moduleSaveGame
- Parameters:
- nil: Nothing - Not used
- nil: Nothing - Not used
- activated: Boolean - (Optional, default true) when true game will be saved
- Return Value:
- Boolean - always true
Examples
- Example 1:
- call BIS_fnc_moduleSaveGame;
Additional Information
- See also:
- saveGame BIS_fnc_saveGame
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note