BIS fnc bloodEffect: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Feedback
|gr1= Feedback


| Adds the bleeding effect post-processing effect to the players screen.
|descr= Adds the bleeding effect post-processing effect to the players screen.


| [10] call '''BIS_fnc_bloodEffect''';
|s1= [10] call [[BIS_fnc_bloodEffect]]


|p1= [[Number]] - Duration in (milli?)seconds in which effect should be visible.
|p1= [[Number]] - duration in (milli?)seconds in which effect should be visible.


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[10] call '''BIS_fnc_bloodEffect'''; // Adds the blood effect for 10 (milli)seconds.</code>
|x1= <sqf>[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.</sqf>


|seealso= [[BIS_fnc_indicateBleeding]]
|seealso= [[BIS_fnc_indicateBleeding]]
}}
}}

Latest revision as of 14:01, 8 November 2023

Hover & click on the images for description

Description

Description:
Adds the bleeding effect post-processing effect to the players screen.
Execution:
call
Groups:
Feedback

Syntax

Syntax:
[10] call BIS_fnc_bloodEffect
Parameters:
Number - duration in (milli?)seconds in which effect should be visible.
Return Value:
Nothing

Examples

Example 1:
[10] call BIS_fnc_bloodEffect; // Adds the blood effect for 10 (milli)seconds.

Additional Information

See also:
BIS_fnc_indicateBleeding

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note