magazinesDetailUniform: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}") |
Lou Montana (talk | contribs) m (Text replacement - "<sqf>([^↵][^<]*↵[^<]*)<\/sqf>" to "<sqf> $1 </sqf>") |
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{{RV|type=command | {{RV|type=command | ||
| arma3 | |game1= arma3 | ||
|version1= 1.04 | |||
|1.04 | |||
|gr1= Unit Inventory | |gr1= Unit Inventory | ||
| Returns an array with the type names of all the unit's uniform magazines. | |descr= Returns an array with the type names of all the unit's uniform magazines. | ||
| | |s1= [[magazinesDetailUniform]] unit | ||
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
| [[Array]] | |r1= [[Array]] | ||
|s2= [[magazinesDetailUniform]] [unit, includeEmpty] | |s2= [[magazinesDetailUniform]] [unit, includeEmpty, includeLoaded] | ||
|s2since= arma3 2.00 | |||
|p21= unit: [[Object]] - unit | |p21= unit: [[Object]] - unit | ||
|p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | |p22= includeEmpty: [[Boolean]] - (Optional, default [[false]]) [[true]] to include empty magazines | ||
|p23= includeLoaded: [[Boolean]] - (Optional, default [[false]]) [[true]] to include magazines loaded in weapons (Since Arma 3 v2.07.148195) | |||
|r2= [[Array]] | |r2= [[Array]] | ||
|x1= < | |x1= <sqf> | ||
magazinesDetailUniform player; | |||
/* | |||
[ | |||
"6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]", | |||
"Chemlight (Green)(1/1)[id/cr:10000020/0]" | |||
] | |||
*/ | |||
</sqf> | |||
|seealso= [[magazinesDetail]] [[magazinesDetailVest]] [[magazinesDetailBackpack]] | |||
}} | |||
| | {{Note | ||
|user= Leopard20 | |||
|timestamp= 20210912220751 | |||
|text= To return the ammo count in each magazine, you can use this code: | |||
<sqf> | |||
magazinesDetailUniform player apply { | |||
private _reverse = reverse _x; | |||
private_i1 = (_reverse find "[)") + 1; | |||
private_i2 = (_reverse find ["/", _id1]) + 1; | |||
private_i3 = _reverse find ["(", _id2]; | |||
parseNumber reverse (_reverse select [_i2, _i3 - _i2]); // return cnt | |||
}; | |||
</sqf> | |||
}} | }} |
Latest revision as of 19:42, 3 September 2024
Description
- Description:
- Returns an array with the type names of all the unit's uniform magazines.
- Groups:
- Unit Inventory
Syntax
- Syntax:
- magazinesDetailUniform unit
- Parameters:
- unit: Object
- Return Value:
- Array
Alternative Syntax
- Syntax:
- magazinesDetailUniform [unit, includeEmpty, includeLoaded]
- Parameters:
- unit: Object - unit
- includeEmpty: Boolean - (Optional, default false) true to include empty magazines
- includeLoaded: Boolean - (Optional, default false) true to include magazines loaded in weapons (Since Arma 3 v2.07.148195)
- Return Value:
- Array
Examples
- Example 1:
- magazinesDetailUniform player; /* [ "6.5 mm 30Rnd Sand Mag(30/30)[id/cr:10000003/0]", "Chemlight (Green)(1/1)[id/cr:10000020/0]" ] */
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on Sep 12, 2021 - 22:07 (UTC)
- To return the ammo count in each magazine, you can use this code: