BIS fnc setRank: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Object Manipulation


|1.00|= Game version
|descr= Set rank of vehicle crew.
____________________________________________________________________________________________


| <pre>/*
|s1= [target, rank] call [[BIS_fnc_setRank]]


Description:
|p1= target: [[Object]] - the vehicle whose crew's rank should be adjusted
Set rank of vehicle crew
|p2= rank: [[String]] or [[Number]] - rank name or rank ID, can be:<br>
0 - "Private"<br>
1 - "Corporal"<br>
2 - "Sergeant"<br>
3 - "Lieutenant"<br>
4 - "Captain"<br>
5 - "Major"<br>
6 - "Colonel"


Parameter(s):
|r1= [[Boolean]]
0: OBJECT
1: STRING or NUMBER - rank or rank ID


Returns:
|x1= <sqf>[vehicle player, "Captain"] call BIS_fnc_setRank;</sqf>
BOOL
*/
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
 
| <!-- [] call [[BIS_fnc_setRank]]; --> |= Syntax
 
|p1= |= Parameter 1
 
| |= Return value
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[rank]] [[setRank]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Objects|{{uc:setRank}}]]
[[Category:Functions|{{uc:setRank}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:setRank}}]]

Latest revision as of 17:27, 8 November 2023

Hover & click on the images for description

Description

Description:
Set rank of vehicle crew.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[target, rank] call BIS_fnc_setRank
Parameters:
target: Object - the vehicle whose crew's rank should be adjusted
rank: String or Number - rank name or rank ID, can be:
0 - "Private"
1 - "Corporal"
2 - "Sergeant"
3 - "Lieutenant"
4 - "Captain"
5 - "Major"
6 - "Colonel"
Return Value:
Boolean

Examples

Example 1:
[vehicle player, "Captain"] call BIS_fnc_setRank;

Additional Information

See also:
rank setRank

Notes

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