Military Symbols: Difference between revisions
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* {{arma2}}: Modules (F7) | * {{arma2}}: Modules (F7) | ||
* {{arma3}} [[Eden Editor]]: Systems (F5) > Modules > Other > Military Symbols | * {{arma3}} [[:Category:Eden Editor|Eden Editor]]: Systems (F5) > Modules > Other > Military Symbols | ||
=== Enable Icons === | === Enable Icons === | ||
Place the "Military Symbols" module and include the code | Place the "Military Symbols" module and include the following code in the init line: <sqf>setGroupIconsVisible [true /* markers on map */, true /* 3D markers */];</sqf> | ||
=== Set up Module === | === Set up Module === | ||
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==== Set variables to BIS_marta_mainscope with desired values ==== | ==== Set variables to BIS_marta_mainscope with desired values ==== | ||
* '''rules = <array>;''' - custom settings which defines how will be each side/faction shown. Array contains of array in format [<prefix>,<markercolor>]. Prefix is one of NATO marker prefixes ("b_" for BLUFOR,"o_" for OPFOR or "n_" for NEUTRAL) and markercolor is color of marker from CfgMarkerColors. If number of array items is 4, it is applied to sides. Otherwise it is applied to factions. | * '''rules = <array>;''' - custom settings which defines how will be each side/faction shown. Array contains of array in format [<prefix>,<markercolor>]. Prefix is one of NATO marker prefixes ("b_" for BLUFOR,"o_" for OPFOR or "n_" for NEUTRAL) and markercolor is color of marker from CfgMarkerColors. If number of array items is 4, it is applied to sides. Otherwise it is applied to factions. | ||
:: Example: < | :: Example: <sqf>BIS_marta_mainscope setVariable ["rules", [["o_", "colorred"], ["b_", "colorgreen"], ["n_", "colorgreen"], ["n_", "coloryellow"]]];</sqf> | ||
:: Default value: [["o_", "colorred"], ["b_", "colorgreen"], ["n_", "colorgreen"], ["n_", "coloryellow"]] | :: Default value: [["o_", "colorred"], ["b_", "colorgreen"], ["n_", "colorgreen"], ["n_", "coloryellow"]] | ||
To set up colors in RGB format put the following into module`s init line: | To set up colors in RGB format put the following into module`s init line: | ||
:: Example: < | :: Example: <sqf>this setVariable ["rules", [["o_", [0.00001, 1, 0, 1]], ["b_", [1, 0, 0, 1]], ["n_", [0, 0.7, 0, 1]], ["n_", [0.8, 0.8, 0, 0]]], true]</sqf> | ||
Where array after prefix has format : [Red, Green, Blue, Alpha (transparency)] | Where array after prefix has format : [Red, Green, Blue, Alpha (transparency)] | ||
* '''delay = <number>;''' - Refresh delay in seconds | * '''delay = <number>;''' - Refresh delay in seconds | ||
:: Example: < | :: Example: <sqf>BIS_marta_mainscope setVariable ["delay", 0.1];</sqf> | ||
:: Default value: 0.5 | :: Default value: 0.5 | ||
<!-- | <!-- | ||
* '''step = <number>;''' - Time in which are all markers refreshed (0 will halt program until all markers are refreshed, which can cause lag when number of groups is large). | * '''step = <number>;''' - Time in which are all markers refreshed (0 will halt program until all markers are refreshed, which can cause lag when number of groups is large). | ||
:: Example: < | :: Example: <sqf>BIS_marta_mainscope setVariable ["step", 1];</sqf> | ||
:: Default value: 0.5 | :: Default value: 0.5 | ||
--> | --> | ||
* '''duration = <number>;''' - duration defines how long will be markers shown after group get out from detection area (destroyed groups will have 1/10 of this duration) | * '''duration = <number>;''' - duration defines how long will be markers shown after group get out from detection area (destroyed groups will have 1/10 of this duration) | ||
:: Example: < | :: Example: <sqf>BIS_marta_mainscope setVariable ["duration", 600];</sqf> | ||
:: Default value: 300 (5 minutes) | :: Default value: 300 (5 minutes) | ||
* '''minSize = <number>;''' - Minimal size of group which is requested to draw a marker. | * '''minSize = <number>;''' - Minimal size of group which is requested to draw a marker. | ||
:: Example: < | :: Example: <sqf>BIS_marta_mainscope setVariable ["minSize", 3];</sqf> | ||
:: Default value: 1 | :: Default value: 1 | ||
<!-- | <!-- | ||
* '''offset = <number>;''' - defines how inaccurate will be enemy marker position. Value is maximal possible distance in metres. | * '''offset = <number>;''' - defines how inaccurate will be enemy marker position. Value is maximal possible distance in metres. | ||
:: Example: < | :: Example: <sqf>BIS_marta_mainscope setVariable ["offset", 100];</sqf> | ||
:: Default: 50 | :: Default: 50 | ||
--> | --> | ||
* '''WPgroups = <array>;''' - Set which groups will have displayed waypoints. | * '''WPgroups = <array>;''' - Set which groups will have displayed waypoints. | ||
:: Example: < | :: Example: <sqf>BIS_marta_mainscope setVariable ["WPgroups", [group soldier1, group player]];</sqf> | ||
:: Default value: empty array | :: Default value: empty array | ||
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* '''MARTA_customIcon = <string>;''' - Define custom marker class for given group | * '''MARTA_customIcon = <string>;''' - Define custom marker class for given group | ||
:: Example: < | :: Example: <sqf>(group player) setVariable ["MARTA_customIcon", "b_recon"];</sqf> | ||
* '''MARTA_WP_isText = <boolean>;''' - true if waypoints numbers are to be displayed | * '''MARTA_WP_isText = <boolean>;''' - true if waypoints numbers are to be displayed | ||
:: Example: < | :: Example: <sqf>(group ruOfficer) setVariable ["MARTA_WP_isText", true];</sqf> | ||
=== Set up units === | === Set up units === | ||
* '''MARTA_showRules = <array>;''' - Custom show rules of specific unit for given faction (1 is always show, 0 means automatic detection when spotted, -1 is never show). | * '''MARTA_showRules = <array>;''' - Custom show rules of specific unit for given faction (1 is always show, 0 means automatic detection when spotted, -1 is never show). | ||
:: Example: < | :: Example: <sqf>player setVariable ["MARTA_showRules", ["USMC", 1, "CDF", 0]];</sqf> | ||
:: (GeneralCarver, 11/27/10) - As of Arma 2 v1.7 and Operation Arrowhead v1.55 this command seems to be ignored in multiplayer, but works in single player. | :: (GeneralCarver, 11/27/10) - As of Arma 2 v1.7 and Operation Arrowhead v1.55 this command seems to be ignored in multiplayer, but works in single player. | ||
:: A complete list of factions can be found here: [[faction]] | :: A complete list of factions can be found here: [[faction]] | ||
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* '''MARTA_reveal = <array>;''' - Groups which will be always visible for given unit. | * '''MARTA_reveal = <array>;''' - Groups which will be always visible for given unit. | ||
:: Example: < | :: Example: <sqf>player setVariable ["MARTA_reveal", [group ruTarget]];</sqf> | ||
* '''MARTA_hide = <array>;''' - Groups which will be always hidden for given unit. | * '''MARTA_hide = <array>;''' - Groups which will be always hidden for given unit. | ||
:: Example: < | :: Example: <sqf>player setVariable ["MARTA_hide", [group usmcPatrol]];</sqf> | ||
== Functions == | == Functions == | ||
{{Feature | important | In {{arma2}} you have to use | {{Feature | important | In {{arma2}} you have to use <sqf inline>waitUntil { not isNil "BIS_fnc_init" };.</sqf>.}} | ||
=== Get visible groups === | === Get visible groups === | ||
<sqf>[centre, radius] call BIS_Marta_getVisibleGroups;</sqf> | |||
* | * centre, radius - none (using whole map data) or both arguments | ||
* Returned value: list of groups that have visible NATO marker (in given circle) | * Returned value: list of groups that have visible NATO marker (in given circle) | ||
* Returned value: Group - marker associated with group | * Returned value: Group - marker associated with group | ||
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== Marker list == | == Marker list == | ||
[[ | [[File:APP-6.jpg|right|]] | ||
Icon name consists of '''prefix''' and '''name'''. Prefix is used to define side and can be one of following: | Icon name consists of '''prefix''' and '''name'''. Prefix is used to define side and can be one of following: | ||
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|} | |} | ||
For example, to set icon of enemy artillery, use prefix | For example, to set icon of enemy artillery, use prefix {{hl|o_}} and type {{hl|art}} to get {{hl|o_art}} icon type. | ||
Icons are defined in ''cfgGroupIcons'' section. | Icons are defined in ''cfgGroupIcons'' section. | ||
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{{GameCategory|arma2|Editor Modules}} | {{GameCategory|arma2|Editor Modules}} | ||
{{GameCategory|arma3| Editor Modules}} | {{GameCategory|arma3|Editor Modules}} |
Latest revision as of 23:11, 20 November 2023
Military Symbols allow to display units' military symbol in real time either in-game (above units), on map or both.
Initialization
Module Location
- Arma 2: Modules (F7)
- Arma 3 Eden Editor: Systems (F5) > Modules > Other > Military Symbols
Enable Icons
Place the "Military Symbols" module and include the following code in the init line:
Set up Module
Set variables to BIS_marta_mainscope with desired values
- rules = <array>; - custom settings which defines how will be each side/faction shown. Array contains of array in format [<prefix>,<markercolor>]. Prefix is one of NATO marker prefixes ("b_" for BLUFOR,"o_" for OPFOR or "n_" for NEUTRAL) and markercolor is color of marker from CfgMarkerColors. If number of array items is 4, it is applied to sides. Otherwise it is applied to factions.
- Example: BIS_marta_mainscope setVariable ["rules", [["o_", "colorred"], ["b_", "colorgreen"], ["n_", "colorgreen"], ["n_", "coloryellow"]]];
- Default value: [["o_", "colorred"], ["b_", "colorgreen"], ["n_", "colorgreen"], ["n_", "coloryellow"]]
- Example:
To set up colors in RGB format put the following into module`s init line:
- Example: this setVariable ["rules", [["o_", [0.00001, 1, 0, 1]], ["b_", [1, 0, 0, 1]], ["n_", [0, 0.7, 0, 1]], ["n_", [0.8, 0.8, 0, 0]]], true]
- Example:
Where array after prefix has format : [Red, Green, Blue, Alpha (transparency)]
- delay = <number>; - Refresh delay in seconds
- Example:
- Default value: 0.5
- Example:
- duration = <number>; - duration defines how long will be markers shown after group get out from detection area (destroyed groups will have 1/10 of this duration)
- Example:
- Default value: 300 (5 minutes)
- Example:
- minSize = <number>; - Minimal size of group which is requested to draw a marker.
- Example:
- Default value: 1
- Example:
- WPgroups = <array>; - Set which groups will have displayed waypoints.
- Example:
- Default value: empty array
- Example:
Set up groups
- MARTA_customIcon = <string>; - Define custom marker class for given group
- Example:
- Example:
- MARTA_WP_isText = <boolean>; - true if waypoints numbers are to be displayed
- Example:
- Example:
Set up units
- MARTA_showRules = <array>; - Custom show rules of specific unit for given faction (1 is always show, 0 means automatic detection when spotted, -1 is never show).
- Example:
- (GeneralCarver, 11/27/10) - As of Arma 2 v1.7 and Operation Arrowhead v1.55 this command seems to be ignored in multiplayer, but works in single player.
- A complete list of factions can be found here: faction
- Example:
- MARTA_reveal = <array>; - Groups which will be always visible for given unit.
- Example:
- Example:
- MARTA_hide = <array>; - Groups which will be always hidden for given unit.
- Example:
- Example:
Functions
Get visible groups
- centre, radius - none (using whole map data) or both arguments
- Returned value: list of groups that have visible NATO marker (in given circle)
- Returned value: Group - marker associated with group
Marker list
Icon name consists of prefix and name. Prefix is used to define side and can be one of following:
Value | Description |
---|---|
b_ | BLUFOR |
o_ | OPFOR |
n_ | neutral |
Name defines purpose of the icon. See picture on the right or code below to get visual list of icons:
Value | Description |
---|---|
inf | Infantry |
motor_inf | Motorized infantry |
mech_inf | Mechanized infantry |
armor | Armored platoon |
air | Rotary wing aircraft |
maint | Maintanance group |
hq | Headquarters |
supply | Supply convoy |
plane | Fixed wing aircraft |
art | Artillery |
mortar | Mortar |
med | Medical |
recon | Reconnaissance team |
uav | Unmanned Aerial Vehicle |
empty | Unknown |
For example, to set icon of enemy artillery, use prefix o_ and type art to get o_art icon type.
Icons are defined in cfgGroupIcons section.