BIS fnc sideIsEnemy: Difference between revisions
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|gr1= Sides | |gr1= Sides | ||
|descr= Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side | |descr= Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: [[Side Relations]]. | ||
|s1= [sideA, sideB] call [[BIS_fnc_sideIsEnemy]] | |s1= [sideA, sideB] call [[BIS_fnc_sideIsEnemy]] | ||
Line 13: | Line 13: | ||
|p2= sideB: [[Side]] | |p2= sideB: [[Side]] | ||
|r1= [[Boolean]] - | |r1= [[Boolean]] - true if side B is enemy to side A. | ||
|x1= < | |x1= <sqf>private _isEnemy = [west, east] call BIS_fnc_sideIsEnemy; //Checks if EAST is enemy to WEST.</sqf> | ||
|seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[Side | |seealso= [[getFriend]] [[setFriend]] [[BIS_fnc_sideIsFriendly]] [[Side Relations]] | ||
}} | }} |
Latest revision as of 15:50, 8 November 2023
Description
- Description:
- Determines if side B is enemy to side A the way the game engine does it. The relationship table can be found here: Side Relations.
- Execution:
- call
- Groups:
- Sides
Syntax
- Syntax:
- [sideA, sideB] call BIS_fnc_sideIsEnemy
- Parameters:
- sideA: Side
- sideB: Side
- Return Value:
- Boolean - true if side B is enemy to side A.
Examples
- Example 1:
Additional Information
Notes
-
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