BIS fnc tridentExecute: Difference between revisions

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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.00


|1.00|Game version=
|gr1= Sides
____________________________________________________________________________________________


| Execute a code based on Trident relationship.|Description=
|descr= Execute a code based on Trident relationship.
____________________________________________________________________________________________


| [side_1,side_2,codeFriendly,codeEnemy] call [[BIS_fnc_tridentExecute]] |Syntax=
|s1= [side_1, side_2, codeFriendly, codeEnemy] call [[BIS_fnc_tridentExecute]]


|p1= side_1: [[Side]]


|p1= side_1: [[Side]] |Parameter 1=
|p2= side_2: [[Side]]


|p2= side_2: [[Side]] |Parameter 2=
|p3= codeFriendly: [[Code]] - code executed when sides are friendly. Arguments passed to the code are:
* 0: [[Side]] - Side with higher score (when the score is even, side from param 0 is used)
* 1: [[Side]] - Side with lower score (when the score is even, side from param 1 is used)
* 2: [[Boolean]] - [[true]] when the sides are allied


|p3= codeFriendly: [[Code]] - Code executed when sides are friendly
|p4= codeEnemy: [[Code]] - code executed when sides are enemy
*Arguments passed to the code are
**0: [[Side]] - Side with higher score (when the score is even, side from param 0 is used)
**1: [[Side]] - Side with lower score (when the score is even, side from param 1 is used)
**2: [[Boolean]] - [[True]] when the sides are allied|Parameter 3=


|p4= codeEnemy: [[Code]] - Code executed when sides are enemy |Parameter 4=
|r1= [[Boolean]] - [[true]] when the sides are allied


|x1= <sqf>[west, east, { params ["_higherScore", "_lowerScore", "_areAllied"] }] call BIS_fnc_tridentExecute;</sqf>


| [[Boolean]] - [[True]] when the sides are allied|Return value=
|seealso= [[BIS_fnc_tridentGetRelationship]] [[BIS_fnc_tridentHandleDamage]] [[BIS_fnc_tridentSetRelationship]]
____________________________________________________________________________________________
 
|x1= <code>[ [[west]], [[east]], {[[params]] ["_higherScore","_lowerScore","_areAllied"]}] [[call]] [[BIS_fnc_tridentExecute]];</code>|Example 1=
 
____________________________________________________________________________________________
 
| [[BIS_fnc_tridentGetRelationship]], [[BIS_fnc_tridentHandleDamage]], [[BIS_fnc_tridentSetRelationship]] |See also=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
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</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:tridentExecute}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:tridentExecute}}]]

Latest revision as of 14:00, 8 November 2023

Hover & click on the images for description

Description

Description:
Execute a code based on Trident relationship.
Execution:
call
Groups:
Sides

Syntax

Syntax:
[side_1, side_2, codeFriendly, codeEnemy] call BIS_fnc_tridentExecute
Parameters:
side_1: Side
side_2: Side
codeFriendly: Code - code executed when sides are friendly. Arguments passed to the code are:
  • 0: Side - Side with higher score (when the score is even, side from param 0 is used)
  • 1: Side - Side with lower score (when the score is even, side from param 1 is used)
  • 2: Boolean - true when the sides are allied
codeEnemy: Code - code executed when sides are enemy
Return Value:
Boolean - true when the sides are allied

Examples

Example 1:
[west, east, { params ["_higherScore", "_lowerScore", "_areAllied"] }] call BIS_fnc_tridentExecute;

Additional Information

See also:
BIS_fnc_tridentGetRelationship BIS_fnc_tridentHandleDamage BIS_fnc_tridentSetRelationship

Notes

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