CfgNonAIVehicles Config Reference: Difference between revisions
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{{ | {{Wiki|stub}} | ||
{{Feature|informative|For the basics, see also [[CfgVehicles_Config_Reference#Introduction|CfgVehicles Config Reference]].}} | |||
{{ | {{ConfigPage|start}} | ||
== References == | |||
==References== | |||
Weapon magazines: | Weapon magazines: | ||
* | * {{Link|Arma 3: Magazine Proxies#CfgNonAIVehicles}} | ||
Missiles on planes: | Missiles on planes: | ||
* | * {{Link|Arma 3: Vehicle Loadouts#CfgNonAIVehicles: simulation: pylonpod}} | ||
* https://forums.bohemia.net/forums/topic/208673-how-to-make-missile-proxys-disappear-when-fired-from-an-aircraft/ | * {{Link|https://forums.bohemia.net/forums/topic/208673-how-to-make-missile-proxys-disappear-when-fired-from-an-aircraft/}} | ||
* https://forums.bohemia.net/forums/topic/144184-proxy-problem/ | * {{Link|https://forums.bohemia.net/forums/topic/144184-proxy-problem/}} | ||
* https://forums.bohemia.net/forums/topic/67825-cfgnonaivehicles/ | * {{Link|https://forums.bohemia.net/forums/topic/67825-cfgnonaivehicles/}} | ||
* https://forums.bohemia.net/forums/topic/19973-problem-with-missile-proxies/ | * {{Link|https://forums.bohemia.net/forums/topic/19973-problem-with-missile-proxies/}} | ||
* https://forums.bohemia.net/forums/topic/86983-missile-proxy-not-visible-ingame/ | * {{Link|https://forums.bohemia.net/forums/topic/86983-missile-proxy-not-visible-ingame/}} | ||
Missiles on non planes: | Missiles on non planes: | ||
* https://forums.bohemia.net/forums/topic/199973-solved-cannot-get-a-proxy-missile-working/ | * {{Link|https://forums.bohemia.net/forums/topic/199973-solved-cannot-get-a-proxy-missile-working/}} | ||
* https://forums.bohemia.net/forums/topic/174197-turrets-proxy/ | * {{Link|https://forums.bohemia.net/forums/topic/174197-turrets-proxy/}} | ||
Ammoboxes and fuel cans on vehicles: | Ammoboxes and fuel cans on vehicles: | ||
* https://forums.bohemia.net/forums/topic/43708-nonai-vehicles/ | * {{Link|https://forums.bohemia.net/forums/topic/43708-nonai-vehicles/}} | ||
* https://forums.bohemia.net/forums/topic/38589-custom-ammobox-proxies/ | * {{Link|https://forums.bohemia.net/forums/topic/38589-custom-ammobox-proxies/}} | ||
NVGs: | NVGs: | ||
* https://forums.bohemia.net/forums/topic/106778-how-to-make-new-nvg/ | * {{Link|https://forums.bohemia.net/forums/topic/106778-how-to-make-new-nvg/}} | ||
* https://forums.bohemia.net/forums/topic/116645-proxy-question/ | * {{Link|https://forums.bohemia.net/forums/topic/116645-proxy-question/}} | ||
Street lights and bridges: | Street lights and bridges: | ||
* https://forums.bohemia.net/forums/topic/93959-adding-proxysproxy-config/ | * {{Link|https://forums.bohemia.net/forums/topic/93959-adding-proxysproxy-config/}} | ||
* https://forums.bohemia.net/forums/topic/24583-street-lights/ (pre A3) | * {{Link|https://forums.bohemia.net/forums/topic/24583-street-lights/}} (pre A3) | ||
Animals: | Animals: | ||
Line 42: | Line 39: | ||
* [[createTrigger]] | * [[createTrigger]] | ||
* [[create3DENEntity]] | * [[create3DENEntity]] | ||
* http://killzonekid.com/arma-scripting-tutorials-triggers/ | * {{Link|http://killzonekid.com/arma-scripting-tutorials-triggers/}} | ||
* https://forums.bohemia.net/forums/topic/185635-how-to-determine-object-type-from-object-name/ | * {{Link|https://forums.bohemia.net/forums/topic/185635-how-to-determine-object-type-from-object-name/}} | ||
== Simulations == | |||
=== Detector === | |||
<syntaxhighlight lang="cpp"> | |||
class EmptyDetector | |||
{ | |||
scope = 2; | |||
simulation = "Detector"; | |||
model = ""; | |||
selectionFabric = "latka"; | |||
icon = "\a3\Ui_f\data\IGUI\Cfg\IslandMap\iconSensor_ca.paa"; | |||
displayName = "Trigger"; | |||
class AttributeValues | |||
{ | |||
size2[] = {0,0}; | |||
size3[] = {0,0,-1}; | |||
}; | |||
}; | |||
class EmptyDetectorArea10x10 : EmptyDetector | |||
{ | |||
displayName = "Trigger (10x10x10 m)"; | |||
class AttributeValues | |||
{ | |||
size2[] = {5,5}; | |||
size3[] = {5,5,5}; | |||
IsRectangle = 1; | |||
}; | |||
}; | |||
</syntaxhighlight> | |||
=== Flag === | |||
<syntaxhighlight lang="cpp"> | |||
class Editor_Proxy_Composition | |||
{ | |||
scope = 1; | |||
model = "\A3\editor_f\data\composition_proxy\composition_proxy"; | |||
displayName = "Editor proxy - Object composition"; | |||
autocenter = 0; | |||
reversed = 0; | |||
animated = 0; | |||
simulation = "Flag"; | |||
selectionFabric = ""; | |||
}; | |||
</syntaxhighlight> | |||
=== SeaGull === | |||
<syntaxhighlight lang="cpp"> | |||
class Bird | |||
{ | |||
scope = 0; | |||
model = ""; | |||
animated = 0; | |||
simulation = "SeaGull"; | |||
reversed = 0; | |||
minHeight = 5; | |||
avgHeight = 10; | |||
maxHeight = 50; | |||
minSpeed = -0.5; | |||
maxSpeed = 20; | |||
acceleration = 7; | |||
turning = 1; | |||
straightDistance = 50; | |||
flySound[] = {"",0.0316228,1,1}; | |||
singSound[] = {"",0.0316228,1,1}; | |||
canBeShot = 1; | |||
airFriction2[] = {25,12,2.5}; | |||
airFriction1[] = {1500,700,100}; | |||
airFriction0[] = {40,20,60}; | |||
}; | |||
class SeaGull : Bird | |||
{ | |||
scope = 2; | |||
reversed = 0; | |||
htMin = 60; | |||
htMax = 1800; | |||
afMax = 30; | |||
mfMax = 0; | |||
mFact = 1; | |||
tBody = 37; | |||
model = "\A3\Animals_F\Seagull\Seagull.p3d"; | |||
singSound[] = {"A3\Sounds_F\environment\animals\birds\seagul1",0.891251,1,200}; | |||
moves = "CfgMovesBird"; | |||
canBeShot = 0; | |||
}; | |||
class Kestrel_Random_F : Bird | |||
{ | |||
model = "\A3\Animals_F\kestrel\kestrel_F.p3d"; | |||
singSound[] = {"A3\sounds_f\dummysound",0.00177828,1,1}; | |||
moves = "CfgMovesBird"; | |||
minHeight = 60; | |||
avgHeight = 70; | |||
maxHeight = 80; | |||
}; | |||
class Insect : Bird | |||
{ | |||
animated = 0; | |||
minHeight = -0.1; | |||
avgHeight = 1.2; | |||
maxHeight = 2; | |||
minSpeed = -0.1; | |||
maxSpeed = 5; | |||
acceleration = 25; | |||
straightDistance = 2; | |||
turning = 2; | |||
flySound[] = {"",0.0316228,1,1}; | |||
singSound[] = {"",0.0316228,1,1}; | |||
canBeShot = 0; | |||
airFriction2[] = {125,12,2.5}; | |||
airFriction1[] = {7500,700,100}; | |||
airFriction0[] = {200,20,60}; | |||
}; | |||
class DragonFly : Insect | |||
{ | |||
model = "\A3\Animals_f\dragonfly.p3d"; | |||
flySound[] = {"\A3\sounds_f\dummysound",0.000562341,1,1}; | |||
fsm[] = {"Dragonfly"}; | |||
straightDistance = 10; | |||
maxSpeed = 5; | |||
}; | |||
class FireFly : Insect | |||
{ | |||
model = "\A3\Animals_f\firefly.p3d"; | |||
flySound[] = {"\A3\sounds_f\dummysound",0.000562341,1,1}; | |||
fsm[] = {"Butterfly"}; | |||
minHeight = -0.1; | |||
avgHeight = 0.3; | |||
maxHeight = 1.5; | |||
minSpeed = -0.1; | |||
maxSpeed = 1; | |||
acceleration = 5; | |||
straightDistance = 10; | |||
}; | |||
class ButterFly_random : Insect | |||
{ | |||
model = "\A3\animals_f\butterfly.p3d"; | |||
fsm[] = {"Butterfly"}; | |||
moves = "CfgMovesButterfly"; | |||
minHeight = -0.1; | |||
avgHeight = 0.3; | |||
maxHeight = 1.5; | |||
minSpeed = -0.1; | |||
maxSpeed = 1; | |||
acceleration = 5; | |||
straightDistance = 2; | |||
turning = 5; | |||
reversed = 0; | |||
autocenter = 0; | |||
class EventHandlers | |||
{ | |||
init = "(_this select 0) call BIS_fnc_animalRandomization;"; | |||
}; | |||
}; | |||
class HoneyBee : Insect | |||
{ | |||
flySound[] = {"\A3\sounds_f\dummysound",0.001,1,1}; | |||
model = "\A3\animals_f\honeybee.p3d"; | |||
minSpeed = -0.1; | |||
maxSpeed = 0.2; | |||
minHeight = -0.1; | |||
avgHeight = 0.2; | |||
maxHeight = 1; | |||
fsm[] = {"HoneyBee"}; | |||
reversed = 0; | |||
straightDistance = 0.5; | |||
}; | |||
</syntaxhighlight> | |||
=== ProxyWeapon === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyWeapon | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
reversed = 0; | |||
animated = 0; | |||
shadow = 1; | |||
model = ""; | |||
simulation = "ProxyWeapon"; | |||
}; | |||
</syntaxhighlight> | |||
=== Magazine === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyMagazineSlot : ProxyWeapon | |||
{ | |||
model = ""; | |||
simulation = "Magazine"; | |||
}; | |||
</syntaxhighlight> | |||
=== ProxyRadio === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyRadio_proxy : ProxyWeapon | |||
{ | |||
simulation = "Proxyradio"; | |||
}; | |||
</syntaxhighlight> | |||
=== ProxyHeadgear === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyHeadGear_proxy : ProxyWeapon | |||
{ | |||
simulation = "Proxyheadgear"; | |||
}; | |||
</syntaxhighlight> | |||
=== Maverickweapon === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyBomb_01_F : ProxyWeapon | |||
{ | |||
model = "\A3\Weapons_F\Ammo\Bomb_01_F"; | |||
simulation = "Maverickweapon"; | |||
}; | |||
class ProxyMissile_AT_03_F : ProxyWeapon | |||
{ | |||
model = "\A3\Weapons_F\Ammo\Missile_AT_03_F"; | |||
simulation = "Maverickweapon"; | |||
}; | |||
class ProxyRocket_03_AP_F : ProxyWeapon | |||
{ | |||
model = "\A3\Weapons_F_EPC\Ammo\Rocket_03_AP_F.p3d"; | |||
simulation = "Maverickweapon"; | |||
}; | |||
</syntaxhighlight> | |||
=== Pylonpod === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyPylonPod_3x_Missile_AGM_02_F : ProxyWeapon | |||
{ | |||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_1x_Missile_AGM_02_F.p3d"; | |||
simulation = "Pylonpod"; | |||
}; | |||
</syntaxhighlight> | |||
=== ProxySecWeapon === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxySecWeapon | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
scopeCurator = 2; | |||
animated = 0; | |||
shadow = 1; | |||
model = ""; | |||
simulation = "ProxySecWeapon"; | |||
}; | |||
class ProxyLauncher | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
animated = 0; | |||
shadow = 1; | |||
model = ""; | |||
simulation = "ProxySecWeapon"; | |||
}; | |||
</syntaxhighlight> | |||
=== ProxyInventoryOld === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyPistol | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
animated = 0; | |||
model = ""; | |||
shadow = 1; | |||
simulation = "ProxyInventoryOld"; | |||
inventoryType = "Handgun"; | |||
}; | |||
class ProxyPistol_holstered | |||
{ | |||
autocenter = 0; | |||
scope = 1; | |||
reversed = 1; | |||
animated = 1; | |||
model = "\A3\Characters_F\Proxies\pistol_holstered"; | |||
shadow = 1; | |||
simulation = "ProxyInventoryOld"; | |||
inventoryType = "PistolHolstered"; | |||
}; | |||
class ProxyRightHand | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
animated = 0; | |||
model = ""; | |||
shadow = 1; | |||
simulation = "ProxyInventoryOld"; | |||
inventoryType = "RightHand"; | |||
}; | |||
class ProxyLeftHand | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
animated = 0; | |||
model = ""; | |||
shadow = 1; | |||
simulation = "ProxyInventoryOld"; | |||
inventoryType = "LeftHand"; | |||
}; | |||
class ProxyDalekohled_Proxy : ProxyLeftHand | |||
{ | |||
}; | |||
class ProxyBinoculars : ProxyLeftHand | |||
{ | |||
}; | |||
class ProxyEquipment | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
reversed = 1; | |||
animated = 1; | |||
model = "\A3\characters_f\ProxyModels\equipmentVest"; | |||
shadow = 1; | |||
simulation = "ProxyInventoryOld"; | |||
inventoryType = "Vest"; | |||
}; | |||
class ProxyHeadgear | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
reversed = 1; | |||
animated = 1; | |||
model = ""; | |||
shadow = 1; | |||
simulation = "ProxyInventoryOld"; | |||
inventoryType = "Headgear"; | |||
}; | |||
class ProxyHMD | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
reversed = 1; | |||
animated = 1; | |||
model = ""; | |||
shadow = 1; | |||
simulation = "ProxyInventoryOld"; | |||
inventoryType = "HMD"; | |||
}; | |||
class ProxyGoggles | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
animated = 0; | |||
model = ""; | |||
shadow = 1; | |||
simulation = "ProxyInventoryOld"; | |||
inventoryType = "Goggles"; | |||
}; | |||
class ProxyGlasses : ProxyGoggles | |||
{ | |||
model = "\A3\Characters_F\Proxies\glasses"; | |||
}; | |||
class ProxyNVG_Proxy : ProxyGoggles | |||
{ | |||
model = "\A3\Weapons_f\binocular\NVG_Proxy"; | |||
}; | |||
class ProxyNVG : ProxyGoggles | |||
{ | |||
model = "\A3\Weapons_f\binocular\NVG_Proxy"; | |||
}; | |||
class ProxyNVG_Head : ProxyGoggles | |||
{ | |||
model = "\A3\Weapons_f\binocular\NVG_Head"; | |||
}; | |||
class ProxyNVG_Head_Big : ProxyGoggles | |||
{ | |||
model = "\A3\Weapons_f\binocular\NVG_Head_Big"; | |||
}; | |||
class ProxyNVG_Head_R : ProxyGoggles | |||
{ | |||
model = "\A3\Weapons_f\binocular\NVG_Head_R"; | |||
}; | |||
class ProxyNVG_Head_C : ProxyGoggles | |||
{ | |||
model = "\A3\Weapons_f\binocular\NVG_Head_C"; | |||
}; | |||
class ProxyNVG_Head_S : ProxyGoggles | |||
{ | |||
model = "\A3\Weapons_f\binocular\NVG_Head_S"; | |||
}; | |||
class ProxyEarPhones | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
animated = 0; | |||
model = ""; | |||
shadow = 1; | |||
simulation = "ProxyInventoryOld"; | |||
inventoryType = "EarPhones"; | |||
}; | |||
class Proxyus_bag | |||
{ | |||
reversed = 1; | |||
autocenter = 0; | |||
scope = 2; | |||
animated = 0; | |||
model = ""; | |||
shadow = 1; | |||
simulation = "ProxyInventoryOld"; | |||
inventoryType = "Backpack"; | |||
}; | |||
class ProxyBackpack : Proxyus_bag | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
reversed = 1; | |||
animated = 1; | |||
model = "\A3\Characters_F\Proxies\backpack"; | |||
}; | |||
</syntaxhighlight> | |||
=== AlwaysHide === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyHide | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
animated = 0; | |||
model = ""; | |||
simulation = "AlwaysHide"; | |||
}; | |||
</syntaxhighlight> | |||
=== AlwaysShow === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyWreck | |||
{ | |||
autocenter = 0; | |||
scope = 0; | |||
animated = 0; | |||
model = ""; | |||
simulation = "AlwaysShow"; | |||
}; | |||
class ProxyAmmoInTruck | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
reversed = 0; | |||
animated = 0; | |||
shadow = 1; | |||
model = ""; | |||
simulation = "AlwaysShow"; | |||
}; | |||
class Proxy_hrusen2 | |||
{ | |||
model = "\ca\plants\hrusen2.p3d"; | |||
autocenter = 0; | |||
scope = 2; | |||
animated = 1; | |||
reversed = 0; | |||
simulation = "AlwaysShow"; | |||
}; | |||
</syntaxhighlight> | |||
=== ProxyRetex === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyRetex | |||
{ | |||
autocenter = 0; | |||
scope = 0; | |||
animated = 0; | |||
model = ""; | |||
simulation = "Proxyretex"; | |||
hiddenSelections[] = {}; | |||
}; | |||
class proxyAPC_Tracked_02_cannon_wreck_F : ProxyRetex | |||
{ | |||
model = "\A3\Armor_F_Beta\APC_Tracked_02\APC_Tracked_02_cannon_wreck_F.p3d"; | |||
hiddenSelections[] = {"Camo1","Camo2","Camo3"}; | |||
}; | |||
</syntaxhighlight> | |||
=== ProxyCrew === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyCrew | |||
{ | |||
autocenter = 0; | |||
scope = 1; | |||
model = ""; | |||
shadow = 1; | |||
simulation = "Proxycrew"; | |||
crewPosition = "CPDriver"; | |||
}; | |||
class ProxyCommander : ProxyCrew | |||
{ | |||
crewPosition = "CPCommander"; | |||
}; | |||
class ProxyCommanderOut : ProxyCommander | |||
{ | |||
}; | |||
class ProxyBasicSittingCommander : ProxyCommander | |||
{ | |||
}; | |||
class ProxyBasicStandingCommander : ProxyCommander | |||
{ | |||
}; | |||
class ProxyDriver : ProxyCrew | |||
{ | |||
crewPosition = "CPDriver"; | |||
}; | |||
class ProxyDriverOut : ProxyDriver | |||
{ | |||
}; | |||
class ProxyBasicSittingDriver : ProxyDriver | |||
{ | |||
}; | |||
class ProxyBasicStandingDriver : ProxyDriver | |||
{ | |||
}; | |||
class ProxyBasicMotoDriver : ProxyDriver | |||
{ | |||
}; | |||
class ProxyPilot : ProxyDriver | |||
{ | |||
}; | |||
class ProxyParasutista : ProxyDriver | |||
{ | |||
}; | |||
class ProxyGunner : ProxyCrew | |||
{ | |||
crewPosition = "CPGunner"; | |||
}; | |||
class ProxyGunnerOut : ProxyGunner | |||
{ | |||
}; | |||
class ProxyBasicSittingGunner : ProxyGunner | |||
{ | |||
}; | |||
class ProxyBasicStandingGunner : ProxyGunner | |||
{ | |||
}; | |||
class ProxyGunner01 : ProxyGunner | |||
{ | |||
}; | |||
class ProxyGunner02 : ProxyGunner | |||
{ | |||
}; | |||
class ProxyCargo : ProxyCrew | |||
{ | |||
crewPosition = "CPCargo"; | |||
}; | |||
class ProxyCargoStanding : ProxyCargo | |||
{ | |||
}; | |||
class ProxyBasicSittingCargo : ProxyCargo | |||
{ | |||
}; | |||
class ProxyBasicStandingCargo : ProxyCargo | |||
{ | |||
}; | |||
class ProxyCargo01 : ProxyCargo | |||
{ | |||
}; | |||
class ProxyCargo02 : ProxyCargo | |||
{ | |||
}; | |||
class ProxyCargo03 : ProxyCargo | |||
{ | |||
}; | |||
class ProxyCargo04 : ProxyCargo | |||
{ | |||
}; | |||
</syntaxhighlight> | |||
=== Flag === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyFlag | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
reversed = 0; | |||
shadow = 1; | |||
simulation = "Flag"; | |||
model = "\A3\Characters_F\Proxies\flag"; | |||
selectionFabric = "cloth"; | |||
}; | |||
class ProxyFlag_soldier : ProxyFlag | |||
{ | |||
model = "\A3\characters_f\flag_soldier"; | |||
}; | |||
class ProxyPlane_Flag_F : ProxyFlag | |||
{ | |||
model = "\A3\Air_F\Data\Plane_Flag_F"; | |||
selectionFabric = "cloth"; | |||
}; | |||
class ProxyPlane_Flag_big_F : ProxyFlag | |||
{ | |||
model = "\A3\Air_F\Data\Plane_Flag_big_F"; | |||
selectionFabric = "cloth"; | |||
}; | |||
class ProxyFlag_F | |||
{ | |||
scope = 1; | |||
model = "\a3\Structures_F\Mil\Flags\Flag_F.p3d"; | |||
autocenter = 0; | |||
reversed = 0; | |||
selectionFabric = "latka"; | |||
simulation = "Flag"; | |||
}; | |||
class ProxyFlag_Asym_F : ProxyFlag_F | |||
{ | |||
model = "\a3\Structures_F\Mil\Flags\Flag_Asym_F.p3d"; | |||
}; | |||
class ProxyShipFlag_F | |||
{ | |||
scope = 1; | |||
model = "\A3\Boat_F_Destroyer\Destroyer_01\ShipFlag_F.p3d"; | |||
autocenter = 0; | |||
reversed = 0; | |||
selectionFabric = "latka"; | |||
simulation = "Flag"; | |||
}; | |||
class ProxyFlagChecked_proxy_F | |||
{ | |||
scope = 1; | |||
model = "\A3\Signs_F\SignSpecial\FlagChecked_proxy_F.p3d"; | |||
autocenter = 0; | |||
reversed = 0; | |||
selectionFabric = "latka"; | |||
simulation = "Flag"; | |||
}; | |||
</syntaxhighlight> | |||
=== RandomShape === | |||
<syntaxhighlight lang="cpp"> | |||
class RandomShape | |||
{ | |||
models[] = {}; | |||
autocenter = 0; | |||
scope = 2; | |||
reversed = 0; | |||
shadow = 1; | |||
model = ""; | |||
simulation = "RandomShape"; | |||
}; | |||
</syntaxhighlight> | |||
=== Road === | |||
<syntaxhighlight lang="cpp"> | |||
class Bridge_base_F | |||
{ | |||
class Destruction | |||
{ | |||
animations[] = {}; | |||
}; | |||
scope = 0; | |||
scopeCurator = 0; | |||
displayName = "Bridge"; | |||
model = "\A3\Weapons_F\empty.p3d"; | |||
destrType = "DestructNo"; | |||
simulation = "Road"; | |||
armor = 500; | |||
cost = 30000; | |||
}; | |||
class Land_Bridge_01_F : Bridge_base_F | |||
{ | |||
scope = 1; | |||
model = "\A3\Structures_F\Bridges\Bridge_01_F.p3d"; | |||
}; | |||
class Land_Pier_doubleside_F : Bridge_base_F | |||
{ | |||
scope = 2; | |||
scopeCurator = 2; | |||
displayName = "Pier (Concrete)"; | |||
model = "\A3\Structures_F\Naval\Piers\Pier_doubleside_F.p3d"; | |||
editorSubcategory = "EdSubcat_Seaports"; | |||
icon = "iconObject_3x1"; | |||
}; | |||
class Land_Bridge_stone_asf2_25 | |||
{ | |||
model = "\Ca\roads2\bridge\Bridge_stone_asf2_25.p3d"; | |||
simulation = "Road"; | |||
armor = 50; | |||
class Destruction | |||
{ | |||
animations[] = {{"ca\roads2\bridge\data\anim\bridge_stone_asf2.rtm",0.2,3}}; | |||
}; | |||
}; | |||
class Land_most_stred30 | |||
{ | |||
model = "\ca\Roads\most_stred30.p3d"; | |||
simulation = "Road"; | |||
armor = 50; | |||
destrType = "destructBuilding"; | |||
class Destruction | |||
{ | |||
animations[] = {{"ca\Roads_rtm2\Rtm\most_pad_01.rtm",0.2,17},{"ca\Roads_rtm2\Rtm\most_pad_02.rtm",0.2,17},{"ca\Roads_rtm2\Rtm\most_pad_03.rtm",0.2,17},{"ca\Roads_rtm2\Rtm\most_pad_04.rtm",0.2,17},{"ca\Roads_rtm2\Rtm\most_pad_05.rtm",0.2,17}}; | |||
}; | |||
}; | |||
</syntaxhighlight> | |||
=== House === | |||
<syntaxhighlight lang="cpp"> | |||
class Proxy_Radio2 | |||
{ | |||
simulation = "House"; | |||
model = "\ca\misc\Radio2.p3d"; | |||
autocenter = 0; | |||
scope = 2; | |||
scopeCurator = 2; | |||
animated = 0; | |||
reversed = 0; | |||
}; | |||
</syntaxhighlight> | |||
=== EditCursor === | |||
<syntaxhighlight lang="cpp"> | |||
class EditCursor | |||
{ | |||
model = "\core\cursor\cursor.p3d"; | |||
simulation = "EditCursor"; | |||
}; | |||
</syntaxhighlight> | |||
=== ObjView === | |||
<syntaxhighlight lang="cpp"> | |||
class ObjView | |||
{ | |||
scope = 2; | |||
model = ""; | |||
simulation = "ObjView"; | |||
}; | |||
</syntaxhighlight> | |||
=== Temp === | |||
<syntaxhighlight lang="cpp"> | |||
class Temp | |||
{ | |||
scope = 2; | |||
model = ""; | |||
simulation = "Temp"; | |||
}; | |||
</syntaxhighlight> | |||
=== RopeSegment === | |||
<syntaxhighlight lang="cpp"> | |||
class RopeSegment | |||
{ | |||
access = 0; | |||
scope = 2; | |||
displayName = ""; | |||
simulation = "RopeSegment"; | |||
autocenter = 0; | |||
animated = 0; | |||
model = "\A3\Data_f\proxies\Rope\rope.p3d"; | |||
}; | |||
</syntaxhighlight> | |||
=== Camera === | |||
<syntaxhighlight lang="cpp"> | |||
class Camera | |||
{ | |||
scope = 2; | |||
model = ""; | |||
simulation = "Camera"; | |||
crossHairs = "\A3\ui_f\data\igui\cfg\nonaivehicles\camera_ca.paa"; | |||
}; | |||
</syntaxhighlight> | |||
=== CamConstruct === | |||
<syntaxhighlight lang="cpp"> | |||
class CamConstruct | |||
{ | |||
scope = 2; | |||
model = ""; | |||
simulation = "CamConstruct"; | |||
radius = 125; | |||
maxHAL = 30; | |||
crossHairs = "#(argb,8,8,3)color(1,1,1,1)"; | |||
}; | |||
</syntaxhighlight> | |||
=== CamCurator === | |||
<syntaxhighlight lang="cpp"> | |||
class CamCurator | |||
{ | |||
scope = 2; | |||
model = ""; | |||
simulation = "CamCurator"; | |||
radius = 125; | |||
maxHAL = 30; | |||
crossHairs = "#(argb,8,8,3)color(1,1,1,1)"; | |||
}; | |||
</syntaxhighlight> | |||
=== ProxySubpart === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyBysta | |||
{ | |||
autocenter = 0; | |||
scope = 2; | |||
reversed = 1; | |||
animated = 1; | |||
model = ""; | |||
simulation = "ProxySubpart"; | |||
}; | |||
</syntaxhighlight> | |||
=== Windsock === | |||
<syntaxhighlight lang="cpp"> | |||
class ProxyWindsock_01_F | |||
{ | |||
scope = 1; | |||
model = "\A3\Structures_F_Heli\Ind\Airport\Windsock_01_F.p3d"; | |||
autocenter = 0; | |||
reversed = 0; | |||
selectionFabric = "latka"; | |||
simulation = "Windsock"; | |||
cloth = "Windsock"; | |||
}; | |||
</syntaxhighlight> | |||
=== StreetLamp === | |||
<syntaxhighlight lang="cpp"> | |||
class StreetLamp | |||
{ | |||
model = ""; | |||
destrType = "DestructTree"; | |||
simulation = "StreetLamp"; | |||
animated = 0; | |||
colorDiffuse[] = {0.9,0.8,0.6}; | |||
colorAmbient[] = {0.1,0.1,0.1}; | |||
brightness = 0.2; | |||
class HitPoints | |||
{ | |||
class HitBulb | |||
{ | |||
armor = 1; | |||
material = 60; | |||
name = "lampa"; | |||
passThrough = 1; | |||
explosionShielding = 1; | |||
}; | |||
}; | |||
armorStructural = 1; | |||
class Reflectors | |||
{ | |||
class LampLight | |||
{ | |||
color[] = {0.9,0.8,0.6,1}; | |||
ambient[] = {0.1,0.1,0.1,1}; | |||
position = "Light"; | |||
direction = ""; | |||
hitpoint = "lampa"; | |||
selection = ""; | |||
size = 0.5; | |||
brightness = 0.2; | |||
}; | |||
class Light_1 | |||
{ | |||
color[] = {1100,700,500}; | |||
ambient[] = {11,7,5}; | |||
intensity = 5; | |||
size = 1; | |||
innerAngle = 80; | |||
outerAngle = 130; | |||
coneFadeCoef = 3; | |||
position = "Light_1_pos"; | |||
direction = "Light_1_dir"; | |||
hitpoint = "Light_1_hitpoint"; | |||
selection = "Light_1_hide"; | |||
useFlare = 1; | |||
flareSize = 0.9; | |||
flareMaxDistance = 100; | |||
class Attenuation | |||
{ | |||
start = 0; | |||
constant = 0; | |||
linear = 0; | |||
quadratic = 0.8; | |||
hardLimitStart = 30; | |||
hardLimitEnd = 40; | |||
}; | |||
}; | |||
}; | |||
aggregateReflectors[] = {{"Light_1"}}; | |||
armorLights = 1; | |||
}; | |||
</syntaxhighlight> | |||
== Alphabetical Order == | |||
=== A === | |||
==== acceleration ==== | |||
[[TokenNameValueTypes|Float]]: in m/s^2 | |||
See also [[CfgVehicles_Config_Reference#acceleration]] | |||
<syntaxhighlight lang="cpp"> | |||
acceleration = 5; | |||
acceleration = 7; | |||
acceleration = 25; | |||
</syntaxhighlight> | |||
==== access ==== | |||
[[TokenNameValueTypes|Integer]]: | |||
See also [[CfgVehicles_Config_Reference#access]] | |||
<syntaxhighlight lang="cpp"> | |||
access = 0; | |||
</syntaxhighlight> | |||
==== aggregateReflectors ==== | |||
[[TokenNameValueTypes|Array]]: | |||
<syntaxhighlight lang="cpp"> | |||
aggregateReflectors[] = {{"Light_1"}}; | |||
</syntaxhighlight> | |||
==== airFriction... ==== | |||
[[TokenNameValueTypes|Array]]: | |||
See also [[CfgVehicles_Config_Reference#airFriction]] | |||
<syntaxhighlight lang="cpp"> | |||
airFriction0[] = {200,20,60}; | |||
airFriction0[] = {40,20,60}; | |||
airFriction1[] = {1500,700,100}; | |||
airFriction1[] = {7500,700,100}; | |||
airFriction2[] = {125,12,2.5}; | |||
airFriction2[] = {25,12,2.5}; | |||
</syntaxhighlight> | |||
==== animated ==== | |||
[[TokenNameValueTypes|Boolean]]: | |||
// insects have no animation, only birds | |||
See also [[CfgVehicles_Config_Reference#animated]] | |||
<syntaxhighlight lang="cpp"> | |||
animated = 0; | |||
animated = 1; | |||
</syntaxhighlight> | |||
==== armor ==== | |||
[[TokenNameValueTypes|Float]]: | |||
See also [[CfgVehicles_Config_Reference#armor (integer)]] | |||
<syntaxhighlight lang="cpp"> | |||
armor = 50; | |||
armor = 500; | |||
</syntaxhighlight> | |||
==== armorLights ==== | |||
[[TokenNameValueTypes|Float]]: | |||
See also [[CfgVehicles_Config_Reference#armor...]] | |||
<syntaxhighlight lang="cpp"> | |||
armorLights = 1; | |||
</syntaxhighlight> | |||
==== armorStructural ==== | |||
[[TokenNameValueTypes|Float]]: | |||
See also [[CfgVehicles_Config_Reference#armor...]] | |||
<syntaxhighlight lang="cpp"> | |||
armorStructural = 1; | |||
</syntaxhighlight> | |||
==== autoCenter ==== | |||
[[TokenNameValueTypes|Boolean]]: | |||
See also [[CfgVehicles_Config_Reference#autocenter]] | |||
<syntaxhighlight lang="cpp"> | |||
autoCenter = 0; | |||
</syntaxhighlight> | |||
==== avgHeight ==== | |||
[[TokenNameValueTypes|Float]]: | |||
See also [[CfgVehicles_Config_Reference#...Height]] | |||
<syntaxhighlight lang="cpp"> | |||
avgHeight = 0.2; | |||
avgHeight = 0.3; | |||
avgHeight = 1.2; | |||
avgHeight = 10; | |||
avgHeight = 70; | |||
</syntaxhighlight> | |||
=== B === | |||
==== brightness ==== | |||
[[TokenNameValueTypes|Float]]: | |||
1 == light is full at 50 m | |||
See also [[CfgVehicles_Config_Reference#brightness]] | |||
<syntaxhighlight lang="cpp"> | |||
brightness = 0.2; | |||
</syntaxhighlight> | |||
=== C === | |||
==== canBeShot ==== | |||
[[TokenNameValueTypes|Boolean]]: | |||
See also [[CfgVehicles_Config_Reference#canBeShot]] | |||
<syntaxhighlight lang="cpp"> | |||
canBeShot = 0; | |||
canBeShot = 1; | |||
</syntaxhighlight> | |||
==== classes Embedded ==== | |||
see [[#Embedded ClassNames]] | |||
==== cloth ==== | |||
[[TokenNameValueTypes|String]]: | |||
<syntaxhighlight lang="cpp"> | |||
cloth = "Windsock"; | |||
</syntaxhighlight> | |||
==== colorAmbient ==== | |||
[[TokenNameValueTypes|Array]]: | |||
See also [[CfgVehicles_Config_Reference#ambient]] | |||
<syntaxhighlight lang="cpp"> | |||
colorAmbient[] = {0.1,0.1,0.1}; | |||
</syntaxhighlight> | |||
==== colorDiffuse ==== | |||
[[TokenNameValueTypes|Array]]: | |||
<syntaxhighlight lang="cpp"> | |||
colorDiffuse[] = {0.9,0.8,0.6}; | |||
</syntaxhighlight> | |||
==== cost ==== | |||
[[TokenNameValueTypes|Float]]: | |||
See also [[CfgVehicles_Config_Reference#cost]] | |||
<syntaxhighlight lang="cpp"> | |||
cost = 30000; | |||
</syntaxhighlight> | |||
==== crewPosition ==== | |||
[[TokenNameValueTypes|String]]: | |||
<syntaxhighlight lang="cpp"> | |||
crewPosition = "CPCargo"; | |||
crewPosition = "CPCommander"; | |||
crewPosition = "CPDriver"; | |||
crewPosition = "CPGunner"; | |||
</syntaxhighlight> | |||
==== crossHairs ==== | |||
[[TokenNameValueTypes|String]]: | |||
<syntaxhighlight lang="cpp"> | |||
crossHairs = "#(argb,8,8,3)color(1,1,1,1)"; | |||
crossHairs = "\A3\ui_f\data\igui\cfg\nonaivehicles\camera_ca.paa"; | |||
</syntaxhighlight> | |||
=== D === | |||
==== destrType ==== | |||
[[TokenNameValueTypes|String]]: | |||
See also [[CfgVehicles_Config_Reference#destrType]] | |||
<syntaxhighlight lang="cpp"> | |||
destrType = "destructBuilding"; | |||
destrType = "DestructNo"; | |||
destrType = "DestructTree"; | |||
</syntaxhighlight> | |||
==== displayName ==== | |||
[[TokenNameValueTypes|String]]: | |||
See also [[CfgVehicles_Config_Reference#displayName]] | |||
<syntaxhighlight lang="cpp"> | |||
displayName = "Text"; | |||
</syntaxhighlight> | |||
=== E === | |||
==== editorSubcategory ==== | |||
[[TokenNameValueTypes|String]]: | |||
See also [[CfgVehicles_Config_Reference#editorSubcategory]] | |||
<syntaxhighlight lang="cpp"> | |||
editorSubcategory = "EdSubcat_Seaports"; | |||
</syntaxhighlight> | |||
==== Embedded ClassNames ==== | |||
===== AttributeValues class ===== | |||
<syntaxhighlight lang="cpp"> | |||
class AttributeValues | |||
{ | |||
size2[] = {5,5}; | |||
size3[] = {5,5,5}; | |||
IsRectangle = 1; | |||
}; | |||
</syntaxhighlight> | |||
===== Destruction class ===== | |||
<syntaxhighlight lang="cpp"> | |||
class Destruction | |||
{ | |||
animations[] = {{"ca\Roads_rtm2\Rtm\most_pad_01.rtm",0.2,17},{"ca\Roads_rtm2\Rtm\most_pad_02.rtm",0.2,17},...}; | |||
}; | |||
</syntaxhighlight> | |||
===== EventHandlers class ===== | |||
See also [[CfgVehicles_Config_Reference#EventHandlers... Class]] | |||
<syntaxhighlight lang="cpp"> | |||
class EventHandlers | |||
{ | |||
init = "(_this select 0) call BIS_fnc_animalRandomization;"; | |||
}; | |||
</syntaxhighlight> | |||
===== HitPoints class ===== | |||
<syntaxhighlight lang="cpp"> | |||
class HitPoints | |||
{ | |||
class HitBulb | |||
{ | |||
armor = 1; | |||
material = 60; | |||
name = "lampa"; | |||
passThrough = 1; | |||
explosionShielding = 1; | |||
}; | |||
}; | |||
</syntaxhighlight> | |||
===== Reflectors class ===== | |||
See also [[CfgVehicles_Config_Reference#Reflectors Class]] | |||
<syntaxhighlight lang="cpp"> | |||
class Reflectors | |||
{ | |||
class LampLight | |||
{ | |||
color[] = {0.9,0.8,0.6,1}; | |||
ambient[] = {0.1,0.1,0.1,1}; | |||
position = "Light"; | |||
direction = ""; | |||
hitpoint = "lampa"; | |||
selection = ""; | |||
size = 0.5; | |||
brightness = 0.2; | |||
}; | |||
class Light_1 | |||
{ | |||
color[] = {1100,700,500}; | |||
ambient[] = {11,7,5}; | |||
intensity = 5; | |||
size = 1; | |||
innerAngle = 80; | |||
outerAngle = 130; | |||
coneFadeCoef = 3; | |||
position = "Light_1_pos"; | |||
direction = "Light_1_dir"; | |||
hitpoint = "Light_1_hitpoint"; | |||
selection = "Light_1_hide"; | |||
useFlare = 1; | |||
flareSize = 0.9; | |||
flareMaxDistance = 100; | |||
class Attenuation | |||
{ | |||
start = 0; | |||
constant = 0; | |||
linear = 0; | |||
quadratic = 0.8; | |||
hardLimitStart = 30; | |||
hardLimitEnd = 40; | |||
}; | |||
}; | |||
}; | |||
</syntaxhighlight> | |||
=== F === | |||
==== flySound ==== | |||
[[TokenNameValueTypes|Array]]: | |||
See also [[CfgVehicles_Config_Reference#Sounds Various]] | |||
<syntaxhighlight lang="cpp"> | |||
flySound[] = {"\A3\sounds_f\dummysound",0.001,1,1}; | |||
</syntaxhighlight> | |||
==== fsm ==== | |||
[[TokenNameValueTypes|Array]]: | |||
<syntaxhighlight lang="cpp"> | |||
fsm[] = {"Butterfly"}; | |||
fsm[] = {"Dragonfly"}; | |||
fsm[] = {"HoneyBee"}; | |||
</syntaxhighlight> | |||
=== H === | |||
==== hiddenSelections ==== | |||
[[TokenNameValueTypes|Array]]: | |||
See also [[CfgVehicles_Config_Reference#hiddenSelections]] | |||
<syntaxhighlight lang="cpp"> | |||
hiddenSelections[] = {"Camo1","Camo2","Camo3"}; | |||
</syntaxhighlight> | |||
=== I === | |||
==== icon ==== | |||
[[TokenNameValueTypes|String]]: | |||
See also [[CfgVehicles_Config_Reference#icon]] | |||
<syntaxhighlight lang="cpp"> | |||
icon = "\a3\Ui_f\data\IGUI\Cfg\IslandMap\iconSensor_ca.paa"; | |||
icon = "iconObject_3x1"; | |||
</syntaxhighlight> | |||
==== inventoryType ==== | |||
[[TokenNameValueTypes|String]]: | |||
<syntaxhighlight lang="cpp"> | |||
inventoryType = "Backpack"; | |||
inventoryType = "EarPhones"; | |||
inventoryType = "Goggles"; | |||
inventoryType = "Handgun"; | |||
inventoryType = "Headgear"; | |||
inventoryType = "HMD"; | |||
inventoryType = "LeftHand"; | |||
inventoryType = "PistolHolstered"; | |||
inventoryType = "RightHand"; | |||
inventoryType = "Vest"; | |||
</syntaxhighlight> | |||
=== M === | |||
==== maxHAL ==== | |||
[[TokenNameValueTypes|Float]]: camera max. height above land | |||
<syntaxhighlight lang="cpp"> | |||
maxHAL = 30; | |||
</syntaxhighlight> | |||
==== maxHeight ==== | |||
[[TokenNameValueTypes|Float]]: | |||
See also [[CfgVehicles_Config_Reference#...Height]] | |||
<syntaxhighlight lang="cpp"> | |||
maxHeight = 1.5; | |||
maxHeight = 1; | |||
maxHeight = 2; | |||
maxHeight = 50; | |||
maxHeight = 80; | |||
</syntaxhighlight> | |||
==== maxSpeed ==== | |||
[[TokenNameValueTypes|Float]]: in m/s | |||
See also [[CfgVehicles_Config_Reference#...Speed]] | |||
<syntaxhighlight lang="cpp"> | |||
maxSpeed = 0.2; | |||
maxSpeed = 1; | |||
maxSpeed = 5; | |||
maxSpeed = 20; | |||
</syntaxhighlight> | |||
==== minHeight ==== | |||
[[TokenNameValueTypes|Float]]: | |||
See also [[CfgVehicles_Config_Reference#...Height]] | |||
<syntaxhighlight lang="cpp"> | |||
minHeight = -0.1;// allow landing | |||
minHeight = 5; | |||
minHeight = 60; | |||
</syntaxhighlight> | |||
==== minSpeed ==== | |||
[[TokenNameValueTypes|Float]]: in m/s | |||
See also [[CfgVehicles_Config_Reference#...Speed]] | |||
<syntaxhighlight lang="cpp"> | |||
minSpeed = -0.1; | |||
minSpeed = -0.5; | |||
</syntaxhighlight> | |||
==== model ==== | |||
[[TokenNameValueTypes|String]]: | |||
See also [[CfgVehicles_Config_Reference#model]] | |||
<syntaxhighlight lang="cpp"> | |||
model = "\A3\Weapons_F\empty.p3d"; | |||
</syntaxhighlight> | |||
==== models ==== | |||
[[TokenNameValueTypes|Array]]: | |||
<syntaxhighlight lang="cpp"> | |||
models[] = {}; | |||
</syntaxhighlight> | |||
==== moves ==== | |||
[[TokenNameValueTypes|String]]: | |||
See also [[CfgVehicles_Config_Reference#moves]] | |||
<syntaxhighlight lang="cpp"> | |||
moves = "CfgMovesBird"; | |||
moves = "CfgMovesButterfly"; | |||
</syntaxhighlight> | |||
=== R === | |||
==== radius ==== | |||
[[TokenNameValueTypes|Float]]: camera construction radius | |||
<syntaxhighlight lang="cpp"> | |||
radius = 125; | |||
</syntaxhighlight> | |||
==== reversed ==== | |||
[[TokenNameValueTypes|Boolean]]: | |||
See also [[CfgVehicles_Config_Reference#reversed]] | |||
<syntaxhighlight lang="cpp"> | |||
reversed = 0; | |||
reversed = 1; | |||
</syntaxhighlight> | |||
=== S === | |||
==== scope ==== | |||
[[TokenNameValueTypes|Integer]]: | |||
See also [[CfgVehicles_Config_Reference#scope]] | |||
<syntaxhighlight lang="cpp"> | |||
scope = 0; | |||
scope = 1; | |||
scope = 2; | |||
</syntaxhighlight> | |||
==== scopeCurator ==== | |||
[[TokenNameValueTypes|Integer]]: | |||
<syntaxhighlight lang="cpp"> | |||
scopeCurator = 0; | |||
scopeCurator = 2; | |||
</syntaxhighlight> | |||
==== selectionFabric ==== | |||
[[TokenNameValueTypes|String]]: | |||
See also [[CfgVehicles_Config_Reference#selection...]] | |||
<syntaxhighlight lang="cpp"> | |||
selectionFabric = ""; | |||
selectionFabric = "cloth"; | |||
selectionFabric = "latka"; | |||
</syntaxhighlight> | |||
==== shadow ==== | |||
[[TokenNameValueTypes|Boolean]]: | |||
<syntaxhighlight lang="cpp"> | |||
shadow = 1; | |||
</syntaxhighlight> | |||
==== simulation ==== | |||
[[TokenNameValueTypes|String]]: | |||
See also [[CfgVehicles_Config_Reference#simulation]] | |||
<syntaxhighlight lang="cpp"> | |||
simulation = "AlwaysHide"; | |||
simulation = "AlwaysShow"; | |||
simulation = "CamConstruct"; | |||
simulation = "CamCurator"; | |||
simulation = "Camera"; | |||
simulation = "Detector"; | |||
simulation = "EditCursor"; | |||
simulation = "Flag"; | |||
simulation = "House"; | |||
simulation = "Magazine"; | |||
simulation = "Maverickweapon"; | |||
simulation = "ObjView"; | |||
simulation = "ProxyCrew"; | |||
simulation = "ProxyHeadgear"; | |||
simulation = "ProxyInventoryOld"; | |||
simulation = "ProxyRadio"; | |||
simulation = "ProxyRetex"; | |||
simulation = "ProxySecWeapon"; | |||
simulation = "ProxySubpart"; | |||
simulation = "ProxyWeapon"; | |||
simulation = "Pylonpod"; | |||
simulation = "RandomShape"; | |||
simulation = "Road"; | |||
simulation = "RopeSegment"; | |||
simulation = "SeaGull"; | |||
simulation = "StreetLamp"; | |||
simulation = "Temp"; | |||
simulation = "Windsock"; | |||
</syntaxhighlight> | |||
==== singSound ==== | |||
[[TokenNameValueTypes|Array]]: | |||
See also [[CfgVehicles_Config_Reference#Sounds Various]] | |||
<syntaxhighlight lang="cpp"> | |||
singSound[] = {"A3\Sounds_F\environment\animals\birds\seagul1",0.891251,1,200}; | |||
</syntaxhighlight> | |||
==== straightDistance ==== | |||
[[TokenNameValueTypes|Float]]: | |||
See also [[CfgVehicles_Config_Reference#straightDistance]] | |||
<syntaxhighlight lang="cpp"> | |||
straightDistance = 0.5; | |||
straightDistance = 2; | |||
straightDistance = 10; | |||
straightDistance = 50; | |||
</syntaxhighlight> | |||
=== T === | |||
==== turning ==== | |||
[[TokenNameValueTypes|Float]]: angular acceleration - relative (the higher, the more maneuvrable) | |||
See also [[CfgVehicles_Config_Reference#turning]] | |||
== | <syntaxhighlight lang="cpp"> | ||
turning = 1; | |||
turning = 2; | |||
turning = 5; | |||
</syntaxhighlight> | |||
{{ | {{ConfigPage|end}} | ||
{{GameCategory|ofp|Modelling}} | |||
{{GameCategory|ofp|Editing}} | |||
{{GameCategory|arma1|Addon Configuration}} | |||
{{GameCategory|ofp|Reference Lists}} | |||
{{GameCategory|arma3|Vehicle Configuration}} |
Latest revision as of 10:57, 6 December 2023
References
Weapon magazines:
Missiles on planes:
Missiles on non planes:
Ammoboxes and fuel cans on vehicles:
NVGs:
Street lights and bridges:
Animals:
Triggers:
Simulations
Detector
class EmptyDetector
{
scope = 2;
simulation = "Detector";
model = "";
selectionFabric = "latka";
icon = "\a3\Ui_f\data\IGUI\Cfg\IslandMap\iconSensor_ca.paa";
displayName = "Trigger";
class AttributeValues
{
size2[] = {0,0};
size3[] = {0,0,-1};
};
};
class EmptyDetectorArea10x10 : EmptyDetector
{
displayName = "Trigger (10x10x10 m)";
class AttributeValues
{
size2[] = {5,5};
size3[] = {5,5,5};
IsRectangle = 1;
};
};
Flag
class Editor_Proxy_Composition
{
scope = 1;
model = "\A3\editor_f\data\composition_proxy\composition_proxy";
displayName = "Editor proxy - Object composition";
autocenter = 0;
reversed = 0;
animated = 0;
simulation = "Flag";
selectionFabric = "";
};
SeaGull
class Bird
{
scope = 0;
model = "";
animated = 0;
simulation = "SeaGull";
reversed = 0;
minHeight = 5;
avgHeight = 10;
maxHeight = 50;
minSpeed = -0.5;
maxSpeed = 20;
acceleration = 7;
turning = 1;
straightDistance = 50;
flySound[] = {"",0.0316228,1,1};
singSound[] = {"",0.0316228,1,1};
canBeShot = 1;
airFriction2[] = {25,12,2.5};
airFriction1[] = {1500,700,100};
airFriction0[] = {40,20,60};
};
class SeaGull : Bird
{
scope = 2;
reversed = 0;
htMin = 60;
htMax = 1800;
afMax = 30;
mfMax = 0;
mFact = 1;
tBody = 37;
model = "\A3\Animals_F\Seagull\Seagull.p3d";
singSound[] = {"A3\Sounds_F\environment\animals\birds\seagul1",0.891251,1,200};
moves = "CfgMovesBird";
canBeShot = 0;
};
class Kestrel_Random_F : Bird
{
model = "\A3\Animals_F\kestrel\kestrel_F.p3d";
singSound[] = {"A3\sounds_f\dummysound",0.00177828,1,1};
moves = "CfgMovesBird";
minHeight = 60;
avgHeight = 70;
maxHeight = 80;
};
class Insect : Bird
{
animated = 0;
minHeight = -0.1;
avgHeight = 1.2;
maxHeight = 2;
minSpeed = -0.1;
maxSpeed = 5;
acceleration = 25;
straightDistance = 2;
turning = 2;
flySound[] = {"",0.0316228,1,1};
singSound[] = {"",0.0316228,1,1};
canBeShot = 0;
airFriction2[] = {125,12,2.5};
airFriction1[] = {7500,700,100};
airFriction0[] = {200,20,60};
};
class DragonFly : Insect
{
model = "\A3\Animals_f\dragonfly.p3d";
flySound[] = {"\A3\sounds_f\dummysound",0.000562341,1,1};
fsm[] = {"Dragonfly"};
straightDistance = 10;
maxSpeed = 5;
};
class FireFly : Insect
{
model = "\A3\Animals_f\firefly.p3d";
flySound[] = {"\A3\sounds_f\dummysound",0.000562341,1,1};
fsm[] = {"Butterfly"};
minHeight = -0.1;
avgHeight = 0.3;
maxHeight = 1.5;
minSpeed = -0.1;
maxSpeed = 1;
acceleration = 5;
straightDistance = 10;
};
class ButterFly_random : Insect
{
model = "\A3\animals_f\butterfly.p3d";
fsm[] = {"Butterfly"};
moves = "CfgMovesButterfly";
minHeight = -0.1;
avgHeight = 0.3;
maxHeight = 1.5;
minSpeed = -0.1;
maxSpeed = 1;
acceleration = 5;
straightDistance = 2;
turning = 5;
reversed = 0;
autocenter = 0;
class EventHandlers
{
init = "(_this select 0) call BIS_fnc_animalRandomization;";
};
};
class HoneyBee : Insect
{
flySound[] = {"\A3\sounds_f\dummysound",0.001,1,1};
model = "\A3\animals_f\honeybee.p3d";
minSpeed = -0.1;
maxSpeed = 0.2;
minHeight = -0.1;
avgHeight = 0.2;
maxHeight = 1;
fsm[] = {"HoneyBee"};
reversed = 0;
straightDistance = 0.5;
};
ProxyWeapon
class ProxyWeapon
{
autocenter = 0;
scope = 2;
reversed = 0;
animated = 0;
shadow = 1;
model = "";
simulation = "ProxyWeapon";
};
Magazine
class ProxyMagazineSlot : ProxyWeapon
{
model = "";
simulation = "Magazine";
};
ProxyRadio
class ProxyRadio_proxy : ProxyWeapon
{
simulation = "Proxyradio";
};
ProxyHeadgear
class ProxyHeadGear_proxy : ProxyWeapon
{
simulation = "Proxyheadgear";
};
Maverickweapon
class ProxyBomb_01_F : ProxyWeapon
{
model = "\A3\Weapons_F\Ammo\Bomb_01_F";
simulation = "Maverickweapon";
};
class ProxyMissile_AT_03_F : ProxyWeapon
{
model = "\A3\Weapons_F\Ammo\Missile_AT_03_F";
simulation = "Maverickweapon";
};
class ProxyRocket_03_AP_F : ProxyWeapon
{
model = "\A3\Weapons_F_EPC\Ammo\Rocket_03_AP_F.p3d";
simulation = "Maverickweapon";
};
Pylonpod
class ProxyPylonPod_3x_Missile_AGM_02_F : ProxyWeapon
{
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_1x_Missile_AGM_02_F.p3d";
simulation = "Pylonpod";
};
ProxySecWeapon
class ProxySecWeapon
{
autocenter = 0;
scope = 2;
scopeCurator = 2;
animated = 0;
shadow = 1;
model = "";
simulation = "ProxySecWeapon";
};
class ProxyLauncher
{
autocenter = 0;
scope = 2;
animated = 0;
shadow = 1;
model = "";
simulation = "ProxySecWeapon";
};
ProxyInventoryOld
class ProxyPistol
{
autocenter = 0;
scope = 2;
animated = 0;
model = "";
shadow = 1;
simulation = "ProxyInventoryOld";
inventoryType = "Handgun";
};
class ProxyPistol_holstered
{
autocenter = 0;
scope = 1;
reversed = 1;
animated = 1;
model = "\A3\Characters_F\Proxies\pistol_holstered";
shadow = 1;
simulation = "ProxyInventoryOld";
inventoryType = "PistolHolstered";
};
class ProxyRightHand
{
autocenter = 0;
scope = 2;
animated = 0;
model = "";
shadow = 1;
simulation = "ProxyInventoryOld";
inventoryType = "RightHand";
};
class ProxyLeftHand
{
autocenter = 0;
scope = 2;
animated = 0;
model = "";
shadow = 1;
simulation = "ProxyInventoryOld";
inventoryType = "LeftHand";
};
class ProxyDalekohled_Proxy : ProxyLeftHand
{
};
class ProxyBinoculars : ProxyLeftHand
{
};
class ProxyEquipment
{
autocenter = 0;
scope = 2;
reversed = 1;
animated = 1;
model = "\A3\characters_f\ProxyModels\equipmentVest";
shadow = 1;
simulation = "ProxyInventoryOld";
inventoryType = "Vest";
};
class ProxyHeadgear
{
autocenter = 0;
scope = 2;
reversed = 1;
animated = 1;
model = "";
shadow = 1;
simulation = "ProxyInventoryOld";
inventoryType = "Headgear";
};
class ProxyHMD
{
autocenter = 0;
scope = 2;
reversed = 1;
animated = 1;
model = "";
shadow = 1;
simulation = "ProxyInventoryOld";
inventoryType = "HMD";
};
class ProxyGoggles
{
autocenter = 0;
scope = 2;
animated = 0;
model = "";
shadow = 1;
simulation = "ProxyInventoryOld";
inventoryType = "Goggles";
};
class ProxyGlasses : ProxyGoggles
{
model = "\A3\Characters_F\Proxies\glasses";
};
class ProxyNVG_Proxy : ProxyGoggles
{
model = "\A3\Weapons_f\binocular\NVG_Proxy";
};
class ProxyNVG : ProxyGoggles
{
model = "\A3\Weapons_f\binocular\NVG_Proxy";
};
class ProxyNVG_Head : ProxyGoggles
{
model = "\A3\Weapons_f\binocular\NVG_Head";
};
class ProxyNVG_Head_Big : ProxyGoggles
{
model = "\A3\Weapons_f\binocular\NVG_Head_Big";
};
class ProxyNVG_Head_R : ProxyGoggles
{
model = "\A3\Weapons_f\binocular\NVG_Head_R";
};
class ProxyNVG_Head_C : ProxyGoggles
{
model = "\A3\Weapons_f\binocular\NVG_Head_C";
};
class ProxyNVG_Head_S : ProxyGoggles
{
model = "\A3\Weapons_f\binocular\NVG_Head_S";
};
class ProxyEarPhones
{
autocenter = 0;
scope = 2;
animated = 0;
model = "";
shadow = 1;
simulation = "ProxyInventoryOld";
inventoryType = "EarPhones";
};
class Proxyus_bag
{
reversed = 1;
autocenter = 0;
scope = 2;
animated = 0;
model = "";
shadow = 1;
simulation = "ProxyInventoryOld";
inventoryType = "Backpack";
};
class ProxyBackpack : Proxyus_bag
{
autocenter = 0;
scope = 2;
reversed = 1;
animated = 1;
model = "\A3\Characters_F\Proxies\backpack";
};
AlwaysHide
class ProxyHide
{
autocenter = 0;
scope = 2;
animated = 0;
model = "";
simulation = "AlwaysHide";
};
AlwaysShow
class ProxyWreck
{
autocenter = 0;
scope = 0;
animated = 0;
model = "";
simulation = "AlwaysShow";
};
class ProxyAmmoInTruck
{
autocenter = 0;
scope = 2;
reversed = 0;
animated = 0;
shadow = 1;
model = "";
simulation = "AlwaysShow";
};
class Proxy_hrusen2
{
model = "\ca\plants\hrusen2.p3d";
autocenter = 0;
scope = 2;
animated = 1;
reversed = 0;
simulation = "AlwaysShow";
};
ProxyRetex
class ProxyRetex
{
autocenter = 0;
scope = 0;
animated = 0;
model = "";
simulation = "Proxyretex";
hiddenSelections[] = {};
};
class proxyAPC_Tracked_02_cannon_wreck_F : ProxyRetex
{
model = "\A3\Armor_F_Beta\APC_Tracked_02\APC_Tracked_02_cannon_wreck_F.p3d";
hiddenSelections[] = {"Camo1","Camo2","Camo3"};
};
ProxyCrew
class ProxyCrew
{
autocenter = 0;
scope = 1;
model = "";
shadow = 1;
simulation = "Proxycrew";
crewPosition = "CPDriver";
};
class ProxyCommander : ProxyCrew
{
crewPosition = "CPCommander";
};
class ProxyCommanderOut : ProxyCommander
{
};
class ProxyBasicSittingCommander : ProxyCommander
{
};
class ProxyBasicStandingCommander : ProxyCommander
{
};
class ProxyDriver : ProxyCrew
{
crewPosition = "CPDriver";
};
class ProxyDriverOut : ProxyDriver
{
};
class ProxyBasicSittingDriver : ProxyDriver
{
};
class ProxyBasicStandingDriver : ProxyDriver
{
};
class ProxyBasicMotoDriver : ProxyDriver
{
};
class ProxyPilot : ProxyDriver
{
};
class ProxyParasutista : ProxyDriver
{
};
class ProxyGunner : ProxyCrew
{
crewPosition = "CPGunner";
};
class ProxyGunnerOut : ProxyGunner
{
};
class ProxyBasicSittingGunner : ProxyGunner
{
};
class ProxyBasicStandingGunner : ProxyGunner
{
};
class ProxyGunner01 : ProxyGunner
{
};
class ProxyGunner02 : ProxyGunner
{
};
class ProxyCargo : ProxyCrew
{
crewPosition = "CPCargo";
};
class ProxyCargoStanding : ProxyCargo
{
};
class ProxyBasicSittingCargo : ProxyCargo
{
};
class ProxyBasicStandingCargo : ProxyCargo
{
};
class ProxyCargo01 : ProxyCargo
{
};
class ProxyCargo02 : ProxyCargo
{
};
class ProxyCargo03 : ProxyCargo
{
};
class ProxyCargo04 : ProxyCargo
{
};
Flag
class ProxyFlag
{
autocenter = 0;
scope = 2;
reversed = 0;
shadow = 1;
simulation = "Flag";
model = "\A3\Characters_F\Proxies\flag";
selectionFabric = "cloth";
};
class ProxyFlag_soldier : ProxyFlag
{
model = "\A3\characters_f\flag_soldier";
};
class ProxyPlane_Flag_F : ProxyFlag
{
model = "\A3\Air_F\Data\Plane_Flag_F";
selectionFabric = "cloth";
};
class ProxyPlane_Flag_big_F : ProxyFlag
{
model = "\A3\Air_F\Data\Plane_Flag_big_F";
selectionFabric = "cloth";
};
class ProxyFlag_F
{
scope = 1;
model = "\a3\Structures_F\Mil\Flags\Flag_F.p3d";
autocenter = 0;
reversed = 0;
selectionFabric = "latka";
simulation = "Flag";
};
class ProxyFlag_Asym_F : ProxyFlag_F
{
model = "\a3\Structures_F\Mil\Flags\Flag_Asym_F.p3d";
};
class ProxyShipFlag_F
{
scope = 1;
model = "\A3\Boat_F_Destroyer\Destroyer_01\ShipFlag_F.p3d";
autocenter = 0;
reversed = 0;
selectionFabric = "latka";
simulation = "Flag";
};
class ProxyFlagChecked_proxy_F
{
scope = 1;
model = "\A3\Signs_F\SignSpecial\FlagChecked_proxy_F.p3d";
autocenter = 0;
reversed = 0;
selectionFabric = "latka";
simulation = "Flag";
};
RandomShape
class RandomShape
{
models[] = {};
autocenter = 0;
scope = 2;
reversed = 0;
shadow = 1;
model = "";
simulation = "RandomShape";
};
Road
class Bridge_base_F
{
class Destruction
{
animations[] = {};
};
scope = 0;
scopeCurator = 0;
displayName = "Bridge";
model = "\A3\Weapons_F\empty.p3d";
destrType = "DestructNo";
simulation = "Road";
armor = 500;
cost = 30000;
};
class Land_Bridge_01_F : Bridge_base_F
{
scope = 1;
model = "\A3\Structures_F\Bridges\Bridge_01_F.p3d";
};
class Land_Pier_doubleside_F : Bridge_base_F
{
scope = 2;
scopeCurator = 2;
displayName = "Pier (Concrete)";
model = "\A3\Structures_F\Naval\Piers\Pier_doubleside_F.p3d";
editorSubcategory = "EdSubcat_Seaports";
icon = "iconObject_3x1";
};
class Land_Bridge_stone_asf2_25
{
model = "\Ca\roads2\bridge\Bridge_stone_asf2_25.p3d";
simulation = "Road";
armor = 50;
class Destruction
{
animations[] = {{"ca\roads2\bridge\data\anim\bridge_stone_asf2.rtm",0.2,3}};
};
};
class Land_most_stred30
{
model = "\ca\Roads\most_stred30.p3d";
simulation = "Road";
armor = 50;
destrType = "destructBuilding";
class Destruction
{
animations[] = {{"ca\Roads_rtm2\Rtm\most_pad_01.rtm",0.2,17},{"ca\Roads_rtm2\Rtm\most_pad_02.rtm",0.2,17},{"ca\Roads_rtm2\Rtm\most_pad_03.rtm",0.2,17},{"ca\Roads_rtm2\Rtm\most_pad_04.rtm",0.2,17},{"ca\Roads_rtm2\Rtm\most_pad_05.rtm",0.2,17}};
};
};
House
class Proxy_Radio2
{
simulation = "House";
model = "\ca\misc\Radio2.p3d";
autocenter = 0;
scope = 2;
scopeCurator = 2;
animated = 0;
reversed = 0;
};
EditCursor
class EditCursor
{
model = "\core\cursor\cursor.p3d";
simulation = "EditCursor";
};
ObjView
class ObjView
{
scope = 2;
model = "";
simulation = "ObjView";
};
Temp
class Temp
{
scope = 2;
model = "";
simulation = "Temp";
};
RopeSegment
class RopeSegment
{
access = 0;
scope = 2;
displayName = "";
simulation = "RopeSegment";
autocenter = 0;
animated = 0;
model = "\A3\Data_f\proxies\Rope\rope.p3d";
};
Camera
class Camera
{
scope = 2;
model = "";
simulation = "Camera";
crossHairs = "\A3\ui_f\data\igui\cfg\nonaivehicles\camera_ca.paa";
};
CamConstruct
class CamConstruct
{
scope = 2;
model = "";
simulation = "CamConstruct";
radius = 125;
maxHAL = 30;
crossHairs = "#(argb,8,8,3)color(1,1,1,1)";
};
CamCurator
class CamCurator
{
scope = 2;
model = "";
simulation = "CamCurator";
radius = 125;
maxHAL = 30;
crossHairs = "#(argb,8,8,3)color(1,1,1,1)";
};
ProxySubpart
class ProxyBysta
{
autocenter = 0;
scope = 2;
reversed = 1;
animated = 1;
model = "";
simulation = "ProxySubpart";
};
Windsock
class ProxyWindsock_01_F
{
scope = 1;
model = "\A3\Structures_F_Heli\Ind\Airport\Windsock_01_F.p3d";
autocenter = 0;
reversed = 0;
selectionFabric = "latka";
simulation = "Windsock";
cloth = "Windsock";
};
StreetLamp
class StreetLamp
{
model = "";
destrType = "DestructTree";
simulation = "StreetLamp";
animated = 0;
colorDiffuse[] = {0.9,0.8,0.6};
colorAmbient[] = {0.1,0.1,0.1};
brightness = 0.2;
class HitPoints
{
class HitBulb
{
armor = 1;
material = 60;
name = "lampa";
passThrough = 1;
explosionShielding = 1;
};
};
armorStructural = 1;
class Reflectors
{
class LampLight
{
color[] = {0.9,0.8,0.6,1};
ambient[] = {0.1,0.1,0.1,1};
position = "Light";
direction = "";
hitpoint = "lampa";
selection = "";
size = 0.5;
brightness = 0.2;
};
class Light_1
{
color[] = {1100,700,500};
ambient[] = {11,7,5};
intensity = 5;
size = 1;
innerAngle = 80;
outerAngle = 130;
coneFadeCoef = 3;
position = "Light_1_pos";
direction = "Light_1_dir";
hitpoint = "Light_1_hitpoint";
selection = "Light_1_hide";
useFlare = 1;
flareSize = 0.9;
flareMaxDistance = 100;
class Attenuation
{
start = 0;
constant = 0;
linear = 0;
quadratic = 0.8;
hardLimitStart = 30;
hardLimitEnd = 40;
};
};
};
aggregateReflectors[] = {{"Light_1"}};
armorLights = 1;
};
Alphabetical Order
A
acceleration
Float: in m/s^2
See also CfgVehicles_Config_Reference#acceleration
acceleration = 5;
acceleration = 7;
acceleration = 25;
access
See also CfgVehicles_Config_Reference#access
access = 0;
aggregateReflectors
aggregateReflectors[] = {{"Light_1"}};
airFriction...
See also CfgVehicles_Config_Reference#airFriction
airFriction0[] = {200,20,60};
airFriction0[] = {40,20,60};
airFriction1[] = {1500,700,100};
airFriction1[] = {7500,700,100};
airFriction2[] = {125,12,2.5};
airFriction2[] = {25,12,2.5};
animated
// insects have no animation, only birds
See also CfgVehicles_Config_Reference#animated
animated = 0;
animated = 1;
armor
See also CfgVehicles_Config_Reference#armor (integer)
armor = 50;
armor = 500;
armorLights
See also CfgVehicles_Config_Reference#armor...
armorLights = 1;
armorStructural
See also CfgVehicles_Config_Reference#armor...
armorStructural = 1;
autoCenter
See also CfgVehicles_Config_Reference#autocenter
autoCenter = 0;
avgHeight
See also CfgVehicles_Config_Reference#...Height
avgHeight = 0.2;
avgHeight = 0.3;
avgHeight = 1.2;
avgHeight = 10;
avgHeight = 70;
B
brightness
1 == light is full at 50 m
See also CfgVehicles_Config_Reference#brightness
brightness = 0.2;
C
canBeShot
See also CfgVehicles_Config_Reference#canBeShot
canBeShot = 0;
canBeShot = 1;
classes Embedded
cloth
cloth = "Windsock";
colorAmbient
See also CfgVehicles_Config_Reference#ambient
colorAmbient[] = {0.1,0.1,0.1};
colorDiffuse
colorDiffuse[] = {0.9,0.8,0.6};
cost
See also CfgVehicles_Config_Reference#cost
cost = 30000;
crewPosition
crewPosition = "CPCargo";
crewPosition = "CPCommander";
crewPosition = "CPDriver";
crewPosition = "CPGunner";
crossHairs
crossHairs = "#(argb,8,8,3)color(1,1,1,1)";
crossHairs = "\A3\ui_f\data\igui\cfg\nonaivehicles\camera_ca.paa";
D
destrType
See also CfgVehicles_Config_Reference#destrType
destrType = "destructBuilding";
destrType = "DestructNo";
destrType = "DestructTree";
displayName
See also CfgVehicles_Config_Reference#displayName
displayName = "Text";
E
editorSubcategory
See also CfgVehicles_Config_Reference#editorSubcategory
editorSubcategory = "EdSubcat_Seaports";
Embedded ClassNames
AttributeValues class
class AttributeValues
{
size2[] = {5,5};
size3[] = {5,5,5};
IsRectangle = 1;
};
Destruction class
class Destruction
{
animations[] = {{"ca\Roads_rtm2\Rtm\most_pad_01.rtm",0.2,17},{"ca\Roads_rtm2\Rtm\most_pad_02.rtm",0.2,17},...};
};
EventHandlers class
See also CfgVehicles_Config_Reference#EventHandlers... Class
class EventHandlers
{
init = "(_this select 0) call BIS_fnc_animalRandomization;";
};
HitPoints class
class HitPoints
{
class HitBulb
{
armor = 1;
material = 60;
name = "lampa";
passThrough = 1;
explosionShielding = 1;
};
};
Reflectors class
See also CfgVehicles_Config_Reference#Reflectors Class
class Reflectors
{
class LampLight
{
color[] = {0.9,0.8,0.6,1};
ambient[] = {0.1,0.1,0.1,1};
position = "Light";
direction = "";
hitpoint = "lampa";
selection = "";
size = 0.5;
brightness = 0.2;
};
class Light_1
{
color[] = {1100,700,500};
ambient[] = {11,7,5};
intensity = 5;
size = 1;
innerAngle = 80;
outerAngle = 130;
coneFadeCoef = 3;
position = "Light_1_pos";
direction = "Light_1_dir";
hitpoint = "Light_1_hitpoint";
selection = "Light_1_hide";
useFlare = 1;
flareSize = 0.9;
flareMaxDistance = 100;
class Attenuation
{
start = 0;
constant = 0;
linear = 0;
quadratic = 0.8;
hardLimitStart = 30;
hardLimitEnd = 40;
};
};
};
F
flySound
See also CfgVehicles_Config_Reference#Sounds Various
flySound[] = {"\A3\sounds_f\dummysound",0.001,1,1};
fsm
fsm[] = {"Butterfly"};
fsm[] = {"Dragonfly"};
fsm[] = {"HoneyBee"};
H
See also CfgVehicles_Config_Reference#hiddenSelections
hiddenSelections[] = {"Camo1","Camo2","Camo3"};
I
icon
See also CfgVehicles_Config_Reference#icon
icon = "\a3\Ui_f\data\IGUI\Cfg\IslandMap\iconSensor_ca.paa";
icon = "iconObject_3x1";
inventoryType
inventoryType = "Backpack";
inventoryType = "EarPhones";
inventoryType = "Goggles";
inventoryType = "Handgun";
inventoryType = "Headgear";
inventoryType = "HMD";
inventoryType = "LeftHand";
inventoryType = "PistolHolstered";
inventoryType = "RightHand";
inventoryType = "Vest";
M
maxHAL
Float: camera max. height above land
maxHAL = 30;
maxHeight
See also CfgVehicles_Config_Reference#...Height
maxHeight = 1.5;
maxHeight = 1;
maxHeight = 2;
maxHeight = 50;
maxHeight = 80;
maxSpeed
Float: in m/s
See also CfgVehicles_Config_Reference#...Speed
maxSpeed = 0.2;
maxSpeed = 1;
maxSpeed = 5;
maxSpeed = 20;
minHeight
See also CfgVehicles_Config_Reference#...Height
minHeight = -0.1;// allow landing
minHeight = 5;
minHeight = 60;
minSpeed
Float: in m/s
See also CfgVehicles_Config_Reference#...Speed
minSpeed = -0.1;
minSpeed = -0.5;
model
See also CfgVehicles_Config_Reference#model
model = "\A3\Weapons_F\empty.p3d";
models
models[] = {};
moves
See also CfgVehicles_Config_Reference#moves
moves = "CfgMovesBird";
moves = "CfgMovesButterfly";
R
radius
Float: camera construction radius
radius = 125;
reversed
See also CfgVehicles_Config_Reference#reversed
reversed = 0;
reversed = 1;
S
scope
See also CfgVehicles_Config_Reference#scope
scope = 0;
scope = 1;
scope = 2;
scopeCurator
scopeCurator = 0;
scopeCurator = 2;
selectionFabric
See also CfgVehicles_Config_Reference#selection...
selectionFabric = "";
selectionFabric = "cloth";
selectionFabric = "latka";
shadow
shadow = 1;
simulation
See also CfgVehicles_Config_Reference#simulation
simulation = "AlwaysHide";
simulation = "AlwaysShow";
simulation = "CamConstruct";
simulation = "CamCurator";
simulation = "Camera";
simulation = "Detector";
simulation = "EditCursor";
simulation = "Flag";
simulation = "House";
simulation = "Magazine";
simulation = "Maverickweapon";
simulation = "ObjView";
simulation = "ProxyCrew";
simulation = "ProxyHeadgear";
simulation = "ProxyInventoryOld";
simulation = "ProxyRadio";
simulation = "ProxyRetex";
simulation = "ProxySecWeapon";
simulation = "ProxySubpart";
simulation = "ProxyWeapon";
simulation = "Pylonpod";
simulation = "RandomShape";
simulation = "Road";
simulation = "RopeSegment";
simulation = "SeaGull";
simulation = "StreetLamp";
simulation = "Temp";
simulation = "Windsock";
singSound
See also CfgVehicles_Config_Reference#Sounds Various
singSound[] = {"A3\Sounds_F\environment\animals\birds\seagul1",0.891251,1,200};
straightDistance
See also CfgVehicles_Config_Reference#straightDistance
straightDistance = 0.5;
straightDistance = 2;
straightDistance = 10;
straightDistance = 50;
T
turning
Float: angular acceleration - relative (the higher, the more maneuvrable)
See also CfgVehicles_Config_Reference#turning
turning = 1;
turning = 2;
turning = 5;