BIS fnc relScaledDist: Difference between revisions
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{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.00 | |||
|1.00 | |||
|gr1= Geometry | |gr1= Geometry | ||
| Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0. | |descr= Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0. | ||
| [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]] | |s1= [referenceObject, relativeObject] call [[BIS_fnc_relScaledDist]] | ||
|p1= referenceObject: [[Object]] | |p1= referenceObject: [[Object]] | ||
Line 15: | Line 14: | ||
|p2= relativeObject: [[Object]] | |p2= relativeObject: [[Object]] | ||
|r1= [[Number]] | |||
|x1= <sqf>[myTrigger, player] call BIS_fnc_relScaledDist;</sqf> | |||
|seealso= [[distance]] | |seealso= [[distance]] [[distanceSqr]] | ||
}} | }} |
Latest revision as of 17:27, 8 November 2023
Description
- Description:
- Exponentially inflated rational number between 0 and 1, with 1 being center and 0 being edge of the trigger. This function can be used to check where in a trigger area an object is. Is it near the border of the trigger area the number will go against 0.
- Execution:
- call
- Groups:
- Geometry
Syntax
- Syntax:
- [referenceObject, relativeObject] call BIS_fnc_relScaledDist
- Parameters:
- referenceObject: Object
- relativeObject: Object
- Return Value:
- Number
Examples
- Example 1:
Additional Information
- See also:
- distance distanceSqr
Notes
-
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