Mission Presentation – Arma 3

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[[Category: Arma 3: Editing]]
{{TOC|side}}
In order to play a scenario from the main menu, player has to go through multiple menus. While in the scenario itself, additional user interface elements are available.


In order to play a mission from the main menu, player has to go through multiple menus. While in mission itself, additional user interface elements are available.
Scenario designers are advised to configure all of them correctly in order to make their scenarios consistent and comfortable for players.
It is important to realize your scenario doesn't start when player takes controls, but is presented already in main menu, during loading or when reading the briefing.
'''Every impression counts!'''
{{Feature|informative|Mission ≙ Scenario}}


Mission designers are advised to configure all of them correctly in order to make their missions consistent and comfortable for players. It's important to realize your mission doesn't start when player takes controls, but is presented already in main menu, during loading or when reading briefing. Every impression counts.


== Sequence ==
== Sequence ==
# <big>'''Overview'''</big> ''(SP)'' or <big>'''Mission lobby'''</big> ''(MP)''
 
#* Can include campaign or mission folder overview
=== [[Mission Overview|Overview]] ===
# <big>'''[[Loading Screens|Loading Screen]]'''</big>
: [[File:A3_missionOverview.jpg|450px]]
#:[[File:A3_loading_mission.jpg|200px]]
=== [[Loading Screens|Loading Screen]] ===
# <big>'''Briefing'''</big> ''(optional)''
: [[File:A3_loading_mission.jpg|450px]]
# <big>'''Establishing shot'''</big> ''(optional)''
=== [[Arma 3: Briefing|Briefing]] ===
# <big>'''Mission'''</big>
: [[File:A3 Briefing Example.png|450px]]
#* <big>[[Notification]]</big>
=== [[BIS_fnc_establishingShot|Establishing shot]] ===
#*: [[File:A3_notification.jpg|200px]]
: [[File:BIS_fnc_establishingShot.gif|450px]]
#* <big>Hint</big>
=== Scenario ===
#* <big>Respawn Screen</big> ''(MP only)''
==== [[Notification]] ====
#* <big>[[Spectator Mode]]</big> ''(MP only)''
: [[File:A3_notification.jpg|450px]]
# <big>'''Closing Shot'''</big> ''(optional)''
==== [[Arma_3_Communication_Menu|Communication Menu]] ====
#: [[File:A3_closingShot.jpg|200px]]
: [[File:A3_commMenu.jpg|450px]]
# <big>'''[[Debriefing]]'''</big> ''(optional)''
==== [[Arma 3: Respawn|Respawn Screen]] ====
#: [[File:A3_debriefing.jpg|200px]]
: ''MP only''
# ''Return back to 1 (in single missions) or 2 (in campaign)''
: [[File:A3_respawnSelectPosition.jpg|450px]]
==== [[Arma 3: End Game Spectator Mode|Spectator Mode]] ====
: ''MP only''
: [[File:BIS Arma3 EDEN VirtualSpectator 4.jpg|450px]]
=== [[Debriefing|Closing Shot]] ===
: [[File:A3_closingShot.jpg|450px]]
=== [[Debriefing]] ===
: [[File:A3_debriefing.jpg|450px]]
: ''Return back to 1 (in single missions) or 2 (in campaign)''
 
 
[[Category:Mission Editing]]

Latest revision as of 10:38, 6 May 2024

In order to play a scenario from the main menu, player has to go through multiple menus. While in the scenario itself, additional user interface elements are available.

Scenario designers are advised to configure all of them correctly in order to make their scenarios consistent and comfortable for players. It is important to realize your scenario doesn't start when player takes controls, but is presented already in main menu, during loading or when reading the briefing. Every impression counts!

Mission ≙ Scenario


Sequence

Overview

A3 missionOverview.jpg

Loading Screen

A3 loading mission.jpg

Briefing

A3 Briefing Example.png

Establishing shot

BIS fnc establishingShot.gif

Scenario

Notification

A3 notification.jpg

Communication Menu

A3 commMenu.jpg

Respawn Screen

MP only
A3 respawnSelectPosition.jpg

Spectator Mode

MP only
BIS Arma3 EDEN VirtualSpectator 4.jpg

Closing Shot

A3 closingShot.jpg

Debriefing

A3 debriefing.jpg
Return back to 1 (in single missions) or 2 (in campaign)