BIS fnc initVirtualUnit: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Object Manipulation | |gr1= Object Manipulation | ||
| Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. | |descr= Initialize virtual unit. Disable it, turn the camera upwards and save its correct side. | ||
| [object] call [[BIS_fnc_initVirtualUnit]] | |s1= [object] call [[BIS_fnc_initVirtualUnit]] | ||
|p1= object: [[Object]] - | |p1= object: [[Object]] - object to be turned into virtual unit | ||
|r1= [[Boolean]] | |||
|x1= <sqf>someObject call BIS_fnc_initVirtualUnit;</sqf> | |||
|seealso= [[BIS_fnc_isUnitVirtual]] | |seealso= [[BIS_fnc_isUnitVirtual]] | ||
}} | }} |
Latest revision as of 14:42, 8 November 2023
Description
- Description:
- Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
- Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [object] call BIS_fnc_initVirtualUnit
- Parameters:
- object: Object - object to be turned into virtual unit
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- BIS_fnc_isUnitVirtual
Notes
-
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