BIS fnc 3den onKeyDown: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *K([a-z ])" to "$1 - k$2")
m (Some wiki formatting)
 
(One intermediate revision by the same user not shown)
Line 6: Line 6:
|gr1= KeyframeAnimation
|gr1= KeyframeAnimation


|descr= Used internally by the [[Arma 3 Key Frame Animation]] system. Called when a button is pressed.
|descr= Used internally by the [[Arma 3: Key Frame Animation]] system. Called when a button is pressed.


|s1= [display, button, shift, ctrl, alt] call [[BIS_fnc_3den_onKeyDown]]
|s1= [display, button, shift, ctrl, alt] call [[BIS_fnc_3den_onKeyDown]]
Line 14: Line 14:
|p2= button: [[Number]] - key code of the pressed button
|p2= button: [[Number]] - key code of the pressed button


|p3= shift: [[Boolean]] - SHIFT key
|p3= shift: [[Boolean]] - {{Controls|Shift}} key


|p4= ctrl: [[Boolean]] - CTRL key
|p4= ctrl: [[Boolean]] - {{Controls|Ctrl}} key


|p5= alt: [[Boolean]] - ALT key
|p5= alt: [[Boolean]] - {{Controls|Alt}} key


|r1= [[Boolean]] - Whether or not to consume the input
|r1= [[Boolean]] - whether or not to consume the input


|x1= <sqf>findDisplay 313 displayAddEventHandler ["keyDown", { _this call BIS_fnc_3den_onKeyDown }];</sqf>
|x1= <sqf>findDisplay 313 displayAddEventHandler ["keyDown", { _this call BIS_fnc_3den_onKeyDown }];</sqf>


|seealso= [[Arma 3 Key Frame Animation]]
|seealso= [[Arma 3: Key Frame Animation]]
}}
}}

Latest revision as of 10:38, 27 March 2024

Hover & click on the images for description

Description

Description:
Used internally by the Arma 3: Key Frame Animation system. Called when a button is pressed.
Execution:
call
Groups:
KeyframeAnimation

Syntax

Syntax:
[display, button, shift, ctrl, alt] call BIS_fnc_3den_onKeyDown
Parameters:
display: Display - the display
button: Number - key code of the pressed button
shift: Boolean - ⇧ Shift key
ctrl: Boolean - Ctrl key
alt: Boolean - Alt key
Return Value:
Boolean - whether or not to consume the input

Examples

Example 1:
findDisplay 313 displayAddEventHandler ["keyDown", { _this call BIS_fnc_3den_onKeyDown }];

Additional Information

See also:
Arma 3: Key Frame Animation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note