BIS fnc respawnMenuInventory: Difference between revisions

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|s1= [player, respawnDelay, revive] call [[BIS_fnc_respawnMenuInventory]]
|s1= [player, respawnDelay, revive] call [[BIS_fnc_respawnMenuInventory]]


|p1= player: [[Object]] - Player unit
|p1= player: [[Object]] - player unit


|p2= respawnDelay: [[Number]] - (Optional, default 3) Respawn delay
|p2= respawnDelay: [[Number]] - (Optional, default 3) respawn delay


|p3= revive: [[Boolean]] - (Optional, default [[false]]) If unit was revived
|p3= revive: [[Boolean]] - (Optional, default [[false]]) if unit was revived


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[player,5] [[call]] [[BIS_fnc_respawnMenuInventory]];</code>
|x1= <sqf>[player,5] call BIS_fnc_respawnMenuInventory;</sqf>


|seealso= [[Arma 3: Respawn]]
|seealso= [[Arma 3: Respawn]]
}}
}}

Latest revision as of 15:45, 8 November 2023

Hover & click on the images for description

Description

Description:
Handles respawn inventory menu.
Execution:
call
Groups:
Respawn

Syntax

Syntax:
[player, respawnDelay, revive] call BIS_fnc_respawnMenuInventory
Parameters:
player: Object - player unit
respawnDelay: Number - (Optional, default 3) respawn delay
revive: Boolean - (Optional, default false) if unit was revived
Return Value:
Nothing

Examples

Example 1:
[player,5] call BIS_fnc_respawnMenuInventory;

Additional Information

See also:
Arma 3: Respawn

Notes

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