preloadTitleObj: Difference between revisions
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{{ | {{RV|type=command | ||
| | |game1= ofpe | ||
|version1= 1.00 | |||
|1.00 | |game2= arma1 | ||
|version2= 1.00 | |||
| | |game3= arma2 | ||
|version3= 1.00 | |||
| | |game4= arma2oa | ||
|version4= 1.50 | |||
| | |game5= tkoh | ||
|version5= 1.00 | |||
| | |||
| | |game6= arma3 | ||
|version6= 0.50 | |||
| | |gr1= GUI Control | ||
| | |descr= Preloads data for the given resource object. | ||
| | |s1= [[preloadTitleObj]] [name, type, speed, showInMap] | ||
| | |p1= name: [[String]] - defined in <sqf inline>configFile >> "CfgTitles" >> name</sqf> | ||
|p2= type: [[String]] - see [[Title Effect Type]]s | |||
|p3= speed: [[Number]] - (Optional, default -1) | |||
|p4= showInMap: [[Boolean]] - (Optional, default [[true]]) | |||
|r1= [[Boolean]] | |||
< | |x1= <sqf>_ok = preloadTitleObj ["BISLogo", "PLAIN"];</sqf> | ||
</ | |||
|seealso= [[cutObj]] | |||
}} | |||
[ | |||
Latest revision as of 09:56, 19 April 2024
Description
- Description:
- Preloads data for the given resource object.
- Groups:
- GUI Control
Syntax
- Syntax:
- preloadTitleObj [name, type, speed, showInMap]
- Parameters:
- name: String - defined in configFile >> "CfgTitles" >> name
- type: String - see Title Effect Types
- speed: Number - (Optional, default -1)
- showInMap: Boolean - (Optional, default true)
- Return Value:
- Boolean
Examples
- Example 1:
Additional Information
- See also:
- cutObj
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint: Elite version 1.00
- Operation Flashpoint: Elite: New Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: GUI Control