switchLight: Difference between revisions

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{{Command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00


|gr1 = Lights
|game3= arma1
|version3= 1.00


|eff= local |MP Effects=
|game4= arma2
|version4= 1.00


| Controls whether a lamp is lit or not.
|game5= arma2oa
{{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only;
|version5= 1.50
since {{arma3}} v1.92 this command was extended to work with street lights.}}


| lamp [[switchLight]] mode
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50
 
|gr1= Lights
 
|eff= local
 
|descr= Controls whether a lamp is lit or not.
{{Feature|arma3|
This command was originally designed to only work with {{hl|CfgNonAIVehicles}} class {{hl|"StreetLamp"}} only.
Since {{arma3}} v1.92 this command was extended to work with street lights and some prop lights, like portable construction light.
}}
 
|s1= lamp [[switchLight]] mode


|p1= lamp: [[Object]]
|p1= lamp: [[Object]]


|p2= mode: [[String]] - Mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default)
|p2= mode: [[String]] - mode can be: "ON", "OFF" or "AUTO" (''lamp'' is on only during nighttime, default)


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>([[object]] 12345) [[switchLight]] "OFF";</code>
|x1= <sqf>(object 12345) switchLight "OFF";</sqf>


|x2= <code>[[nearestObject]] [<nowiki/>[[player]], "Streetlamp"] [[switchLight]] "OFF";</code>
|x2= <sqf>nearestObject [player, "Streetlamp"] switchLight "OFF";</sqf>


|x3= <code>[[cursorObject]] [[switchLight]] "ON";</code>
|x3= <sqf>cursorObject switchLight "ON";</sqf>
| [[lightIsOn]]
|seealso= [[lightIsOn]] [[BIS_fnc_switchLamp]]
}}
}}


<h3 style="display:none">Notes</h3>
{{Note
<dl class="command_description">
|user= Killzone_Kid
<!-- Note Section BEGIN -->
|timestamp= 20130916111400
 
|text= ''Before {{arma3}} v1.92'' use [[setHit]] instead:
<dd class="notedate">Posted on September 16, 2013
<sqf>
<dt class="note">[[User:Killzone_Kid|Killzone_Kid]]
_lamp = nearestObject [player, "Lamps_base_F"];
<dd class="note">
_lamp setHit ["light_1_hitpoint", 0.97]; // off
''Before {{arma3}} v1.92'' use [[setHit]] instead:
_lamp setHit ["light_1_hitpoint", 0]; // on
<code>_lamp = [[nearestObject]] [<nowiki/>[[player]], "Lamps_base_F"];
</sqf>
_lamp [[setHit]] ["light_1_hitpoint", 0.97]; {{cc|off}}
_lamp [[setHit]] ["light_1_hitpoint", 0]; {{cc|on}}</code>


Switch all lights off in the 500 radius of player:
Switch all lights off in the 500 radius of player:
<code>[[private]] _lamps = [[nearestObjects]] [<nowiki/>[[player]], ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500];
<sqf>
private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500];


{
{
[[for]] "_i" [[from]] 0 [[to]] [[count]] [[getAllHitPointsDamage]] _x -1 [[do]]
for "_i" from 0 to (count getAllHitPointsDamage _x -1) do
{
{
_x [[setHitIndex]] [_i, 0.97];
_x setHitIndex [_i, 0.97];
};
};
} [[forEach]] _lamps;</code>
} forEach _lamps;</sqf>
<!-- Note Section END -->
}}
</dl>
 
{{Note
|user= Sa-Matra
|timestamp= 20230301141231
|text= How to disable all lamps using the latest {{arma3}} commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map:
<sqf>
{
_x switchLight "OFF";
} forEach (1 allObjects 0);
</sqf>


<h3 style="display:none">Bottom Section</h3>
Disable all script-spawned and editor-placed lamps:
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
<sqf>
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
{
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
_x switchLight "OFF";
{{GameCategory|arma1|Scripting Commands}}
} forEach (8 allObjects 0);
{{GameCategory|arma2|Scripting Commands}}
</sqf>
{{GameCategory|arma3|Scripting Commands}}
These snippets iterate through all buildings and run [[switchLight]] on them. If they're lamps, they'll be turned off.
{{GameCategory|tkoh|Scripting Commands}}
}}

Latest revision as of 20:58, 4 July 2024

Hover & click on the images for description

Description

Description:
Controls whether a lamp is lit or not.
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only. Since Arma 3 v1.92 this command was extended to work with street lights and some prop lights, like portable construction light.
Groups:
Lights

Syntax

Syntax:
lamp switchLight mode
Parameters:
lamp: Object
mode: String - mode can be: "ON", "OFF" or "AUTO" (lamp is on only during nighttime, default)
Return Value:
Nothing

Examples

Example 1:
(object 12345) switchLight "OFF";
Example 2:
nearestObject [player, "Streetlamp"] switchLight "OFF";
Example 3:
cursorObject switchLight "ON";

Additional Information

See also:
lightIsOn BIS_fnc_switchLamp

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Sep 16, 2013 - 11:14 (UTC)
Before Arma 3 v1.92 use setHit instead:
_lamp = nearestObject [player, "Lamps_base_F"]; _lamp setHit ["light_1_hitpoint", 0.97]; // off _lamp setHit ["light_1_hitpoint", 0]; // on
Switch all lights off in the 500 radius of player:
private _lamps = nearestObjects [player, ["Lamps_base_F", "PowerLines_base_F", "PowerLines_Small_base_F"], 500]; { for "_i" from 0 to (count getAllHitPointsDamage _x -1) do { _x setHitIndex [_i, 0.97]; }; } forEach _lamps;
Sa-Matra - c
Posted on Mar 01, 2023 - 14:12 (UTC)
How to disable all lamps using the latest Arma 3 commands, a modern method. Disable all lights that are pre-placed on the map, on the entire map:
{ _x switchLight "OFF"; } forEach (1 allObjects 0);
Disable all script-spawned and editor-placed lamps:
{ _x switchLight "OFF"; } forEach (8 allObjects 0);
These snippets iterate through all buildings and run switchLight on them. If they're lamps, they'll be turned off.