preloadTitleObj: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \{\{GameCategory\|[a-z]+[0-9]?\|Scripting Commands\}\}" to "")
m (Some wiki formatting)
 
(8 intermediate revisions by 2 users not shown)
Line 23: Line 23:
|descr= Preloads data for the given resource object.
|descr= Preloads data for the given resource object.


|s1= '''preloadTitleObj''' [name, type, speed, showInMap]
|s1= [[preloadTitleObj]] [name, type, speed, showInMap]


|p1= [name, type, speed, showInMap]: [[Array]]
|p1= name: [[String]] - defined in <sqf inline>configFile >> "CfgTitles" >> name</sqf>
|p2= name: [[String]] - defined in <tt>[[configFile]] >> "CfgTitles" >> name</tt>
|p3= type: [[String]] - "PLAIN" e.g.
|p4= speed (Optional): [[Number]] - Default: -1
|p5= showInMap (Optional): [[Boolean]] - Default: [[true]]
|r1=[[Boolean]]


|x1= <code>_ok = [[preloadTitleObj]] ["BISLogo", "PLAIN"]</code>
|p2= type: [[String]] - see [[Title Effect Type]]s
 
|p3= speed: [[Number]] - (Optional, default -1)
 
|p4= showInMap: [[Boolean]] - (Optional, default [[true]])
 
|r1= [[Boolean]]
 
|x1= <sqf>_ok = preloadTitleObj ["BISLogo", "PLAIN"];</sqf>


|seealso= [[cutObj]]
|seealso= [[cutObj]]
}}
}}

Latest revision as of 09:56, 19 April 2024

Hover & click on the images for description

Description

Description:
Preloads data for the given resource object.
Groups:
GUI Control

Syntax

Syntax:
preloadTitleObj [name, type, speed, showInMap]
Parameters:
name: String - defined in configFile >> "CfgTitles" >> name
type: String - see Title Effect Types
speed: Number - (Optional, default -1)
showInMap: Boolean - (Optional, default true)
Return Value:
Boolean

Examples

Example 1:
_ok = preloadTitleObj ["BISLogo", "PLAIN"];

Additional Information

See also:
cutObj

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note