addCamShake: Difference between revisions

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|descr= Creates the camera shaking effect, like when you are near an explosion
|descr= Creates the camera shaking effect, like when you are near an explosion


|s1= [[addCamShake]] [power, duration, frequency]
|s1= [[addCamShake]] [power, duration, frequency]


|p1= power: [[Number]] - Strength of shake (camera movement), practical range is 0 to 20
|p1= power: [[Number]] - strength of shake (camera movement), practical range is 0 to 20


|p2= duration: [[Number]] - Duration in seconds divided by 2
|p2= duration: [[Number]] - duration in seconds divided by 2


|p3= frequency: [[Number]] - Frequency of shake, practical range is 0 to 100
|p3= frequency: [[Number]] - frequency of shake, practical range is 0 to 100


|r1= [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[[addCamShake]] [10, 2, 25]; {{cc|Shakes the camera for 1 second}}</code>
|x1= <sqf>addCamShake [10, 2, 25]; // Shakes the camera for 1 second</sqf>


|x2= <code>[[enableCamShake]] [[true]];
|x2= <sqf>
[[addCamShake]] [5, 5, 25];</code>
enableCamShake true;
addCamShake [5, 5, 25];
</sqf>


|seealso= [[enableCamShake]] [[setCamShakeDefParams]] [[setCamShakeParams]] [[resetCamShake]]
|seealso= [[enableCamShake]] [[setCamShakeDefParams]] [[setCamShakeParams]] [[resetCamShake]]
}}
}}

Latest revision as of 21:37, 2 September 2024

Hover & click on the images for description

Description

Description:
Creates the camera shaking effect, like when you are near an explosion
Groups:
Camera Control

Syntax

Syntax:
addCamShake [power, duration, frequency]
Parameters:
power: Number - strength of shake (camera movement), practical range is 0 to 20
duration: Number - duration in seconds divided by 2
frequency: Number - frequency of shake, practical range is 0 to 100
Return Value:
Nothing

Examples

Example 1:
addCamShake [10, 2, 25]; // Shakes the camera for 1 second
Example 2:
enableCamShake true; addCamShake [5, 5, 25];

Additional Information

See also:
enableCamShake setCamShakeDefParams setCamShakeParams resetCamShake

Notes

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