BIS fnc initVirtualUnit: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Object Manipulation
|gr1= Object Manipulation


| Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
|descr= Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.


|s1=[object] call [[BIS_fnc_initVirtualUnit]]
|s1= [object] call [[BIS_fnc_initVirtualUnit]]


|p1= object: [[Object]] - Object to be turned into virtual unit
|p1= object: [[Object]] - object to be turned into virtual unit


|r1= [[Boolean]]
|r1= [[Boolean]]


|x1= <code>someObject [[call]] [[BIS_fnc_initVirtualUnit]];</code>
|x1= <sqf>someObject call BIS_fnc_initVirtualUnit;</sqf>


|seealso= [[BIS_fnc_isUnitVirtual]]
|seealso= [[BIS_fnc_isUnitVirtual]]
}}
}}

Latest revision as of 14:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Initialize virtual unit. Disable it, turn the camera upwards and save its correct side.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object] call BIS_fnc_initVirtualUnit
Parameters:
object: Object - object to be turned into virtual unit
Return Value:
Boolean

Examples

Example 1:
someObject call BIS_fnc_initVirtualUnit;

Additional Information

See also:
BIS_fnc_isUnitVirtual

Notes

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