moveInGunner: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "{{Feature|Important|" to "{{Feature|important|") |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|version1= 1.00 | |||
|1.00 | |game2= ofpe | ||
|version2= 1.00 | |||
|game3= arma1 | |||
|version3= 1.00 | |||
|game4= arma2 | |||
|version4= 1.00 | |||
|game5= arma2oa | |||
|version5= 1.50 | |||
|game6= tkoh | |||
|version6= 1.00 | |||
|game7= arma3 | |||
|version7= 0.50 | |||
|arg= local | |arg= local | ||
Line 11: | Line 28: | ||
|gr1= Unit Control | |gr1= Unit Control | ||
| Move soldier into vehicle gunner position (Immediate, no animation). | |descr= Move soldier into vehicle gunner position (Immediate, no animation). | ||
{{Feature|informative|See [[AI Group Vehicle Management]] for more information.}} | |||
{{Feature|important|If the unit is already in a vehicle, nothing will happen. You should use [[moveOut]] to move the unit out of his vehicle before trying to move him into a new (or same) vehicle.}} | |||
| unitName | |s1= unitName [[moveInGunner]] vehicle | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
|p2= vehicle: [[Object]] | |p2= vehicle: [[Object]] | ||
| [[Nothing]] | |r1= [[Nothing]] | ||
|x1= < | |x1= <sqf>soldierOne moveInGunner tankOne;</sqf> | ||
|seealso= [[moveInAny]] | |seealso= [[moveInAny]] [[moveInCargo]] [[moveInCommander]] [[moveInDriver]] [[moveInTurret]] [[assignAsCargo]] [[assignAsCommander]] [[assignAsDriver]] [[assignAsGunner]] | ||
}} | }} | ||
<dl class="command_description"> | <dl class="command_description"> | ||
<dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | <dt class="note">[[User:Ceeeb|Ceeeb]]</dt> | ||
<dd class="note"> | <dd class="note"> | ||
In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[ | In '''OFP v1.96''', the moveIn commands will not trigger an associated getIn [[Operation_Flashpoint:_EventHandlers_List|event]]. To ensure the getIn event is fired, use the "getIn Gunner" [[Operation Flashpoint: Actions List|action]] command. | ||
</dd> | |||
</dl> | </dl> | ||
Latest revision as of 00:24, 2 February 2024
Description
- Description:
- Move soldier into vehicle gunner position (Immediate, no animation).
- Groups:
- Unit Control
Syntax
- Syntax:
- unitName moveInGunner vehicle
- Parameters:
- unitName: Object
- vehicle: Object
- Return Value:
- Nothing
Examples
- Example 1:
- soldierOne moveInGunner tankOne;
Additional Information
- See also:
- moveInAny moveInCargo moveInCommander moveInDriver moveInTurret assignAsCargo assignAsCommander assignAsDriver assignAsGunner
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Unit Control
- Scripting Commands: Global Effect