animationNames: Difference between revisions
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{{ | {{RV|type=command | ||
| arma3 | | |game1= arma3 | ||
|version1= 1.58 | |||
| | |gr1= Animations | ||
|descr= Returns [[Array]] of [[String]]s where elements are the names of model animations, which should theoretically be available for use with [[animate]] command. However in practice this depends on whether animation is also made available for use in scripts via config. | |||
| | |s1= [[animationNames]] object | ||
| | |p1= object: [[Object]] | ||
| | |r1= [[Array]] of [[String]]s | ||
| [ | |x1= <sqf>_names = animationNames static_AT;</sqf> Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"] | ||
|seealso= [[animate]] [[animationPhase]] [[animateDoor]] [[doorPhase]] [[animateSource]] [[animationSourcePhase]] [[namedProperties]] [[allLODs]] | |||
| | |||
}} | }} | ||
Latest revision as of 21:51, 16 February 2024
Description
- Description:
- Returns Array of Strings where elements are the names of model animations, which should theoretically be available for use with animate command. However in practice this depends on whether animation is also made available for use in scripts via config.
- Groups:
- Animations
Syntax
- Syntax:
- animationNames object
- Parameters:
- object: Object
- Return Value:
- Array of Strings
Examples
- Example 1:
- Returns: ["MainTurret", "MainGun", "MainTurret_destructX", "MainTurret_destructY", "MainTurret_destructZ", "MainGun_destructX", "MainGun_destructY", "MainGun_destructZ", "magazine_destruct", "ammo_belt_destruct", "bolt_destruct", "charging_handle_destruct", "damagehideVez_destruct", "damagehideHlaven_destruct", "damagehideRecoil_destruct", "Turret_shake", "Turret_shake_aside", "Magazine_hide", "Ammo_belt_hide", "muzzleFlash", "AddAutonomous_unhide", "bullet001_reload_hide", "bullet002_reload_hide", "bullet003_reload_hide", "bullet004_reload_hide", "bullet005_reload_hide", "bullet006_reload_hide", "bullet007_reload_hide", "bullet008_reload_hide"]
Additional Information
- See also:
- animate animationPhase animateDoor doorPhase animateSource animationSourcePhase namedProperties allLODs
Notes
-
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