owner: Difference between revisions

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|s1= [[owner]] object
|s1= [[owner]] object


|p1= object: [[Object]] -
|p1= object: [[Object]]
 
|r1= [[Number]]
|r1= [[Number]]


|x1= <code>_clientID = [[owner]] _someobject;</code>
|x1= <sqf>_clientID = owner _someobject;</sqf>


|seealso= [[publicVariableClient]] [[setOwner]], [[setGroupOwner]], [[groupOwner]], [[flagOwner]], [[onPlayerConnected]], [[didJIPOwner]], [[local]], [[admin]], [[remoteExecutedOwner]]
|seealso= [[publicVariableClient]] [[setOwner]] [[setGroupOwner]] [[groupOwner]] [[flagOwner]] [[onPlayerConnected]] [[didJIPOwner]] [[local]] [[admin]] [[remoteExecutedOwner]]
}}
}}

Latest revision as of 11:51, 26 March 2024

Hover & click on the images for description

Description

Description:
On server machine, returns the machine network ID of the client to which the object is local. Otherwise returns 0. For use on clients clientOwner command is available. To find out the owner of a Group, use groupOwner.
Groups:
Multiplayer

Syntax

Syntax:
owner object
Parameters:
object: Object
Return Value:
Number

Examples

Example 1:
_clientID = owner _someobject;

Additional Information

See also:
publicVariableClient setOwner setGroupOwner groupOwner flagOwner onPlayerConnected didJIPOwner local admin remoteExecutedOwner

Notes

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