moveInCargo: Difference between revisions

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|descr= Moves a unit into a vehicle cargo position (immediately and without animation).
|descr= Moves a unit into a vehicle cargo position (immediately and without animation).
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}}
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}}
|mp= {{Feature|informative|The command should execute where the '''unit''' (not '''vehicle''') is local.}}


|s1= unit [[moveInCargo]] vehicle
|s1= unit [[moveInCargo]] vehicle
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If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint.
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint.
Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this:
Therefore you have to use the [[assignAsCargo]] command, in order for the AI to catch on. Something like this:
<code>_soldier moveInCargo helo1; _soldier assignAsCargo helo1;</code>
<sqf>_soldier moveInCargo helo1; _soldier assignAsCargo helo1;</sqf>
}}
}}


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|timestamp= 20140318190800
|timestamp= 20140318190800
|text=  In {{arma3}} when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically.
|text=  In {{arma3}} when using the alternative syntax of [[moveInCargo]], it is necessary to call [[assignAsCargoIndex]] because it is not called automatically.
<sqf>unit1 moveInCargo [heli, 3];
<sqf>
unit1 assignAsCargoIndex [heli, 3];</sqf>
unit1 moveInCargo [heli, 3];
unit1 assignAsCargoIndex [heli, 3];
</sqf>
Alternatively avoid this broken syntax all together and use:
Alternatively avoid this broken syntax all together and use:
<code>unit1 assignAsCargoIndex [heli, 3];
<sqf>
unit1 moveInCargo heli;</code>
unit1 assignAsCargoIndex [heli, 3];
unit1 moveInCargo heli;
</sqf>
}}
}}

Latest revision as of 00:23, 2 February 2024

Hover & click on the images for description

Description

Description:
Moves a unit into a vehicle cargo position (immediately and without animation).
See AI Group Vehicle Management for more information.
If the unit is already in a vehicle, nothing will happen. You should use moveOut to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.
Multiplayer:
The command should execute where the unit (not vehicle) is local.
Groups:
Unit Control

Syntax

Syntax:
unit moveInCargo vehicle
Parameters:
unit: Object
vehicle: Object
Return Value:
Nothing

Alternative Syntax

Syntax:
unit moveInCargo [vehicle, cargoIndex, canReassign]
Parameters:
unit: Object
vehicle: Object
cargoIndex: Number
since Arma 3 logo black.png2.08
canReassign: Boolean - (Optional, default true) try to move unit into the first free vehicle cargo seat if cargoIndex is already occupied
Return Value:
Nothing

Examples

Example 1:
_soldierOne moveInCargo _jeepOne;
Example 2:
_soldierOne moveInCargo [_jeepOne, 1];

Additional Information

See also:
moveInAny moveInCommander moveInDriver moveInGunner moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner getCargoIndex

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Hardrock - c
Posted on Aug 04, 2006 - 14:42 (UTC)
Notes from before the conversion
If you place a soldier in a vehicle with the moveInCargo command, he wont "know" he's in the vehicle, and thus he won't disembark properly when the vehicle reaches a Transport Unload waypoint. Therefore you have to use the assignAsCargo command, in order for the AI to catch on. Something like this:
_soldier moveInCargo helo1; _soldier assignAsCargo helo1;
Ceeeb - c
Posted on Feb 02, 2007 - 07:00 (UTC)
In OFP v1.96, the moveIn commands will not trigger an associated getIn event. To ensure the getIn event is fired, use the "getIn Cargo" action command.
Killzone_Kid - c
Posted on Mar 18, 2014 - 19:08 (UTC)
In Arma 3 when using the alternative syntax of moveInCargo, it is necessary to call assignAsCargoIndex because it is not called automatically.
unit1 moveInCargo [heli, 3]; unit1 assignAsCargoIndex [heli, 3];
Alternatively avoid this broken syntax all together and use:
unit1 assignAsCargoIndex [heli, 3]; unit1 moveInCargo heli;