magazinesDetailBackpack: Difference between revisions

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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.04


|1.04|Game version=
|gr1= Unit Inventory


|gr1= Containers |GROUP1=
|descr= Returns an array with the type names of all the unit's backpack magazines.
____________________________________________________________________________________________


| Returns an array with the type names of all the unit's backpack magazines. |DESCRIPTION=
|s1= [[magazinesDetailBackpack]] unit
____________________________________________________________________________________________


| '''magazinesDetailBackpack''' unit |SYNTAX=
|p1= unit: [[Object]]


|p1= unit: [[Object]] |PARAMETER1=
|r1= [[Array]]
| [[Array]] |RETURNVALUE=


| s2= [[magazinesDetailBackpack]] [unit, includeEmpty] &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;(Since Arma 3 v1.99.146475)|SYNTAX2=
|s2= [[magazinesDetailBackpack]] [unit, includeEmpty, includeLoaded]


|p21= [unit, includeEmpty]: [[Array]]  |PARAMETER21=
|s2since= arma3 2.00
|p22= unit: [[Object]] - unit  |PARAMETER22=
|p23= includeEmpty (Optional): [[Boolean]] - [[true]] to include empty magazines. Default: [[false]]  |PARAMETER23=


| r2=[[Array]] |RETURNVALUE2=
|p21= unit: [[Object]] - unit


|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines
|p23= includeLoaded: [[Boolean]] - (Optional, default [[false]]) [[true]] to include magazines loaded in weapons (Since Arma 3 v2.07.148195)


|x1= <code>[[magazinesDetailBackpack]] [[player]];</code>|EXAMPLE1=
|r2=[[Array]]


____________________________________________________________________________________________
|x1= <sqf>
magazinesDetailBackpack player;
/*
[
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000011/2]",
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/2]",
"Chemlight (Green)(1/1)[id/cr:10000027/2]",
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000013/2]",
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000014/2]",
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000015/2]",
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000016/2]",
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000017/2]",
"9 mm 16Rnd Mag(16/16)[id/cr:10000019/2]",
"9 mm 16Rnd Mag(16/16)[id/cr:10000020/2]",
"RGO Grenade(1/1)[id/cr:10000021/2]",
"RGO Grenade(1/1)[id/cr:10000022/2]",
"IR Grenade [NATO](1/1)[id/cr:10000023/2]",
"IR Grenade [NATO](1/1)[id/cr:10000024/2]",
"Smoke Grenade (White)(1/1)[id/cr:10000025/2]",
"Smoke Grenade (Green)(1/1)[id/cr:10000026/2]",
"Chemlight (Green)(1/1)[id/cr:10000028/2]"
]
*/
</sqf>


| [[magazinesDetail]], [[magazinesDetailUniform]], [[magazinesDetailVest]] |SEEALSO=
|seealso= [[magazinesDetail]] [[magazinesDetailUniform]] [[magazinesDetailVest]] [[currentMagazineDetail]]
}}


| |MPBEHAVIOUR=  
{{Note
____________________________________________________________________________________________
|user= Leopard20
|timestamp= 20210912220755
|text= To return the ammo count in each magazine, you can use this code:
<sqf>
magazinesDetailBackpack player apply {
private _reverse = reverse _x;
private_i1 = (_reverse find "[)") + 1;
private_i2 = (_reverse find ["/", _id1]) + 1;
private_i3 = _reverse find ["(", _id2];
parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt
};
</sqf>
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]

Latest revision as of 19:42, 3 September 2024

Hover & click on the images for description

Description

Description:
Returns an array with the type names of all the unit's backpack magazines.
Groups:
Unit Inventory

Syntax

Syntax:
magazinesDetailBackpack unit
Parameters:
unit: Object
Return Value:
Array

Alternative Syntax

Syntax:
magazinesDetailBackpack [unit, includeEmpty, includeLoaded]
Parameters:
unit: Object - unit
includeEmpty: Boolean - (Optional, default false) true to include empty magazines
includeLoaded: Boolean - (Optional, default false) true to include magazines loaded in weapons (Since Arma 3 v2.07.148195)
Return Value:
Array

Examples

Example 1:
magazinesDetailBackpack player; /* [ "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000011/2]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000012/2]", "Chemlight (Green)(1/1)[id/cr:10000027/2]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000013/2]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000014/2]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000015/2]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000016/2]", "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000017/2]", "9 mm 16Rnd Mag(16/16)[id/cr:10000019/2]", "9 mm 16Rnd Mag(16/16)[id/cr:10000020/2]", "RGO Grenade(1/1)[id/cr:10000021/2]", "RGO Grenade(1/1)[id/cr:10000022/2]", "IR Grenade [NATO](1/1)[id/cr:10000023/2]", "IR Grenade [NATO](1/1)[id/cr:10000024/2]", "Smoke Grenade (White)(1/1)[id/cr:10000025/2]", "Smoke Grenade (Green)(1/1)[id/cr:10000026/2]", "Chemlight (Green)(1/1)[id/cr:10000028/2]" ] */

Additional Information

See also:
magazinesDetail magazinesDetailUniform magazinesDetailVest currentMagazineDetail

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Leopard20 - c
Posted on Sep 12, 2021 - 22:07 (UTC)
To return the ammo count in each magazine, you can use this code:
magazinesDetailBackpack player apply { private _reverse = reverse _x; private_i1 = (_reverse find "[)") + 1; private_i2 = (_reverse find ["/", _id1]) + 1; private_i3 = _reverse find ["(", _id2]; parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt };