setVehicleRadar: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " (\|[pr][0-9]+ *= *[^-]+) *- *A([a-z])" to " $1 - a$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *C([a-eg-z])" to "$1 - c$2") |
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Line 12: | Line 12: | ||
|p1= vehicle: [[Object]] - an AI-controlled vehicle | |p1= vehicle: [[Object]] - an AI-controlled vehicle | ||
|p2= rule: [[Number]] - | |p2= rule: [[Number]] - can be one of the following: | ||
* 0 - automatic | * 0 - automatic | ||
* 1 - forced on | * 1 - forced on |
Latest revision as of 13:59, 8 November 2023
Description
- Description:
- Sets the AI rule of Radar usage (Emission Control). Automatic means Radar switched on only when in Combat. The command doesn't affect player-controlled vehicles.
- Groups:
- Sensors
Syntax
- Syntax:
- vehicle setVehicleRadar rule
- Parameters:
- vehicle: Object - an AI-controlled vehicle
- rule: Number - can be one of the following:
- 0 - automatic
- 1 - forced on
- 2 - forced off
- Return Value:
- Nothing
Examples
- Example 1:
- _vehicle setVehicleRadar 1;
Additional Information
- See also:
- isVehicleRadarOn vehicleReportRemoteTargets setVehicleReportRemoteTargets vehicleReceiveRemoteTargets setVehicleReceiveRemoteTargets vehicleReportOwnPosition setVehicleReportOwnPosition reportRemoteTarget confirmSensorTarget
Notes
-
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