addCamShake: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^-]+) *- *D([a-z])" to "$1 - d$2") |
Lou Montana (talk | contribs) m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *F([a-z ])" to "$1 - f$2") |
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|p2= duration: [[Number]] - duration in seconds divided by 2 | |p2= duration: [[Number]] - duration in seconds divided by 2 | ||
|p3= frequency: [[Number]] - | |p3= frequency: [[Number]] - frequency of shake, practical range is 0 to 100 | ||
|r1= [[Nothing]] | |r1= [[Nothing]] |
Revision as of 15:29, 8 November 2023
Description
- Description:
- Creates the camera shaking effect, like when you are near an explosion
- Groups:
- Camera Control
Syntax
- Syntax:
- addCamShake [power, duration, frequency]
- Parameters:
- power: Number - Strength of shake (camera movement), practical range is 0 to 20
- duration: Number - duration in seconds divided by 2
- frequency: Number - frequency of shake, practical range is 0 to 100
- Return Value:
- Nothing
Examples
- Example 1:
- addCamShake [10, 2, 25]; // Shakes the camera for 1 second
- Example 2:
Additional Information
Notes
-
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