BIS fnc limitAmmunition: Difference between revisions

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|p1=unit: [[Object]]
|p1=unit: [[Object]]


|p2=uniformMags: [[Array]] - (Optional, default [0.4,0.8]) Amount of magazines in uniform. Array in form:
|p2=uniformMags: [[Array]] - (Optional, default [0.4,0.8]) amount of magazines in uniform. Array in form:
*0:minMags - Minimum amount of magazines in percent (%)
*0:minMags - Minimum amount of magazines in percent (%)
*1:maxMags - Maximum amount of magazines in percent (%)
*1:maxMags - Maximum amount of magazines in percent (%)


|p3=vestMags: [[Array]] - (Optional, default [0.4,0.8]) Amount of magazines in vest. Array in form:
|p3=vestMags: [[Array]] - (Optional, default [0.4,0.8]) amount of magazines in vest. Array in form:
*0:minMags - Minimum amount of magazines in percent (%)
*0:minMags - Minimum amount of magazines in percent (%)
*1:maxMags - Maximum amount of magazines in percent (%)
*1:maxMags - Maximum amount of magazines in percent (%)


|p4=backpackMags: [[Array]] - (Optional, default [0.4,0.8]) Amount of magazines in backpack. Array in form:
|p4=backpackMags: [[Array]] - (Optional, default [0.4,0.8]) amount of magazines in backpack. Array in form:
*0:minMags - Minimum amount of magazines in percent (%)
*0:minMags - Minimum amount of magazines in percent (%)
*1:maxMags - Maximum amount of magazines in percent (%)
*1:maxMags - Maximum amount of magazines in percent (%)
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|x1= <sqf>player call BIS_fnc_limitAmmunition;</sqf>
|x1= <sqf>player call BIS_fnc_limitAmmunition;</sqf>


|x2= <sqf>[ player,[],[0.5,0.5],[0,1] ] call BIS_fnc_limitAmmunition;</sqf>
|x2= <sqf>[player,[],[0.5,0.5],[0,1]] call BIS_fnc_limitAmmunition;</sqf>


|seealso= [[BIS_fnc_limitWeaponItems]] [[BIS_fnc_limitItems]]
|seealso= [[BIS_fnc_limitWeaponItems]] [[BIS_fnc_limitItems]]
}}
}}

Latest revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Limits the number of magazines carried by individual unit. Each container (uniform, vest and backpack) can be limited separately or left untouched. The function limits the number of magazines of each unique ammo category in respective container. Items like First Aid Kit or Mine Detector are not affected by the function

Set the minimum and maximum values in an array, for example [0.5,1] will set the magazine count anywhere between 50-100% of default count.
Execution:
call
Groups:
Inventory

Syntax

Syntax:
[unit,uniformMags,vestMags,BackpackMags] call BIS_fnc_limitAmmunition
Parameters:
unit: Object
uniformMags: Array - (Optional, default [0.4,0.8]) amount of magazines in uniform. Array in form:
  • 0:minMags - Minimum amount of magazines in percent (%)
  • 1:maxMags - Maximum amount of magazines in percent (%)
vestMags: Array - (Optional, default [0.4,0.8]) amount of magazines in vest. Array in form:
  • 0:minMags - Minimum amount of magazines in percent (%)
  • 1:maxMags - Maximum amount of magazines in percent (%)
backpackMags: Array - (Optional, default [0.4,0.8]) amount of magazines in backpack. Array in form:
  • 0:minMags - Minimum amount of magazines in percent (%)
  • 1:maxMags - Maximum amount of magazines in percent (%)
Return Value:
Boolean

Examples

Example 1:
player call BIS_fnc_limitAmmunition;
Example 2:
[player,[],[0.5,0.5],[0,1]] call BIS_fnc_limitAmmunition;

Additional Information

See also:
BIS_fnc_limitWeaponItems BIS_fnc_limitItems

Notes

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