unitAimPosition: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
m (Text replacement - "Samatra" to "Sa-Matra")
 
(One intermediate revision by one other user not shown)
Line 15: Line 15:
|p1= unit: [[Object]]
|p1= unit: [[Object]]


|r1= [[Array]] - position in format [[Position#PositionAGL|PositionAGL]]
|r1= [[Array]] format [[Position#PositionAGL|PositionAGL]]


|x1= <sqf>unitAimPosition player;</sqf>
|x1= <sqf>unitAimPosition player;</sqf>
Line 23: Line 23:


{{Note
{{Note
|user= Samatra
|user= Sa-Matra
|timestamp= 20230327123327
|timestamp= 20230327123327
|text= This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)
|text= This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)
}}
}}

Latest revision as of 20:58, 4 July 2024

Hover & click on the images for description

Description

Description:
Returns the position on the unit other units can aim at. Same as aimPos only returns position in PositionAGL format and has render scope alternative unitAimPositionVisual.
Groups:
Object ManipulationPositions

Syntax

Syntax:
unitAimPosition unit
Parameters:
unit: Object
Return Value:
Array format PositionAGL

Examples

Example 1:
unitAimPosition player;

Additional Information

See also:
unitAimPositionVisual aimPos eyePos getPosASL weaponDirection

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Sa-Matra - c
Posted on Mar 27, 2023 - 12:33 (UTC)
This command uses "zamerny" memory point which is hardcoded name in the engine. If memory point is not present then geometry LOD bounding center is used (according to dedmen)