BIS fnc counter: Difference between revisions

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{{RV|type=function
{{RV|type=function


| tkoh
|game1= tkoh
|version1= 1.00


|1.00
|game2= arma3
|version2= 0.50


|gr1 = Systems
|arg= global
|eff= local


| <pre>/*
|gr1= Systems


Description:
|descr= Modify the given counter, create it if does not exist.
Modify the given counter (create it if doesn't exist)
{{Feature|important|It is '''not''' possible to broadcast the counter (like [[setVariable]] does) with this function.}}


Parameter(s):
|s1= [varName, add, modulo] call [[BIS_fnc_counter]]
_this select 0:
STRING - variable name of counter
ARRAY in format [variableName,nameSpace], where nameSpace can be object, group or missionNameSpace/uiNameSpace
_this select 1 (Optional): NUMBER - added value
_this select 2 (Optional): NUMBER - modulo value


Returns:
|p1= varName: [[String]] or [[Array]] format [varName, namespace] - default namespace is [[missionNamespace]]
NUMBER - counter's value
*/


{{placeholder}}
|p2= add: [[Number]] - (Optional, default 0) the value to be added


| <!-- [] call [[BIS_fnc_counter]]; -->
|p3= modulo: [[Number]] - (Optional, default -1) the [[mod]]ulo to use for counter cycle, applied after the addition


|p1=
|r1= [[Number]] the new counter value


|x1= <code></code>
|x1= <sqf>[["TAG_Score", player], 1] call BIS_fnc_counter;</sqf>


| [[BIS_fnc_deleteCounter]]
|seealso= [[BIS_fnc_deleteCounter]]
}}
}}
[[Category:Functions|{{uc:counter}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:counter}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:counter}}]]

Latest revision as of 16:43, 11 April 2024

Hover & click on the images for description

Description

Description:
Modify the given counter, create it if does not exist.
It is not possible to broadcast the counter (like setVariable does) with this function.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[varName, add, modulo] call BIS_fnc_counter
Parameters:
varName: String or Array format [varName, namespace] - default namespace is missionNamespace
add: Number - (Optional, default 0) the value to be added
modulo: Number - (Optional, default -1) the modulo to use for counter cycle, applied after the addition
Return Value:
Number the new counter value

Examples

Example 1:
[["TAG_Score", player], 1] call BIS_fnc_counter;

Additional Information

See also:
BIS_fnc_deleteCounter

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note